Difference between revisions of "Elite Dangerous"
From PCGamingWiki, the wiki about fixing PC games
m |
|||
Line 161: | Line 161: | ||
==Network== | ==Network== | ||
+ | |||
+ | The game uses a hybrid of central servers to process background simulation, amazon cloud servers for matchmaking and gameplay transactions, and P2P for real-time gameplay. | ||
+ | |||
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = | |local play = | ||
Line 177: | Line 180: | ||
|lan co-op players = | |lan co-op players = | ||
|lan co-op notes = | |lan co-op notes = | ||
− | |online co-op = | + | |online co-op = true |
|online co-op players = | |online co-op players = | ||
|online co-op notes = | |online co-op notes = |
Revision as of 01:47, 18 March 2015
Cover image missing, please upload it | |
Developers | |
---|---|
Frontier Developments | |
Engines | |
COBRA | |
Release dates | |
Windows | December 16, 2014 |
macOS (OS X) | 2015[1] |
Warnings
- This game requires a constant internet connection for all game modes.
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Elite | |
---|---|
Elite | 1987 |
Elite Plus | 1991 |
Frontier: Elite II | 1993 |
Frontier: First Encounters | 1995 |
Elite Dangerous | 2014 |
Elite Dangerous: Arena | 2016 |
Key points
- Very complex and customizable controls.
- Single player requires server updates; cannot be played fully offline.[2][3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website |
DLC and expansion packs
- This game has in-game micro-transactions (not listed below).[4]
Name | Notes | |
---|---|---|
Lifetime Expansion Pass | No longer sold. Includes access to all major expansions. | |
Ship Paintjobs | Cosmetic purchases available through online store. |
Essential improvements
Companion app
Game data
Configuration file(s) location
Save game data location
Online Only. All account data is stored on Developer servers.
Save game cloud syncing
- The game has its own cloud syncing solution on the developer's servers
Video settings
Field of view (FOV)
Instructions |
---|
Input settings
Creating or backing up custom control bindings
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
The game uses a hybrid of central servers to process background simulation, amazon cloud servers for matchmaking and gameplay transactions, and P2P for real-time gameplay.
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Not supported.[6] | ||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Not supported.[6] | |
Direct IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Issues fixed
Black screen after launch
Instructions |
---|
Permission to dock not granted
- The station can be out of free docking ports, restart the game in solo mode.
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows 7 | |
Processor (CPU) | Quad Core CPU 2Ghz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | DX10 compatible GPU with 1GB VRAM (Nvidia GTX 260, AMD Radeon HD4870) |
References
Categories:
- Pages needing cover images
- Windows
- OS X
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (VR support)
- VR games
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)