Difference between revisions of "Orcs Must Die!"
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{{Availability| | {{Availability| | ||
{{Availability/row| GamersGate | orcs-must-die | Steam | | | Windows }} | {{Availability/row| GamersGate | orcs-must-die | Steam | | | Windows }} | ||
− | {{Availability/row| Steam | 102600 | Steam | | + | {{Availability/row| Steam | 102600 | Steam | | | Windows }} |
{{Availability/row| Origin | | Origin | <ref>{{Refurl|url=https://web.archive.org/web/20121130082548/http://store.origin.com/store/ea/en_US/pd/ThemeID.718200/productID.244433200|title=Orcs Must Die!|date=7 June 2022}}</ref> | | Windows | unavailable }} | {{Availability/row| Origin | | Origin | <ref>{{Refurl|url=https://web.archive.org/web/20121130082548/http://store.origin.com/store/ea/en_US/pd/ThemeID.718200/productID.244433200|title=Orcs Must Die!|date=7 June 2022}}</ref> | | Windows | unavailable }} | ||
}} | }} | ||
{{ii}} A non-Steam version is available in China on Tencent Games Platform.<ref>{{Refurl|url=http://danji.qq.com/app/gamedetail_30160.shtml|title=danji.qq.com|date=17 May 2023}}</ref> | {{ii}} A non-Steam version is available in China on Tencent Games Platform.<ref>{{Refurl|url=http://danji.qq.com/app/gamedetail_30160.shtml|title=danji.qq.com|date=17 May 2023}}</ref> | ||
+ | {{ii}} A free demo is available on Steam: <code>steam://install/102610</code> | ||
+ | ==Monetization== | ||
{{DLC| | {{DLC| | ||
{{DLC/row| Artifacts of Power | | Windows}} | {{DLC/row| Artifacts of Power | | Windows}} |
Latest revision as of 11:21, 12 January 2024
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|
Developers | |
---|---|
Robot Entertainment | |
Engines | |
Vision | |
Release dates | |
Windows | October 12, 2011 |
Reception | |
Metacritic | 83 |
IGDB | 86 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Cartoon |
Themes | Fantasy |
Series | Orcs Must Die! |
Orcs Must Die! | |
---|---|
Orcs Must Die! | 2011 |
Orcs Must Die! 2 | 2012 |
Orcs Must Die! Unchained | 2017 |
Orcs Must Die! 3 | 2021 |
Orcs Must Die! is a singleplayer and multiplayer third-person action and shooter game in the Orcs Must Die! series.
General information
- Orcs Must Die! Wiki - A small wiki for the Orcs Must Die! series
- Official Forums
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Steam | ||||
Origin (unavailable) | [1] |
- A non-Steam version is available in China on Tencent Games Platform.[2]
- A free demo is available on Steam:
steam://install/102610
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Artifacts of Power | ||
Lost Adventures |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Data\startup\user.cfg[Note 1] %USERPROFILE%\Documents\Orcs Must Die\VideoSettings.xml |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/102600/pfx/[Note 2] |
-
VideoSettings.xml
includes resolution, Vsync and MSAA.user.cfg
has to be created by user.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Data\startup[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/102600/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Refer to WSGF article. | ||
Ultra-widescreen | Use Flawless Widescreen to fix the HUD. | ||
4K Ultra HD | |||
Field of view (FOV) | Use FOV tool or Flawless Widescreen. | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate or refresh rate cap.[3] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
Edit user.cfg[citation needed] |
---|
|
High frame rate
Set frame rate cap[4] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See Remapping. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput controllers fully supported. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Remapping
Edit user.cfg[5] |
---|
// Sample Key Bindings // Uncomment and remap to your liking (delete the // marks at the beginning of the line) // Only the commands listed below support key remappings. //KeyBinding_Forward="w" //KeyBinding_Backward="s" //KeyBinding_Left="a" //KeyBinding_Right="d" //KeyBinding_Run="lshift" //KeyBinding_Jump="space" //KeyBinding_Go="g" //KeyBinding_Book="b" //KeyBinding_Weavers="v" //KeyBinding_Map="m" //KeyBinding_Bloodmap="l" //KeyBinding_SellTrap="e" //KeyBinding_RotateTrap="r" //KeyBinding_ActionBar_1="1" //KeyBinding_ActionBar_2="2" //KeyBinding_ActionBar_3="-" //KeyBinding_ActionBar_4="4" //KeyBinding_ActionBar_5="5" //KeyBinding_ActionBar_6="6" //KeyBinding_ActionBar_7="7" //KeyBinding_ActionBar_8="8" //KeyBinding_ActionBar_9="9" //KeyBinding_ActionBar_0="0" // The following list is a complete list of valid keys that can be used for remapping // // Abbrevation Key(s) //------------ -------------- // a - z letters // 0 - 9 numerals // , comma // . period // - minus // ~ tilde // ins INS // del DEL // home HOME // end END // pgup PGUP // pgdn PGDN // up up arrow // down down arrow // left left arrow // right right arrow // space space bar // lshift left shift (single key mapping only - not to be used as a modifier) // rshift right shift (single key mapping only - not to be used as a modifier) // kp_slash Keypad / // kp_mul Keypad * // kp_minus Keypad - // kp_plus Keypad plus // kp_enter Keypad enter // kp_period Keypad period // kp_0 Keypad 0 // kp_1 Keypad 1 // kp_2 Keypad 2 // kp_3 Keypad 3 // kp_4 Keypad 4 // kp_5 Keypad 5 // kp_6 Keypad 6 // kp_7 Keypad 7 // kp_8 Keypad 8 // kp_9 Keypad 9
|
Alternative keyboard layouts
Edit configuration file[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues fixed
Black boxes on flaming arrows
- This issue is most likely caused by incompatibility with certain graphics cards. It can be avoided by lowering the graphics detail slider in the game's options.[citation needed]
Bladestaff alt-fire crash
- Most recent game patches should have addressed this issue. If still experiencing this with Nvidia SLI setup, try following fix.
Nvidia Control Panel[citation needed] |
---|
|
"Failed To Correctly Load Data Files", "Failed To Initialise Engine"
- Most recent game patches should have addressed this issue.
Make sure the minimum requirements are met[citation needed] |
---|
Verify game cache with Steam[citation needed] |
---|
Reinstall game[citation needed] |
---|
Install DirectX and Visual C++ runtimes in <path-to-game>\Installer as administrator and reboot the system.[citation needed]
|
---|
"ERROR: Failed to load 'shaders\FixedFunctionShaders\ShaderLib'. Engine will not run."
- This error can occur if the game is not installed on the C drive.
Move or install the game on the C drive to resolve this issue.[6] |
---|
Missing Knight of the Order DLC
This issue is most likely to occur with pre-ordered versions of the game, and results in the Knight of the Order DLC not appearing in game.
Delete vdf file to force re-creating[citation needed] |
---|
This file will then automatically be recreated and the DLC should appear in-game. |
Object/unit placement glitch
- This issue involves incorrect positioning of many character models and equipment. Orcs may appear stuck in the ground and their heads will be colliding with the floor mesh.
- This issue may occur if a machine is below the minimum requirements to run the game, especially those with single-core processors, as the game is optimized to distribute animation-related processes to a second core.
- If a computer has two or more processor cores but is still encountering this issue, ensure that the
OrcsMustDie.exe
process has core affinity set to at least two cores.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Customize orc content of existing levels
Orcs Must Die! has a limited capacity for modding; the developers implemented the ability to be able to customise the content of orc waves for existing levels. To do this, go to <path-to-game>\Data\
. From here you will need to create a new folder called 'mod', and another folder within it named 'onslaughts'.
By editing the default onslaught files (downloadable here) and putting them in this folder, you can use your custom levels essentially as an override so that the game will load your levels. Note that you should not rename levels when editing them as the game will no longer recognise them. Also of importance is the fact that using these overrides disables leaderboard scoring and statistics for as long as you are using the modified onslaughts. To return the game to its original state after modification, simply delete the contents of the onslaughts folder.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2 GHz dual core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce 6800 ATI Radeon x1950 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/102600/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (102600) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Orcs Must Die! - last accessed on 7 June 2022
- ↑ danji.qq.com - last accessed on 17 May 2023
- ↑ New 120Hz Games Report - last accessed on May 2023
- ↑ Robot Entertainment | My graphics card is running very hot or ...
- ↑ Custom Keybinding using user.cfg - Steam Users' Forums (retrieved)
- ↑ "Steam Discussions: Failed to load 'shaders\fixedfunctionshaders.shaderlib'. Engine will not run. HEEEEEELP" - last accessed on June 2023