Difference between revisions of "Independence War 2: Edge of Chaos"
From PCGamingWiki, the wiki about fixing PC games
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{{ii}} A free demo can be downloaded from [https://archive.org/details/IW2OBd54 Archive.org]. | {{ii}} A free demo can be downloaded from [https://archive.org/details/IW2OBd54 Archive.org]. | ||
+ | |||
+ | ==Essential Improvements== | ||
+ | {{ii}} Mods, patches and tools by the community can be download from [https://i-war2.com/downloads/category/2-independence-war-ii/ I-War2.com] | ||
+ | |||
+ | ===Enhanced Textures=== | ||
+ | {{Fixbox|description=Download the Enhanced Textures Mod|fix= | ||
+ | # Download [https://i-war2.com/downloads/category/59-lards-texture-mods/ Enhanced Textures Mod] by '''Lard''' | ||
+ | # Unzip the file in the {{file|{{p|game}}\mods|folder}} | ||
+ | # Edit {{file|flux.ini}} | ||
+ | # Modify: {{Code|[FcDetailSwitchNode]}} to <br>{{code|lang=ini|global_detail_scale=3<br>cull_detail=0<br>box_detail=0}}}} | ||
==Game data== | ==Game data== | ||
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{{Game data/saves|Windows|{{p|game}}\saves\}} | {{Game data/saves|Windows|{{p|game}}\saves\}} | ||
}} | }} | ||
− | {{ii}} Saving is only possible at main base. Dock at the base, then hit {{key|Esc}} to save. | + | {{ii}} Saving is only possible at main base. Dock at the base, then hit {{key|Esc}} to save. |
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
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{{ii}} A crash can occur once loading the game if the selected graphics card in {{file|flux.ini}} is not available anymore. Return to the game options, select the available graphics card and try again. | {{ii}} A crash can occur once loading the game if the selected graphics card in {{file|flux.ini}} is not available anymore. Return to the game options, select the available graphics card and try again. | ||
}} | }} | ||
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==Input== | ==Input== |
Revision as of 10:27, 21 August 2023
Developers | |
---|---|
Particle Systems | |
Publishers | |
2001-2003 | Infogrames |
2003-present | Atari |
Release dates | |
Windows | June 28, 2001 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Vehicle combat, Sandbox |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Independence War |
Independence War | |
---|---|
Independence War | 1997 |
Independence War 2: Edge of Chaos | 2001 |
General information
- Released as Edge of Chaos: Independence War 2 in Europe and Galaxy Commander: Edge of Chaos for the German re-release.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Technical FAQ
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. | |||
GamersGate | Includes the GOG.com installer. | |||
GOG.com | ||||
Green Man Gaming | ||||
Steam |
- A free demo can be downloaded from Archive.org.
Essential Improvements
- Mods, patches and tools by the community can be download from I-War2.com
Enhanced Textures
Download the Enhanced Textures Mod |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\flux.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/359630/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/359630/pfx/[Note 2] |
- Saving is only possible at main base. Dock at the base, then hit Esc to save.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution | ||
Multi-monitor | |||
Ultra-widescreen | See Ultra-widescreen | ||
4K Ultra HD | |||
Field of view (FOV) | See the WSGF entry. | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | On/off only; only applies to HUD lines and orb stalks. For advanced AA, see Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | For Windows 8 and later apply the low frame rate fix. |
Widescreen resolution
- Resolution can be raised up to 1920x1080.
- FOV needs to be adjusted (otherwise it is Vert-). See the WSGF entry or the technical FAQ.
- Cutscenes are heavily stretched. 16:9 cutscenes can be downloaded here. Use them to replace the default ones in
<path-to-game>\movies
, and back up the original ones.- New AI upscaled cinematics and other FMV elements can be downloaded here. Resolution is limited to a maximum of 1080p due to the limitations of the used Bink Video version.
- HUD becomes very small at high resolutions.
Anti-aliasing (AA)
- By default, the game's AA can only be toggled on/off for the in-game HUD lines and orb stalks.
Force Anti-aliasing (AA) using either the Nvidia Control Panel or AMD Catalyst Control Center[1] |
---|
Windowed
Set windowed mode in flux.ini[citation needed] |
---|
|
Ultra-widescreen
Use DDrawCompat[citation needed] |
---|
Note
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Edit configs\default.ini . |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Edit configs\default.ini . |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
- Advanced keybinds can be found in the
<path-to-game>\readme.html
underCONTROLS
. - Additional settings, like setting up joystick deadzones, can be found in the
<path-to-game>\technical_faq.html
. - Keyboard reference card
- Joystick and cockpit reference card
- Cutscenes and dialogues can be skipped with Space ␣.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Speech, Music, Movie, and Effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Alt-tabbing crashes the game in fullscreen mode. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan translation based on unofficial translation by Fargus Multimedia |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | The official multiplayer service has been shut down. |
Issues fixed
- Check the official FAQ for more bug fixes.
Low frame rate in fullscreen mode on Windows 8 and later
Apply the low frame rate fix[2] |
---|
Can't progress the game after Act 2
Use the EoC Community Patch[3]
|
---|
Can't save or load
Create <path-to-game>\saves [4]
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Game runs with: "<path-to-game>\bin\release\loader.exe" -ac iwar2.icGame -dl 3 |
Middleware
Middleware | Notes | |
---|---|---|
Input | DirectInput | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, 2000, ME | |
Processor (CPU) | Intel Pentium II 300 MHz AMD K6-2 350 MHz |
Intel Pentium III AMD Athlon |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 728 MB | |
Video card (GPU) | Riva TNT 2 or better 16 MB of VRAM DirectX 8.0 compatible | |
Other | 4X CD-ROM | 16X CD-ROM 28.8 Kbps modem for online multiplayer |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (359630) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Stuttgart on 2021-11-16
- ↑ FAQ Technical - last accessed on 2023-08-21
- ↑ Reverse Engineering: Dagda and Wolf’s Lair bugs fixed after 21 years - last accessed on 2023-08-21
- ↑ FAQ Technical - last accessed on 2023-08-21