Difference between revisions of "REDRIVER 2"
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|ultrawidescreen = true | |ultrawidescreen = true | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = false |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = false |
|windowed notes = | |windowed notes = | ||
|borderless windowed = unknown | |borderless windowed = unknown |
Revision as of 13:40, 14 January 2021
Developers | |
---|---|
Reflections Interactive | |
Publishers | |
Infogrames | |
Release dates | |
Windows | November 14, 2020 |
Linux | November 20, 2020 |
Reception | |
IGDB | 72 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Genres | Driving, Open world |
Series | Driver |
Driver | |
---|---|
Driver | 1999 |
Driv3r | 2005 |
Driver: Parallel Lines | 2007 |
Driver: San Francisco | 2011 |
REDRIVER 2 (unofficial port) | 2020 |
REDRIVER2 is an unofficial port of the Playstation 1 version of Driver 2 with native support for widescreen & 4K. Driver 2 is an open world car chase game. It is a cop drama styled after 70s cop movies like the previous game. Driver 2 was released in the year 2000 on PS1 with a condensed Game Boy Advance port in 2002; the game was known for having technical issues in performance and low draw distance to the point that the director later said that they should have made it a PS2 game instead. The game stands out for being the only main entry in the series to have never gotten an official PC port. The performance issues have been resolved in this port and the draw distance has been improved, but it does have graphical glitches on Nvidia Graphics Cards currently that can be handled by pressing 7
on the keyboard.
This version started being developed on March 28th, 2019[1] and used an Italian version of the PS1 game with debug terms present to reverse engineer the game.[2]
Availability
- Installation requires copy of PS1 version.[3] Windows and Linux versions are supported currently. The release builds can be found on Github. Development builds are on AppVeyor with Windows releases under Image: Visual Studio 2019 artifacts and Linux ones being under Image: Ubuntu artifacts.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.ini[Note 1] |
Linux |
Save game data location
System | Location |
---|---|
Windows | %userprofile%\.driver2 |
Linux |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Only has bilinear filtering as an option | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30 fps only. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Moving any stick to right or up to maximum enables analog controls; pressing any keyboard controls disables analog controls | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate controls for Sound effects and Music; Voice controlled under Sound effects; FMV audio is unaffected by volume settings | |
Surround sound | ||
Subtitles | ||
Closed captions | Subtitles in FMVs are closed captions by default, the rest of the game lacks closed captions. | |
Mute on focus lost |
Driver 1 Soundtrack
- Supports switching between the game's base soundtrack and Driver 1's PS1 soundtrack.
- Changed via the config.ini file outside the game, requires rebooting the game to apply
Playing with Driver 1's PS1 soundtrack on Windows[4] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
System requirements
- No system requirements have been officially-released.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).