Difference between revisions of "Streets of Rage Remake"
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{{Infobox game | {{Infobox game | ||
|cover = Streets of Rage Remake - Cover.png | |cover = Streets of Rage Remake - Cover.png | ||
Line 8: | Line 7: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|April 3, 2011}} | {{Infobox game/row/date|Windows|April 3, 2011}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | Freeware }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view, Scrolling }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Brawler }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Motorcycle, Naval/watercraft }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Pixel art }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary }} | ||
+ | {{Infobox game/row/taxonomy/series | Streets of Rage }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
+ | |hltb = 30349 | ||
+ | |igdb = streets-of-rage-remake | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 25790 |
|wikipedia = | |wikipedia = | ||
|winehq = 8715 | |winehq = 8715 | ||
− | |license = | + | |license = freeware |
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
− | {{ii}} An unofficial freeware fan remake of the first three ''Streets of Rage'' games for the Sega Genesis/Mega Drive, featuring content from all three titles and regional variations along with new features, including some seen from the Master System/Game Gear ports and beta versions. | + | {{ii}} An unofficial freeware fan remake of the first three ''Streets of Rage'' games for the Sega Genesis/Mega Drive, featuring content from all three titles and regional variations along with new features, including some content seen from the Master System/Game Gear ports and beta versions. |
{{++}} Includes a built-in editor that allows users to create their own custom games within the Streets of Rage Maker, however it must be unlocked in-game first to create and play custom games. | {{++}} Includes a built-in editor that allows users to create their own custom games within the Streets of Rage Maker, however it must be unlocked in-game first to create and play custom games. | ||
− | {{--}} No longer available for download to | + | {{--}} No longer available for download due to Sega's copyright takedown, preventing any future updates and bugfixes.<ref>{{Refurl|url=https://www.destructoid.com/sega-has-streets-of-rage-remake-pulled-from-the-net-198671.phtml|title=SEGA has Streets of Rage Remake pulled from the 'net - Destructoid|date=2019-06-06}}</ref><ref>{{Refurl|url=https://segascream.com/fan-streets-of-rage-remake-gets-cease-and-desist/|title=Fan Streets of Rage Remake Gets Cease and Desist - Sega Scream|date=2019-06-06}}</ref> Unofficial fan-made updates, however, has been made to the game despite the takedown. |
==Availability== | ==Availability== | ||
− | {{ii}} No longer available after the copyright takedown by Sega. | + | {{ii}} No longer available from Bombergames after the copyright takedown by Sega. |
==Game data== | ==Game data== | ||
Line 33: | Line 46: | ||
{{Game data/config| Windows | {{p|game}}\savegame\savegame.sor }} | {{Game data/config| Windows | {{p|game}}\savegame\savegame.sor }} | ||
}} | }} | ||
− | {{ii}} Settings are tied to the save file. | + | {{ii}} Settings are tied to the save file. Save files from older versions may not be compatible with newer updates. |
− | {{ii}} If the player quits mid-game by closing the window or pressing {{key|F12}}, the game will create a {{file|savestate.sor}} file that will save their session at the beginning of the stage. This file is immediately deleted upon resuming progress. | + | {{ii}} If the player quits mid-game by closing the game window or pressing {{key|F12}}, the game will create a {{file|savestate.sor}} file that will save their session at the beginning of the stage, however, using this game's save state feature will also invalidate the player from earning certain endings. This file is immediately deleted upon resuming progress. |
− | ==Video | + | ==Video== |
− | {{Image|Streets of Rage Remake - Video settings.png|Video settings.}} | + | {{Image|Streets of Rage Remake v5.2 - Video settings.png|Video settings for v5.2.}} |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 44: | Line 57: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= | + | |widescreen resolution notes= 16:9 widescreen support has been added for v5.2. Base resolution is 320x240 when '''Widescreen Mode''' is disabled, 416x240 when enabled. '''Graphic Mode''' (scaling) options varies whether or not borderless fullscreen windowed and widescreen are both enabled, which scales up to native resolution using {{Term|nearest-neighbor}} scaling.<ref name="Widescreen resolution">{{Refcheck|user=AmethystViper|date=2021-07-19|comment=Turning off widescreen in-game while the FULL SCREEN WIDE setting in ''{{p|game}}\mod\system.txt'' set to any of the borderless options seem to cause the game to switch to exclusive fullscreen in a lower resolution.}}</ref> |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 56: | Line 69: | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = Added in v5.2. See [[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]. |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = A frameskip setting | + | |vsync notes = A frameskip setting was also available prior to v5.2. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Capped at 60 FPS as of v5.2. |
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = A '''Fullspeed''' setting for Game Speed can unlock the frame-rate, however the game's logic is tied to frame-rate and running the game above 60 FPS causes the game to play too fast. | + | |120 fps notes = A '''Fullspeed''' setting for Game Speed can unlock the frame-rate, however the game's logic is tied to frame-rate and running the game above 60 FPS causes the game to play too fast. It has been removed as of v5.2. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 74: | Line 90: | ||
}} | }} | ||
− | ==Input | + | ===Borderless fullscreen windowed=== |
− | {{Image|Streets of Rage Remake - Keyboard remapping.png|Keyboard | + | {{Fixbox|description=Edit system.txt|ref=<ref name="Full controller support"/>|fix= |
− | {{Image|Streets of Rage Remake - Controller remapping.png|Controller remapping.}} | + | # Go to {{p|game}}\mods, and open {{file|system.txt}} with a text editor (e.g. Notepad). |
− | {{Input | + | # Change the line under '''FULL SCREEN WIDE''' to {{code|BORDERLESS}} (Vsync can be toggled from the Video settings) or {{code|BORDERLESS_SYNC}} (Vsync enabled). |
+ | # Save the changes and close the file. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Image|Streets of Rage Remake v5.2 - Keyboard remapping.png|Keyboard remapping for v5.2.}} | ||
+ | {{Image|Streets of Rage Remake v5.2 - Controller remapping.png|Controller remapping for v5.2.}} | ||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Some keys such as {{key|F1}}-{{key|F5}} and {{key|F12}} used for options shortcuts and cannot be remapped. | + | |key remap notes = Some keys such as {{key|F1}}-{{key|F5}} and {{key|F12}} used for options shortcuts and cannot be remapped prior to v5.2. |
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 93: | Line 116: | ||
|controller support notes = | |controller support notes = | ||
|full controller = false | |full controller = false | ||
− | |full controller notes = | + | |full controller notes = Controller must be enabled first for each player in the Controls settings, which requires keyboard, otherwise the game can be closed via controller as of v5.2.<ref name="Full controller support">{{Refcheck|user=AmethystViper|date=2021-07-19|comment=}}</ref> |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 100: | Line 123: | ||
|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = limited |
|xinput controllers notes = The game does not support analog triggers. | |xinput controllers notes = The game does not support analog triggers. | ||
− | |xbox prompts = | + | |xbox prompts = true |
− | |xbox prompts notes = | + | |xbox prompts notes = Xbox 360 prompts are added in v5.2. |
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Recognized as a generic DirectInput controller.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2021-07-16|comment=}}</ref> |
− | |dualshock prompts = | + | |dualshock prompts = true |
− | |dualshock prompts notes = | + | |dualshock prompts notes = DualShock 4 and PlayStation Portable prompts are added in v5.2. |
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired |
− | |dualshock 4 modes notes = | + | |dualshock 4 modes notes = V2 tested.<ref name="DualShock 4 support" /> |
|tracked motion controllers= false | |tracked motion controllers= false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 119: | Line 142: | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = | + | |other controllers notes = Supports DirectInput controllers. |
− | |other button prompts = generic | + | |other button prompts = Xbox, DualShock, generic |
− | |other button prompts notes= | + | |other button prompts notes= Xbox 360, DualShock 4, PlayStation Portable, and Mega Drive/Genesis controller prompts were added in v5.2. Controller prompts can also be turned off, but it also affects menu controls (JOY 0 is Confirm, JOY 1 is cancel). |
|controller hotplug = false | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 140: | Line 163: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Image|Streets of Rage Remake - Audio settings.png|Audio settings.}} | + | {{Image|Streets of Rage Remake v5.2 - Audio settings.png|Audio settings for v5.2.}} |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = BGM, SFX | |separate volume notes = BGM, SFX | ||
Line 154: | Line 177: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = false | |eax support = false | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 222: | Line 247: | ||
{{ii}} The game may not work with this controllers DirectInput mode. Switch to XInput if necessary, then follow the instructions for the following fix. | {{ii}} The game may not work with this controllers DirectInput mode. Switch to XInput if necessary, then follow the instructions for the following fix. | ||
{{ii}} This may be the case with other XInput-based controllers that lack real analog triggers. | {{ii}} This may be the case with other XInput-based controllers that lack real analog triggers. | ||
− | {{Fixbox|description=Set the controller to XInput mode and use antimicro (or a similar program that allows mapping controller buttons to keyboard keypresses)|fix= | + | {{Fixbox|description=Set the controller to XInput mode and use antimicro (or a similar program that allows mapping controller buttons to keyboard keypresses)|ref={{cn|2020}}|fix= |
# Download and install [https://github.com/AntiMicro/antimicro/releases antimicro] | # Download and install [https://github.com/AntiMicro/antimicro/releases antimicro] | ||
# If the controller isn't already in XInput mode, press and hold B+Start for 5 seconds to switch from DirectInput to XInput (The game may not recognize DirectInput signals from this controller) | # If the controller isn't already in XInput mode, press and hold B+Start for 5 seconds to switch from DirectInput to XInput (The game may not recognize DirectInput signals from this controller) | ||
Line 263: | Line 288: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 278: | Line 306: | ||
|physics notes = | |physics notes = | ||
|audio = SDL | |audio = SDL | ||
− | |audio notes = | + | |audio notes = 1.2.8.0. |
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
|input = SDL | |input = SDL | ||
− | |input notes = | + | |input notes = 1.2.13. |
|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = |
Latest revision as of 09:19, 1 July 2023
Developers | |
---|---|
Bombergames | |
Release dates | |
Windows | April 3, 2011 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Scrolling |
Controls | Direct control |
Genres | Brawler |
Vehicles | Motorcycle, Naval/watercraft |
Art styles | Pixel art |
Themes | Contemporary |
Series | Streets of Rage |
Streets of Rage | |
---|---|
Bare Knuckle II | 2003 |
Streets of Rage | 2011 |
Streets of Rage 2 | 2011 |
Streets of Rage Remake (unofficial) | 2011 |
Streets of Rage 3 | 2012 |
Streets of Rage 4 | 2020 |
Streets of Kamurocho | 2020 |
Key points
- An unofficial freeware fan remake of the first three Streets of Rage games for the Sega Genesis/Mega Drive, featuring content from all three titles and regional variations along with new features, including some content seen from the Master System/Game Gear ports and beta versions.
- Includes a built-in editor that allows users to create their own custom games within the Streets of Rage Maker, however it must be unlocked in-game first to create and play custom games.
- No longer available for download due to Sega's copyright takedown, preventing any future updates and bugfixes.[1][2] Unofficial fan-made updates, however, has been made to the game despite the takedown.
Availability
- No longer available from Bombergames after the copyright takedown by Sega.
Game data
Configuration file(s) and save game data location location
System | Location |
---|---|
Windows | <path-to-game>\savegame\savegame.sor |
- Settings are tied to the save file. Save files from older versions may not be compatible with newer updates.
- If the player quits mid-game by closing the game window or pressing F12, the game will create a
savestate.sor
file that will save their session at the beginning of the stage, however, using this game's save state feature will also invalidate the player from earning certain endings. This file is immediately deleted upon resuming progress.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:9 widescreen support has been added for v5.2. Base resolution is 320x240 when Widescreen Mode is disabled, 416x240 when enabled. Graphic Mode (scaling) options varies whether or not borderless fullscreen windowed and widescreen are both enabled, which scales up to native resolution using nearest-neighbor scaling.[3] | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Added in v5.2. See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | A frameskip setting was also available prior to v5.2. | ||
60 FPS | Capped at 60 FPS as of v5.2. | ||
120+ FPS | A Fullspeed setting for Game Speed can unlock the frame-rate, however the game's logic is tied to frame-rate and running the game above 60 FPS causes the game to play too fast. It has been removed as of v5.2. | ||
High dynamic range display (HDR) |
Borderless fullscreen windowed
Edit system.txt[4] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys such as F1-F5 and F12 used for options shortcuts and cannot be remapped prior to v5.2. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Only for the Streets of Rage Maker tool and in-game Palette Editor. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controller must be enabled first for each player in the Controls settings, which requires keyboard, otherwise the game can be closed via controller as of v5.2.[4] | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | The game does not support analog triggers. | |
---|---|---|
Xbox button prompts | Xbox 360 prompts are added in v5.2. | |
Impulse Trigger vibration |
PlayStation controllers | Recognized as a generic DirectInput controller.[5] | |
---|---|---|
PlayStation button prompts | DualShock 4 and PlayStation Portable prompts are added in v5.2. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired V2 tested.[5] |
Generic/other controllers | Supports DirectInput controllers. | |
---|---|---|
Button prompts | Xbox 360, DualShock 4, PlayStation Portable, and Mega Drive/Genesis controller prompts were added in v5.2. Controller prompts can also be turned off, but it also affects menu controls (JOY 0 is Confirm, JOY 1 is cancel). |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Although menus can be controlled with both keyboard and controller, the game only recognizes input from the selected device assigned to the players during gameplay.[6] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SFX | |
Surround sound | ||
Subtitles | All in-game dialogue is text-based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Change Voice Type to SOR3 for the English voice samples. |
|||
Japanese | Change Voice Type to BK3 for the Japanese voice samples. |
|||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus Certain modes must be unlocked first. |
||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
Issues fixed
Retro-Bit Sega Genesis 6-Button USB Controller Z and C buttons not detected
- This is caused by the fact the game does not recognize analog triggers, while the controller's XInput mode has its Z and C buttons mapped to the Xbox analog triggers.
- The game may not work with this controllers DirectInput mode. Switch to XInput if necessary, then follow the instructions for the following fix.
- This may be the case with other XInput-based controllers that lack real analog triggers.
Set the controller to XInput mode and use antimicro (or a similar program that allows mapping controller buttons to keyboard keypresses)[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | SDL | 1.2.8.0. |
Input | SDL | 1.2.13. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, 2000, XP, Vista, 7 | |
Processor (CPU) | Intel Pentium 300 MHz | |
System memory (RAM) | 48 MB | |
Hard disk drive (HDD) | 440 MB |
References
- ↑ SEGA has Streets of Rage Remake pulled from the 'net - Destructoid - last accessed on 2019-06-06
- ↑ Fan Streets of Rage Remake Gets Cease and Desist - Sega Scream - last accessed on 2019-06-06
- ↑ Verified by User:AmethystViper on 2021-07-19
- Turning off widescreen in-game while the FULL SCREEN WIDE setting in <path-to-game>\mod\system.txt set to any of the borderless options seem to cause the game to switch to exclusive fullscreen in a lower resolution.
- ↑ 4.0 4.1 Verified by User:AmethystViper on 2021-07-19
- ↑ 5.0 5.1 Verified by User:AmethystViper on 2021-07-16
- ↑ Verified by User:AmethystViper on 2019-08-15