Difference between revisions of "Spider-Man (2002)"
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{{Infobox game | {{Infobox game | ||
− | |cover = Spider-Man | + | |cover = Spider-Man 2002.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Treyarch}} | {{Infobox game/row/developer|Treyarch}} | ||
− | {{Infobox game/row/ | + | {{Infobox game/row/porter|LTI Gray Matter|Windows}} |
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Activision}} | {{Infobox game/row/publisher|Activision}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Treyarch NGL}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|April 14, 2002}} | {{Infobox game/row/date|Windows|April 14, 2002}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|spider-man-the-movie|75}} | ||
+ | {{Infobox game/row/reception|IGDB|spider-man--1|75}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Spider-Man }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
− | |strategywiki = Spider-Man | + | |hltb = 8939 |
+ | |strategywiki = Spider-Man (2002) | ||
+ | |mobygames = spider-man______ | ||
|wikipedia = Spider-Man (2002 video game) | |wikipedia = Spider-Man (2002 video game) | ||
|winehq = 3850 | |winehq = 3850 | ||
+ | |license = commercial | ||
}} | }} | ||
− | {{ | + | '''Key points''' |
+ | {{--}} Does not contain the two Kraven levels found in the Xbox version. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc check | | | Windows }} | + | {{Availability/row| Retail | | disc check | Disc 2 is used for check. (also used for FMV cutscenes if not fully installed.) | | Windows }} |
}} | }} | ||
+ | {{ii}} This game is not available digitally. | ||
===Demos=== | ===Demos=== | ||
Line 44: | Line 65: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\SavedGames0}} | + | {{Game data/saves|Windows|{{p|game}}\SavedGames0\}} |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|Spider-Man Video Settings.png|VIDEO OPTIONS}} |
− | |wsgf link = | + | {{Video |
+ | |wsgf link = https://www.wsgf.org/dr/spider-man-movie | ||
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
|multimonitor wsgf award = unsupported | |multimonitor wsgf award = unsupported | ||
Line 55: | Line 77: | ||
|4k ultra hd wsgf award = limited | |4k ultra hd wsgf award = limited | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= See the [ | + | |widescreen resolution notes= See the [https://www.wsgf.org/dr/spider-man-movie WSGF entry]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See the [ | + | |ultrawidescreen notes = See the [https://www.wsgf.org/dr/spider-man-movie WSGF entry]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = See the [ | + | |4k ultra hd notes = See the [https://www.wsgf.org/dr/spider-man-movie WSGF entry]. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Field of view|Field of view]] |
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = Use [[DxWnd|DxWnd]]. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = |
− | |vsync = | + | |upscaling = false |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = FMVs are | + | |60 fps notes = FMVs are rendered at 30 FPS. |
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
Line 84: | Line 109: | ||
}} | }} | ||
− | ==Input | + | ===[[Glossary:Field of view (FOV)|Field of view]]=== |
− | {{Input | + | {{Fixbox|description=Hex edit field of view value |ref={{cn|date=May 2017}}|fix= |
+ | # Back up <code>{{p|game}}\SpiderMan.exe</code>. | ||
+ | # Open <code>{{p|game}}\SpiderMan.exe</code> with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD] | ||
+ | # Search for <code>35 FA 8E 3C</code> | ||
+ | # Replace it with one of the below values: | ||
+ | * <code>00 00 AB 3C</code> for 16:10 | ||
+ | * <code>00 00 BE 3C</code> for 16:9 | ||
+ | * <code>00 00 FF 3C</code> for 21:9 | ||
+ | * <code>00 00 3F 3D</code> for 32:9 | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | |||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = always on |
|acceleration option notes = Strong mouse acceleration in-game. Can't be disabled. | |acceleration option notes = Strong mouse acceleration in-game. Can't be disabled. | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
Line 96: | Line 134: | ||
|invert mouse y-axis = unknown | |invert mouse y-axis = unknown | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = Uses DirectInput and won't recognize all XInput inputs. If your controller has a DirectInput mode, use that. If not, see [[#Game doesn't recognize all inputs from XInput controller|Game doesn't recognize all inputs from XInput controller]]. |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
Line 106: | Line 146: | ||
|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = false |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = true | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = | ||
+ | |other button prompts = generic | ||
+ | |other button prompts notes= | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
− | |||
− | |||
}} | }} | ||
− | + | <gallery> | |
− | ==Audio | + | Spider-Man MOUSE SEN.png|MOUSE SENSITIVITY |
− | {{Audio | + | Spider-Man MOUSE SETUP.png|MOUSE SETUP |
+ | Spider-Man Controller.png|CONTROLLER SETUP | ||
+ | Spider-Man KEYBOARD SETTINGS 1.png|KEYBOARD SETUP 1 | ||
+ | Spider-Man KEYBOARD SETTINGS 2..png|KEYBOARD SETUP 2 | ||
+ | </gallery> | ||
+ | ==Audio== | ||
+ | {{Image|Spider-Man Audio.png|AUDIO OPTIONS}} | ||
+ | {{Audio | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = Only left front and right front are used unlike Dolby Digital on Xbox.<ref>{{Refcheck|user=Epicgames4|date=2024-03-14|comment=This was verified with Orban Loudness Meter, DxWnd, Creative ALchemy and a 7.1 surround receiver with HDMI on Windows 11 Insider Preview 22635.3350 (ni_release).}}</ref> |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 132: | Line 195: | ||
|mute on focus lost = unknown | |mute on focus lost = unknown | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = unknown |
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = true | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 144: | Line 209: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://ggames.com.br/files/file/1021-traducao-spider-man-the-movie-pt-br/ Fan translation; download (GGames).] | ||
+ | |fan = true | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = hackable | ||
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = User created game profile, requires [https://github.com/crosire/d3d8to9 D3D8to9], see [https://www.vorpx.com/forums/search/SpiderMan_1/ vorpx forum] profile introduction. | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Game doesn't recognize all inputs from XInput controller=== | ||
+ | {{Fixbox|description=Use [[Glossary:Controller#AntiMicro .28Windows and Linux.29|AntiMicro]] to map unrecognized inputs to keyboard and mouse|fix= | ||
+ | <ol><li>Replace the <code>[KEYBOARD]</code>, <code>[JOYSTICK]</code>, and <code>[MOUSE]</code> sections of <code>{{p|game}}\game.ini</code> with the below: | ||
+ | <div><pre class="mw-collapsible mw-collapsed"> | ||
+ | |||
+ | [KEYBOARD] | ||
+ | JUMP=49 | ||
+ | PUNCH=96 | ||
+ | KICK=98 | ||
+ | WEB=100 | ||
+ | CROUCH=3 | ||
+ | START=46 | ||
+ | WEB_SWING=97 | ||
+ | WEB_ZIP=99 | ||
+ | WEB_MODIFIER=37 | ||
+ | CAMERA_LOCK=94 | ||
+ | TARGET_CAMERA=101 | ||
+ | UP=23 | ||
+ | DOWN=19 | ||
+ | LEFT=1 | ||
+ | RIGHT=4 | ||
+ | R_UP=86 | ||
+ | R_DOWN=85 | ||
+ | R_LEFT=84 | ||
+ | R_RIGHT=83 | ||
+ | [JOYSTICK] | ||
+ | JUMP=1 | ||
+ | PUNCH=3 | ||
+ | KICK=2 | ||
+ | WEB_ATTACK=4 | ||
+ | CROUCH=9 | ||
+ | START=8 | ||
+ | WEB_SWING=-1 | ||
+ | WEB_ZIP=6 | ||
+ | WEB_MODIFIER=7 | ||
+ | CAMERA_LOCK=5 | ||
+ | TARGET_CAMERA=10 | ||
+ | [MOUSE] | ||
+ | JUMP=-1 | ||
+ | PUNCH=-1 | ||
+ | KICK=-1 | ||
+ | WEB_ATTACK=-1 | ||
+ | CROUCH=-1 | ||
+ | START=-1 | ||
+ | WEB_SWING=-1 | ||
+ | WEB_ZIP=-1 | ||
+ | WEB_MODIFIER=-1 | ||
+ | CAMERA_LOCK=-1 | ||
+ | TARGET_CAMERA=-1 | ||
+ | </pre></div></li> | ||
+ | <li>Set up AntiMicro with [https://community.pcgamingwiki.com/files/file/1370-spider-man-2002-antimicro-profile/ this profile].</li> | ||
+ | <li>If you like, you can also set AntiMicro to use this profile when the game is run, as well as set AntiMicro to run on PC startup, both from AntiMicro's settings, if you want to automate the process for playing the game.</li></ol> | ||
+ | '''Notes''' | ||
+ | {{ii}} This should be a rough mapping of a standard XInput controller to the PS2 controls based on the locations of the inputs on the Xbox 360 controller and the PS2 controller (<code>A</code>-><code>X</code>, <code>LT</code>-><code>L2</code>, etc). The PS2 control scheme can be found [https://web.archive.org/web/20190214205823/https://www.gamesdatabase.org/Media/SYSTEM/Sony_Playstation_2//Manual/formated/Spider-Man-_The_Movie_-_2002_-_Activision.pdf here]. | ||
+ | {{ii}} AntiMicro may need to be run as Administrator in order for some button presses to be detected. | ||
+ | {{ii}}Because of differences in the PC version of the game, there are still a few significant differences in controls from console versions. | ||
+ | * On PC the gamepad ''recenter camera'' control is always tied to the ''web action'' control (<code>LT</code> in this control scheme) like the "classic" control scheme on consoles. | ||
+ | * On PC, the ''yo-yo spidey'' move is <code>LT</code>+<code>RB</code> which maps to the "enhanced" control scheme from the console versions. | ||
+ | * The ''dodging'' moves do not work. | ||
+ | }} | ||
+ | |||
+ | ===Cutscenes are distorted=== | ||
+ | {{Fixbox|description=Use [[DgVoodoo 2|dgVoodoo2]] and [[Glossary:Windowed#DxWnd|DxWnd]]|fix= | ||
+ | # Set up dgVoodoo2. | ||
+ | ## Download [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo 2]. | ||
+ | ## Copy the DLL files from the <code>MS/x86</code> folder to <code>{{p|game}}</code>, where <code>SpiderMan.exe</code> is located. | ||
+ | ## Open <code>dgVoodooCpl.exe</code>. You may want to make a separate profile for the game (hit the '''Add''' button at the top of the window, and select the <code>{{p|game}}</code> folder, which you copied the DLL files into). | ||
+ | ## Under the '''General''' tab, set the '''Appearance''' to ''Fullscreen'' and '''Scaling mode''' to ''Stretched, keep Aspect Ratio''. | ||
+ | ## Under the DirectX tab, set the Resolution to the resolution you intend to run the game with, and uncheck the "dgVoodoo Watermark" option. You can also set the Filtering option here if you want to force anisotropic filtering. | ||
+ | ## Click the '''OK''' button. | ||
+ | # Set up DxWnd. | ||
+ | ## Download [https://sourceforge.net/projects/dxwnd/ DxWnd]. | ||
+ | ## Run <code>dxwnd.exe</code> and go to '''Edit'''->'''Add''', then in the '''Main''' tab, type in a '''Name''', and for '''Path''' browse to and select <code>{{p|game}}\SpiderMan.exe</code>. | ||
+ | ## In the same '''Main''' tab, make sure under '''Generic''', ''Fullscreen only'' is checked, and under '''Position''', ''Desktop center'' is selected. | ||
+ | ## In the '''Video''' tab, set '''Window style''' to ''default'', '''Window size & position''' to ''Anchored'', and '''Screen resolution''' to ''Native''. | ||
+ | ## Click the '''OK''' button. | ||
+ | # Now as long as DxWnd is running when you launch the game, the cutscenes should be visible and stretched to your screen, though they will still be stretched out if you have the game set to run in any aspect ratio besides 4:3. | ||
+ | # If you are using a 16:9 aspect ratio, you can download modified cutscene files that are stretched properly for 16:9 aspect ratios to watch the cutscenes in-game without any distortion. | ||
+ | ## Go to <code>{{p|game}}</code> and make a backup of the <code>movies</code> folder. | ||
+ | ## Download [https://community.pcgamingwiki.com/files/file/1371-spider-man-2002-169-cutscenes/ these modified .BIK files] and place them in the <code>movies</code> folder (replacing the old files, which you should have backed up). | ||
+ | '''Notes''' | ||
+ | {{ii}} If you like, you can automate launching DxWnd on your PC's startup by placing a shortcut to <code>dxwnd.exe</code> in your Start Menu's <code>Startup</code> folder, and changing the shortcut's properties. In the '''Properties''' window of the shortcut, in the '''Shortcut''' tab, change '''Target''' by adding <code> /T</code> to the end of the text in the field. The resulting field should look something like <code>"<path-to-DxWnd>\dxwnd.exe" /T</code>. The <code>/T</code> parameter launches DxWnd in the system tray. | ||
+ | }} | ||
+ | |||
+ | ===Vsync (always on) not working on Windows 10=== | ||
+ | {{Fixbox|description=Use dgVoodoo2|fix= | ||
+ | # Download [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgvoodoo2]. | ||
+ | # Copy D3D8.DLL from the \MS\x86\ folder to the game install directory. | ||
}} | }} | ||
+ | |||
+ | ===Black screen in the tutorial=== | ||
+ | {{Fixbox|description= Install patch. |fix=Install [https://community.pcgamingwiki.com/files/file/791-spider-man-the-movie-patch-13/ patch 1.3]. | ||
+ | |||
+ | }} | ||
+ | ===The FMV are silent, but there is audio during gameplay=== | ||
+ | {{Fixbox|description=Set [[Glossary:Sound#Sound problems (cracking, delays, missing music/effects, etc.)|audio sample rate to 48000 Hz]]|ref=<ref>{{Refcheck|user=Epicgames4|date=2024-05-09}}</ref>|fix= | ||
+ | }} | ||
+ | ==Issues unresolved== | ||
+ | ===Crash/black screen with resolutions higher than 640x480 in Windows 10=== | ||
+ | {{ii}} If the game is set to a resolution higher than 640x480 in Windows 10, the game will attempt to change resolutions and might freeze on a black screen after the intro movies, when starting or loading a game, or even whenever you navigate through the menus to watch movies/cutscenes. The only solution so far is to play in 640x480. Unknown if there is a fix to play at higher resolutions. | ||
+ | {{Fixbox|description=Play in 640x480|ref={{cn|date=March 2020}}|fix= | ||
+ | }} | ||
+ | {{Fixbox|description=Try using dgVoodoo2 and DxWnd|ref={{cn|date=March 2020}}|fix= | ||
+ | A possible workaround is to run the game using dgVoodoo2 and DxWnd. Follow the method for setup in [[#Cutscenes are distorted|Cutscenes are distorted]]. | ||
+ | }} | ||
+ | ===The FMV does not display video and only plays audio=== | ||
+ | {{ii}} This issue has only been confirmed to occur with Intel Iris Xe Graphics.<ref>{{Refcheck|user=Epicgames4|date=2024-02-07}}</ref> | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 8.1 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 171: | Line 396: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = Only for logos, 8 cutscenes, and 2, test animation videos. | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Line 180: | Line 432: | ||
|minOS = 98 | |minOS = 98 | ||
− | |minCPU = Intel Pentium III | + | |minCPU = Intel Pentium III 500 MHz |
|minCPU2 = AMD Athlon | |minCPU2 = AMD Athlon | ||
− | |minRAM = | + | |minRAM = 128 MB |
− | |minHD = | + | |minHD = 1.5 GB |
|minGPU = | |minGPU = | ||
|minVRAM = 32 MB | |minVRAM = 32 MB | ||
|minDX = 8.1 | |minDX = 8.1 | ||
+ | |minaudio = DirectX 8.1 compatible | ||
+ | |minother = 4X CD-ROM | ||
|recOS = ME, 2000, XP | |recOS = ME, 2000, XP | ||
|recCPU = Intel Pentium III 550 MHz | |recCPU = Intel Pentium III 550 MHz | ||
|recCPU2 = AMD Athlon | |recCPU2 = AMD Athlon | ||
− | |recRAM = | + | |recRAM = |
− | |recHD = | + | |recHD = |
|recGPU = | |recGPU = | ||
|recVRAM = | |recVRAM = | ||
|recDX = | |recDX = | ||
+ | |reccont = Gamepad with 12 or more buttons | ||
}} | }} | ||
+ | {{ii}}Supported video chipsets: ATI Radeon 7200/7500/8500, Nvidia GeForce 256/2MX/2GTS/2Ultra/3/3Ti/4/4MX | ||
{{References}} | {{References}} |
Latest revision as of 04:45, 10 May 2024
Developers | |
---|---|
Treyarch | |
Windows | LTI Gray Matter |
Publishers | |
Activision | |
Engines | |
Treyarch NGL | |
Release dates | |
Windows | April 14, 2002 |
Reception | |
Metacritic | 75 |
IGDB | 75 |
Taxonomy | |
Series | Spider-Man |
Key points
- Does not contain the two Kraven levels found in the Xbox version.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc 2 is used for check. (also used for FMV cutscenes if not fully installed.) |
- This game is not available digitally.
Demos
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Patches
- Patch 1.3 is the last patch and resolves a number of issues.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\game.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedGames0\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | |||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | See Field of view | ||
Windowed | Use DxWnd. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | FMVs are rendered at 30 FPS. | ||
High dynamic range display (HDR) |
Field of view
Hex edit field of view value[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Strong mouse acceleration in-game. Can't be disabled. | |
Mouse sensitivity | Low, Medium, High settings. | |
Mouse input in menus | No mouse acceleration in menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Uses DirectInput and won't recognize all XInput inputs. If your controller has a DirectInput mode, use that. If not, see Game doesn't recognize all inputs from XInput controller. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Only left front and right front are used unlike Dolby Digital on Xbox.[1] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | Fan translation; download (GGames). |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, requires D3D8to9, see vorpx forum profile introduction. |
Issues fixed
Game doesn't recognize all inputs from XInput controller
Use AntiMicro to map unrecognized inputs to keyboard and mouse |
---|
Notes
|
Cutscenes are distorted
Use dgVoodoo2 and DxWnd |
---|
Notes
|
Vsync (always on) not working on Windows 10
Use dgVoodoo2 |
---|
|
Black screen in the tutorial
Install patch. |
---|
Install patch 1.3. |
The FMV are silent, but there is audio during gameplay
Set audio sample rate to 48000 Hz[2] |
---|
Issues unresolved
Crash/black screen with resolutions higher than 640x480 in Windows 10
- If the game is set to a resolution higher than 640x480 in Windows 10, the game will attempt to change resolutions and might freeze on a black screen after the intro movies, when starting or loading a game, or even whenever you navigate through the menus to watch movies/cutscenes. The only solution so far is to play in 640x480. Unknown if there is a fix to play at higher resolutions.
Play in 640x480[citation needed] |
---|
Try using dgVoodoo2 and DxWnd[citation needed] |
---|
A possible workaround is to run the game using dgVoodoo2 and DxWnd. Follow the method for setup in Cutscenes are distorted. |
The FMV does not display video and only plays audio
- This issue has only been confirmed to occur with Intel Iris Xe Graphics.[3]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | Only for logos, 8 cutscenes, and 2, test animation videos. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 500 MHz AMD Athlon |
Intel Pentium III 550 MHz AMD Athlon |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible | |
Sound (audio device) | DirectX 8.1 compatible | |
Controller | Gamepad with 12 or more buttons | |
Other | 4X CD-ROM |
- Supported video chipsets: ATI Radeon 7200/7500/8500, Nvidia GeForce 256/2MX/2GTS/2Ultra/3/3Ti/4/4MX
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Epicgames4 on 2024-03-14
- This was verified with Orban Loudness Meter, DxWnd, Creative ALchemy and a 7.1 surround receiver with HDMI on Windows 11 Insider Preview 22635.3350 (ni_release).
- ↑ Verified by User:Epicgames4 on 2024-05-09
- ↑ Verified by User:Epicgames4 on 2024-02-07