Difference between revisions of "Lode Runner 2"
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{{++}} There are a few unsupported levels added to the CD at the last minute, also by the original developer team. They are on the CD at: examples/BetaLVLs | {{++}} There are a few unsupported levels added to the CD at the last minute, also by the original developer team. They are on the CD at: examples/BetaLVLs | ||
− | {{ii}} Game is being rewritten for modern systems by an independent developer team that rewrote previous game(s) in the Lode Runner franchise, and (as of | + | {{ii}} Game is being rewritten for modern systems by an independent developer team that rewrote previous game(s) in the Lode Runner franchise, and (as of 2024) is in the beginning stages. Updates on the process can be followed [https://www.quarkrobot.com/tag/lr2/ here] |
==Availability== | ==Availability== | ||
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}} | }} | ||
{{--}} Game is not available digitally. | {{--}} Game is not available digitally. | ||
− | {{++}} Several unopened original discs can be found for sale on Amazon and eBay, respectively, along with many used copies (as of | + | {{++}} Several unopened original discs can be found for sale on Amazon and eBay, respectively, along with many used copies (as of 2024). |
==Game data== | ==Game data== | ||
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===Save game data location=== | ===Save game data location=== | ||
− | {{ii}} Game can be saved manually at any chosen location at any time. | + | {{ii}} Game level can be saved manually at any chosen location at any time. Game progress in the level, however, cannot be saved at all. |
==Video== | ==Video== |
Latest revision as of 04:19, 6 March 2024
Developers | |
---|---|
Presage Software | |
Publishers | |
GT Interactive | |
Mac OS | MacSoft |
Release dates | |
Windows | October 2, 1998 |
Mac OS (Classic) | October 27, 1998 |
Taxonomy | |
Modes | Multiplayer |
Series | Lode Runner |
Lode Runner | |
---|---|
Lode Runner | 1983 |
Championship Lode Runner | 1984 |
Lode Runner: The Legend Returns | 1994 |
Lode Runner On-Line: The Mad Monks' Revenge | 1995 |
Lode Runner 2 | 1998 |
Lode Runner Legacy | 2017 |
Key points
- Game setup won't always start from the autoplay launcher on modern systems, but it can be started from the root folder of the CD without trouble on Windows 7 x32/x64 and later.
- Has a powerful map editor.
- Many community made maps and two bonus levels from the original developer team are available for download here
- There are a few unsupported levels added to the CD at the last minute, also by the original developer team. They are on the CD at: examples/BetaLVLs
- Game is being rewritten for modern systems by an independent developer team that rewrote previous game(s) in the Lode Runner franchise, and (as of 2024) is in the beginning stages. Updates on the process can be followed here
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- Game is not available digitally.
- Several unopened original discs can be found for sale on Amazon and eBay, respectively, along with many used copies (as of 2024).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Mac OS (Classic) |
Save game data location
- Game level can be saved manually at any chosen location at any time. Game progress in the level, however, cannot be saved at all.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Game resolution is locked to 640x480 and can only be stretched. Cutscenes are not fullscreen on modern systems; instead, they are played at an unscaled 640x480 resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
- World ambient tracks and opening music pieces are burned at a rate of 16/44, redbook audio. They may be listened to in a normal audio CD player. However, avoid playing audio track #1, as this is the game data track.
- Game music will only be available if the CD is in the drive. If the optical drive letter is not set to be the first in order (or a virtual drive is used), music will loop and start from the beginning every time a game is started or a new map is loaded. The only known solution is to change the drive letter of the CD drive in windows settings, although even after doing so, in-game music volume control won't work and will show a driver error on Windows 7 and later.
- Saving a game resets the music to opening (main menu) music on modern systems.
- Alt-tabbing will reset the music and is not recommended.
- Loading a saved game plays the appropriate track for the level from the beginning.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX. Music volume control doesn't work on Windows 7 and later. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Versus, Co-op |
||
Online play | 8 | Versus, Co-op |
Other information
API
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | Game cutscenes will only be available if the CD is in the drive. Several easter egg videos are available on the CD. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectDraw compatible video card capable of 640x480 16-bit graphics DirectX 5.1 compatible | |
Sound (audio device) | DirectSound compatible sound card |