Difference between revisions of "Marine Sharpshooter 4: Locked and Loaded"
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{{Infobox game/row/taxonomy/perspectives | First-person }} | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Action, FPS }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} |
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
Line 25: | Line 25: | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
+ | |official site= https://web.archive.org/web/20100115011859/http://city-interactive.com/index.php?title=gamepage&m=107 | ||
+ | |hltb = 81513 | ||
+ | |igdb = marine-sharpshooter-4 | ||
+ | |mobygames = 35755 | ||
|strategywiki = | |strategywiki = | ||
− | |||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
Line 44: | Line 47: | ||
{{Availability/row| Retail | | DRM-free | | | Windows }} | {{Availability/row| Retail | | DRM-free | | | Windows }} | ||
}} | }} | ||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\System\*ini}} | + | {{Game data/config|Windows|{{p|game}}\System\*.ini}} |
}} | }} | ||
{{ii}} {{file|MS4.ini}} contains general settings. | {{ii}} {{file|MS4.ini}} contains general settings. | ||
Line 56: | Line 58: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|}} |
}} | }} | ||
Line 103: | Line 105: | ||
{{ii}} Custom resolutions can be set manually. Note that for the first two options, the image is {{term|Vert-}}, and FOV should be increased to compensate; HUD is correct in-game but menus remain stretched. | {{ii}} Custom resolutions can be set manually. Note that for the first two options, the image is {{term|Vert-}}, and FOV should be increased to compensate; HUD is correct in-game but menus remain stretched. | ||
− | {{Fixbox|description=Set custom resolution in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-01}}</ref>|fix= | + | {{Fixbox|description=Set custom resolution in-game|ref=<ref name="alphayellow_01_12_2023">{{Refcheck|user=AlphaYellow|date=2023-12-01}}</ref>|fix= |
# While in game, open the console with {{key|ç}}. | # While in game, open the console with {{key|ç}}. | ||
# Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>). | # Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>). | ||
}} | }} | ||
− | {{Fixbox|description=Edit ini file|ref=<ref | + | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
# Open {{file|[[#Game data|MS4.ini]]}}. | # Open {{file|[[#Game data|MS4.ini]]}}. | ||
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}} | }} | ||
− | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2827-marine-sharpshooter-4-locked-and-loaded-widescreen-fix/ Widescreen Fix]|ref=<ref | + | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2827-marine-sharpshooter-4-locked-and-loaded-widescreen-fix/ Widescreen Fix]|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
'''Notes''' | '''Notes''' | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}. | {{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}. | ||
− | |||
{{--}} Weapon FOV stays the same. | {{--}} Weapon FOV stays the same. | ||
− | {{Fixbox|description=Set custom FOV in-game|ref=<ref | + | {{Fixbox|description=Set custom FOV in-game|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
# While in game, open the console with {{key|ç}}. | # While in game, open the console with {{key|ç}}. | ||
# Enter <code>fov x</code> (for example <code>fov 100</code>). | # Enter <code>fov x</code> (for example <code>fov 100</code>). | ||
}} | }} | ||
− | {{Fixbox|description=Edit ini file|ref=<ref | + | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
# Open {{file|[[#Game data|User.ini]]}}. | # Open {{file|[[#Game data|User.ini]]}}. | ||
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DefaultFOV=90.000000 | DefaultFOV=90.000000 | ||
</pre> | </pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too. | ||
}} | }} | ||
===[[Glossary:Windowed|Windowed]]=== | ===[[Glossary:Windowed|Windowed]]=== | ||
− | {{Fixbox|description=Edit ini file|ref=<ref | + | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
# Open {{file|[[#Game data|MS4.ini]]}}. | # Open {{file|[[#Game data|MS4.ini]]}}. | ||
# Find the section <code>[WinDrv.WindowsClient]</code>. | # Find the section <code>[WinDrv.WindowsClient]</code>. | ||
− | # In that section, find an entry <code>WindowedViewportX=</code> and set its value to | + | # In that section, find an entry <code>WindowedViewportX=</code> and set its value to the desired window width. |
− | # In that section, find an entry <code>WindowedViewportY=</code> and set its value to | + | # In that section, find an entry <code>WindowedViewportY=</code> and set its value to the desired window height. |
# Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode. | # Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode. | ||
}} | }} | ||
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
− | {{Fixbox|description=Edit ini file|ref=<ref | + | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
# Open {{file|[[#Game data|MS4.ini]]}}. | # Open {{file|[[#Game data|MS4.ini]]}}. | ||
Line 160: | Line 164: | ||
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
− | {{Fixbox|description=Edit ini file|ref=<ref | + | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
# Open {{file|[[#Game data|MS4.ini]]}}. | # Open {{file|[[#Game data|MS4.ini]]}}. | ||
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===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
− | {{Fixbox|description=Edit ini file|ref=<ref | + | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
# Open {{file|[[#Game data|User.ini]]}}. | # Open {{file|[[#Game data|User.ini]]}}. | ||
Line 244: | Line 248: | ||
{{ii}} <code>[Engine.PlayerInput]</code> entries are created upon inverting mouse y-axis or adjusting sensitivity. | {{ii}} <code>[Engine.PlayerInput]</code> entries are created upon inverting mouse y-axis or adjusting sensitivity. | ||
− | {{Fixbox|description=Set custom mouse sensitivity in-game|ref=<ref | + | {{Fixbox|description=Set custom mouse sensitivity in-game|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
# While in game, open the console with {{key|ç}}. | # While in game, open the console with {{key|ç}}. | ||
# Enter <code>setsensitivity XXXXxYYYY</code> (for example <code>setsensitivity 5</code>). | # Enter <code>setsensitivity XXXXxYYYY</code> (for example <code>setsensitivity 5</code>). | ||
}} | }} | ||
− | {{Fixbox|description=Edit ini file|ref=<ref | + | {{Fixbox|description=Edit ini file|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
# Open {{file|[[#Game data|User.ini]]}}. | # Open {{file|[[#Game data|User.ini]]}}. | ||
# Change the line <code>MouseSensitivity=</code> to the desired value. | # Change the line <code>MouseSensitivity=</code> to the desired value. | ||
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===Jerky/Uneven mouse movement=== | ===Jerky/Uneven mouse movement=== | ||
− | {{Fixbox|description=Edit ini files|ref=<ref | + | {{Fixbox|description=Edit ini files|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
<ol> | <ol> | ||
<li>Launch the game at least once then close it.</li> | <li>Launch the game at least once then close it.</li> | ||
<li>Open {{file|[[#Game data|User.ini]]}}.</li> | <li>Open {{file|[[#Game data|User.ini]]}}.</li> | ||
<li>Go to the following lines and change <code>2.0</code> to <code>0.1</code>:</li> | <li>Go to the following lines and change <code>2.0</code> to <code>0.1</code>:</li> | ||
− | <pre>MouseX=Count bXAxis | Axis aMouseX Speed=2.0 | + | <pre> |
− | + | MouseX=Count bXAxis | Axis aMouseX Speed=2.0 | |
− | MouseY=Count bYAxis | Axis aMouseY Speed=2.0</pre> | + | MouseY=Count bYAxis | Axis aMouseY Speed=2.0 |
+ | </pre> | ||
<li>Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:</li> | <li>Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:</li> | ||
<ul> | <ul> | ||
− | <li>{{code|0.008}} for | + | <li>{{code|0.008}} for 125 Hz polling rate</li> |
− | <li>{{code|0.004}} for | + | <li>{{code|0.004}} for 250 Hz polling rate</li> |
− | <li>{{code|0.002}} for | + | <li>{{code|0.002}} for 500 Hz polling rate</li> |
− | <li>{{code|0.001}} for | + | <li>{{code|0.001}} for 1000 Hz polling rate</li> |
</ul> | </ul> | ||
<li>Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust).</li> | <li>Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust).</li> | ||
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{{--}} Forcing the game to use the system's OpenAL device may lead to audio dropouts, missing and substituted audio samples. | {{--}} Forcing the game to use the system's OpenAL device may lead to audio dropouts, missing and substituted audio samples. | ||
− | {{Fixbox|description=Restore surround sound<ref | + | {{Fixbox|description=Restore surround sound|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
# Open {{file|[[#Game data|MS4.ini]]}}. | # Open {{file|[[#Game data|MS4.ini]]}}. | ||
Line 327: | Line 332: | ||
==Issues fixed== | ==Issues fixed== | ||
===Poor performance on the DX8 renderer on Windows 8/8.1/10/11=== | ===Poor performance on the DX8 renderer on Windows 8/8.1/10/11=== | ||
− | {{Fixbox|description=Use [[ | + | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="alphayellow_01_12_2023"/>}} |
− | {{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | + | {{Fixbox|description=Use crosire's d3d8to9 wrapper|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
# Place it in {{folder|{{p|game}}\System}}. | # Place it in {{folder|{{p|game}}\System}}. | ||
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===Run the game at the screen's refresh rate=== | ===Run the game at the screen's refresh rate=== | ||
− | {{--}} Default refresh rate is 60 Hz. This does not limit FPS, but may set | + | {{--}} Default refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor. |
− | {{Fixbox|description=Set fullscreen refresh rate<ref | + | {{Fixbox|description=Set fullscreen refresh rate|ref=<ref name="alphayellow_01_12_2023"/>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
# Open {{file|[[#Game data|MS4.ini]]}}. | # Open {{file|[[#Game data|MS4.ini]]}}. | ||
# Find the line <code>DesiredRefreshRate=60</code>. | # Find the line <code>DesiredRefreshRate=60</code>. | ||
− | # Change the value to | + | # Change the value to match the monitor's refresh rate. |
'''Notes''' | '''Notes''' |
Latest revision as of 11:46, 16 June 2024
Developers | |
---|---|
Groove Games | |
Publishers | |
North America | Groove Games |
Europe | City Interactive |
Russia | 1C Company |
Engines | |
[1] | Unreal Engine 2 |
Release dates | |
Windows | July 28, 2008 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Series | Marine Sharpshooter |
Marine Sharpshooter | |
---|---|
CTU: Marine Sharpshooter | 2003 |
Marine Sharpshooter II: Jungle Warfare | 2004 |
Marine Sharpshooter 3 | 2007 |
Marine Sharpshooter 4: Locked and Loaded | 2008 |
Marine Sharpshooter 4: Locked and Loaded is a singleplayer first-person action, FPS and shooter game in the Marine Sharpshooter series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
-
MS4.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 90° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at the screen's refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Custom resolutions can be set manually. Note that for the first two options, the image is Vert-, and FOV should be increased to compensate; HUD is correct in-game but menus remain stretched.
Set custom resolution in-game[2] |
---|
|
Edit ini file[2] |
---|
|
Use the Widescreen Fix[2] |
---|
Notes
|
Field of view (FOV)
- To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use
106
. At 21:9 resolutions, use121
. - Weapon FOV stays the same.
Set custom FOV in-game[2] |
---|
|
Edit ini file[2] |
---|
DesiredFOV=90.000000 DefaultFOV=90.000000 Notes
|
Windowed
Edit ini file[2] |
---|
|
Anisotropic filtering (AF)
Edit ini file[2] |
---|
|
Vertical sync (Vsync)
Edit ini file[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Acceleration is off by default. To turn it on, see Mouse acceleration. | |
Mouse sensitivity | Minimum of 1 and max of 25. For higher than 25 or lower than 1, see Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in MS4.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[2] |
---|
Notes
|
Mouse sensitivity
-
[Engine.PlayerInput]
entries are created upon inverting mouse y-axis or adjusting sensitivity.
Set custom mouse sensitivity in-game[2] |
---|
|
Edit ini file[2] |
---|
|
Jerky/Uneven mouse movement
Edit ini files[2] |
---|
MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0 Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX sliders. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. | |
Royalty free audio |
Surround sound
- By default, the game outputs to stereo on modern versions of Windows. This forces the game to use the system's OpenAL device as output and restore surround sound.
- Forcing the game to use the system's OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[2] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian |
Issues fixed
Poor performance on the DX8 renderer on Windows 8/8.1/10/11
Use dgVoodoo 2[2] |
---|
Use crosire's d3d8to9 wrapper[2] |
---|
|
Run the game at the screen's refresh rate
- Default refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
Set fullscreen refresh rate[2] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP, Vista | 2000, XP, Vista |
Processor (CPU) | Pentium 4 2.0 GHz AMD Athlon 2.0 GHz |
Pentium 4 3.0 GHz AMD Athlon 3.0 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 1.5 GB | 2 GB |
Video card (GPU) | Nvidia GeForce 4 Ti 4600 ATI Radeon 9600 128 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 5, 6, 7 ATI Radeon X 128 MB of VRAM DirectX 9.0c compatible |
Sound (audio device) | DirectX 9-compatible | DirectX 9-compatible with Dolby Digital Audio support |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).