Difference between revisions of "Record of Rozen War: ALiBAT"
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(→Network: Replace "10 years" with actual date so someone unfamiliar with the game's history doesn't, for example, come across this article in 2033 and think this game had online servers supported until 2023.) |
Maniasonic (talk | contribs) |
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|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|Summer 2005}} |
|reception = | |reception = | ||
|taxonomy = | |taxonomy = | ||
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{{Introduction | {{Introduction | ||
− | |introduction = Record of Rozen War: ALiBAT is a fan-made 3D fighting game created by Dream Toys Factory based on the «Alice Game» from Rozen Maiden series. | + | |introduction = Record of Rozen War: ALiBAT is a fan-made 3D fighting game created by Dream Toys Factory based on the «Alice Game» from Rozen Maiden series. The development was finished in 2008 with the release of version 1.5f; the game had a long development cycle with many updates available on the Project YNP website since 2005. |
|release history = | |release history = | ||
Line 79: | Line 79: | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
− | |vsync notes = '''FORCE SYNC''' option has nothing to do with VSync. | + | |vsync notes = '''FORCE SYNC''' option has nothing to do with VSync. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Forced to 60 FPS in the menus, 59 at the loading screens, and unstable 58 in-game. |
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = | + | |120 fps notes = |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 191: | Line 191: | ||
==Network== | ==Network== | ||
− | {{Image| | + | {{Image|alibat15server2023.png|Connection error in 2023.}} |
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = true | |local play = true | ||
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|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |||
|online play = false | |online play = false | ||
|online play players = 2 | |online play players = 2 | ||
|online play modes = | |online play modes = | ||
− | |online play notes = ALiBAT LobbyServer | + | |online play notes = Was possible with ALiBAT LobbyServer, but restricted to Japan IP area; most of all online multiplayer services were turned off years ago. In September 2023, Otome LobbyServer was released as an update for the latest Project YNP title named "Star Maidens Chronicle: Definitive Edition"; its strictly based on the ALiBAT LobbyServer and not restricted to Japan. Unfortunately, it's not backwards-compatible. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
}}{{Network/Connections | }}{{Network/Connections | ||
|matchmaking = false | |matchmaking = false | ||
− | |matchmaking notes = | + | |matchmaking notes = Was possible. The website hirahira.net also provided a ranking list (it was accessible until 2023). |
|p2p = false | |p2p = false | ||
|p2p notes = | |p2p notes = | ||
Line 216: | Line 215: | ||
|dedicated notes = | |dedicated notes = | ||
|self-hosting = false | |self-hosting = false | ||
− | |self-hosting notes = Was possible | + | |self-hosting notes = Was possible and used port 28264 for both TCP and UDP. |
|direct ip = false | |direct ip = false | ||
|direct ip notes = | |direct ip notes = | ||
Line 249: | Line 248: | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
|windows arm app = unknown | |windows arm app = unknown | ||
− | |windows exe notes = | + | |windows exe notes = Requires Japanese system locale. There are unofficial patches available on Internet. |
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = |
Latest revision as of 15:42, 15 October 2023
Developers | |
---|---|
Dream Toys Factory | |
Publishers | |
Project YNP | |
Release dates | |
Windows | Summer 2005 |
Record of Rozen War: ALiBAT is a fan-made 3D fighting game created by Dream Toys Factory based on the «Alice Game» from Rozen Maiden series. The development was finished in 2008 with the release of version 1.5f; the game had a long development cycle with many updates available on the Project YNP website since 2005.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail (unavailable) |
Game data
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\ALiBAT.sav[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Limited to 1920x1080. | ||
Field of view (FOV) | |||
Windowed | Called WINDOW MODE. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | FORCE SYNC option has nothing to do with VSync. | ||
60 FPS | Forced to 60 FPS in the menus, 59 at the loading screens, and unstable 58 in-game. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Error messages are written in Japanese. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | |||
LAN play | ||||
Online play | 2 | Was possible with ALiBAT LobbyServer, but restricted to Japan IP area; most of all online multiplayer services were turned off years ago. In September 2023, Otome LobbyServer was released as an update for the latest Project YNP title named "Star Maidens Chronicle: Definitive Edition"; its strictly based on the ALiBAT LobbyServer and not restricted to Japan. Unfortunately, it's not backwards-compatible. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Was possible. The website hirahira.net also provided a ranking list (it was accessible until 2023). | |
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Was possible and used port 28264 for both TCP and UDP. | |
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Requires Japanese system locale. There are unofficial patches available on Internet. |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium 4 or similar CPU | 2.0 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).