Difference between revisions of "SiN"
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{{Infobox game/row/developer|Ritual Entertainment}} | {{Infobox game/row/developer|Ritual Entertainment}} | ||
{{Infobox game/row/developer|2015 Inc.|Expansion}} | {{Infobox game/row/developer|2015 Inc.|Expansion}} | ||
+ | {{Infobox game/row/porter|Contraband Entertainment|Mac OS|ref=<ref name="CMacOS">{{Refurl|url=https://web.archive.org/web/20041216110444/http://www.contrabandent.com/sin.htm|title=GAMES (retrieved)|date=2023-12-04}}</ref>}} | ||
+ | {{Infobox game/row/porter|Contraband Entertainment|OS X|ref=<ref name="CMacOS"/>}} | ||
+ | {{Infobox game/row/porter|Hyperion Entertainment|Linux|ref=<ref>{{Refurl|url=http://www.hyperion-entertainment.biz/index.php/games|title=Hyperion Entertainment - Games|date=May 2023}}</ref>}} | ||
{{Infobox game/row/developer|Nightdive Studios|2020 updates}} | {{Infobox game/row/developer|Nightdive Studios|2020 updates}} | ||
− | |||
− | |||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Activision|Retail}} | {{Infobox game/row/publisher|Activision|Retail}} | ||
− | {{Infobox game/row/publisher| | + | {{Infobox game/row/publisher|MacPlay|Mac OS, OS X}} |
{{Infobox game/row/publisher|Nightdive Studios|2020-present}} | {{Infobox game/row/publisher|Nightdive Studios|2020-present}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|id Tech 2}} | {{Infobox game/row/engine|id Tech 2}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|November 9, 1998}} | + | {{Infobox game/row/date|Windows|November 9, 1998|}} |
{{Infobox game/row/date|Linux|November 2000}} | {{Infobox game/row/date|Linux|November 2000}} | ||
− | {{Infobox game/row/date|Mac OS|December 12, 2000}} | + | {{Infobox game/row/date|Mac OS|December 12, 2000|ref=<ref>{{Refurl|url=https://web.archive.org/web/20030219195554/http://www.macplay.com/press/pr-majestysin.shtml|title=MACPLAY SHIPS MAJESTY, SIN GOLD (retrieved)|date=2023-12-09}}</ref>}} |
{{Infobox game/row/date|OS X|September 6, 2002}} | {{Infobox game/row/date|OS X|September 6, 2002}} | ||
|taxonomy = | |taxonomy = | ||
Line 35: | Line 36: | ||
|steam appid side = 1309 | |steam appid side = 1309 | ||
|gogcom id = 1207660343 | |gogcom id = 1207660343 | ||
+ | |official site= https://web.archive.org/web/19981205085428/http://www.ritual.com/sin/index.html | ||
|hltb = 8575 | |hltb = 8575 | ||
|igdb = sin | |igdb = sin | ||
Line 70: | Line 72: | ||
{{Availability/row| Steam | 1313 | Steam | SiN Gold. | | Windows }} | {{Availability/row| Steam | 1313 | Steam | SiN Gold. | | Windows }} | ||
}} | }} | ||
− | |||
{{--}} Not available in Germany. | {{--}} Not available in Germany. | ||
Line 77: | Line 78: | ||
{{ii}} A [https://liflg.org/?catid=7&gameid=104 remade installer] exists for the Linux version; it requires the SiN Linux CD to install. | {{ii}} A [https://liflg.org/?catid=7&gameid=104 remade installer] exists for the Linux version; it requires the SiN Linux CD to install. | ||
{{++}} As of 2020, the digital releases are updated to version 1.13 for improved compatibility. Censored textures specific to the original Steam release have been restored to their uncensored counterparts. The Steam version also received the Wages of SiN expansion that it was previously missing. | {{++}} As of 2020, the digital releases are updated to version 1.13 for improved compatibility. Censored textures specific to the original Steam release have been restored to their uncensored counterparts. The Steam version also received the Wages of SiN expansion that it was previously missing. | ||
+ | |||
+ | ===Demo=== | ||
+ | {{ii}} A [https://archive.org/details/swizzle_demu_Sin demo] is available. | ||
==Monetization== | ==Monetization== | ||
Line 86: | Line 90: | ||
===Patches=== | ===Patches=== | ||
{{ii}} Patches are available for retail versions of [https://www.patches-scrolls.de/patch/3700/7/ SiN] and [https://www.patches-scrolls.de/patch/3701/7/ Wages of SiN]. | {{ii}} Patches are available for retail versions of [https://www.patches-scrolls.de/patch/3700/7/ SiN] and [https://www.patches-scrolls.de/patch/3701/7/ Wages of SiN]. | ||
+ | |||
+ | ===Source ports=== | ||
+ | {{Source ports table|content= | ||
+ | {{Source ports table/row| Dominatrix | url=https://github.com/rohit-n/dominatrix/releases | A port of the engine that allows SiN to be easily played on modern Windows and Linux, focused on bug fixes and improvements. |Windows, Linux }} | ||
+ | }} | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\base\players\{{p|uid}}\config.cfg}} | + | {{Game data/config|Windows|{{p|game}}\base\players\{{p|uid}}\config.cfg{{note|note=Default for the base game}}|{{p|game}}\2015\players\{{p|uid}}\config.cfg{{note|note=Default for the Wages of SiN expansion}}|{{p|appdata}}\dominatrix\base\config.cfg{{note|note=Default for the base game when using the [[#Source ports|Dominatrix source port]]}}|{{p|appdata}}\dominatrix\2015\config.cfg{{note|note=Default for the Wages of SiN expansion when using the [[#Source ports|Dominatrix source port]]}}}} |
{{Game data/config|Mac OS|}} | {{Game data/config|Mac OS|}} | ||
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
Line 99: | Line 108: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\base\players\{{p|uid}}\save\}} | + | {{Game data/saves|Windows|{{p|game}}\base\players\{{p|uid}}\save\{{note|note=Default for the base game}}|{{p|game}}\2015\players\{{p|uid}}\save\{{note|note=Default for the Wages of SiN expansion}}|{{p|appdata}}\dominatrix\base\save\{{note|note=Default for the base game when using the [[#Source ports|Dominatrix source port]]}}|{{p|appdata}}\dominatrix\2015\save\{{note|note=Default for the Wages of SiN expansion when using the [[#Source ports|Dominatrix source port]]}}}} |
{{Game data/saves|Mac OS|}} | {{Game data/saves|Mac OS|}} | ||
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
Line 136: | Line 145: | ||
|multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
|4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
Line 145: | Line 154: | ||
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
− | |anisotropic notes = | + | |anisotropic notes = |
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = Open the console and type {{code|gl_swapinterval 0}} to toggle Vsync off, 1 enables Vsync. The {{code|sync every frame}} setting found in | + | |vsync notes = Open the console and type {{code|gl_swapinterval 0}} to toggle Vsync off, 1 enables Vsync. The {{code|sync every frame}} setting found in '''Advanced Video Control Options''' reduces input lag when Vsync is turned on by making the engine wait for OpenGL calls to finish at each frame. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description=Use a Sin Patcher|ref={{ | + | {{ii}} Note that both options result in a {{term|Vert-}} image, and thus the FOV has to be increased for a {{term|Hor+}} image. |
+ | |||
+ | {{Fixbox|description=Use a Sin Patcher|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-11-10}}</ref>|fix= | ||
# Download a Sin Patcher for either [https://web.archive.org/web/20181207162510/http://sin.nanoaugur.net/sinpatcher.exe 1.11 retail]. | # Download a Sin Patcher for either [https://web.archive.org/web/20181207162510/http://sin.nanoaugur.net/sinpatcher.exe 1.11 retail]. | ||
# Move it to the installation folder and run it. | # Move it to the installation folder and run it. | ||
Line 168: | Line 179: | ||
# Start a game and select '''1152x864''' resolution in game's options. | # Start a game and select '''1152x864''' resolution in game's options. | ||
− | Notes | + | '''Notes''' |
− | + | {{ii}} If the game still does not run at the desired resolution after following these steps, rename the main executable {{file|sin.exe}} to {{file|quake2.exe}}, and set the renderer to '''Default OpenGL'''. This tricks Windows and graphics card drivers into loading compatibility profiles for [[Quake II]].<ref>{{Refurl|url=https://web.archive.org/web/20180916061122/https://www.gog.com/forum/sin_gold/if_youre_having_trouble_running_sin_try|title=If you're having trouble running Sin try: (retrieved)|date=May 2023}}</ref> | |
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use the [[#Source ports|Dominatrix]] source port|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-02-08}}</ref> | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox|description=Field of view (FOV)|ref={{ | + | {{Fixbox|description=Field of view (FOV)|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-11-10}}</ref>|fix= |
− | # After level loads enter console with {{key|~}}. | + | # After the level loads, enter the console with {{key|~}}. |
− | # Enter <code>fov XXX</code> where XXX is the desired field of view. | + | # Enter <code>fov XXX</code>, where XXX is the desired field of view. |
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} FOV changes do not affect cutscenes or interactive monitors. For the FOV change to affect all situations, use the [[#Source ports|Dominatrix]] source port. | ||
+ | {{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}, for 32:9 use {{code|139}}, and for 48:9 use {{code|152}}). | ||
}} | }} | ||
− | |||
==Input== | ==Input== | ||
Line 191: | Line 208: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = Linux port only. | |controller support notes = Linux port only. | ||
− | |full controller = | + | |full controller = hackable |
− | |full controller notes = | + | |full controller notes = Use the [[#Source ports|Dominatrix]] source port. The Xbox "View"/"Back" button is used to access the in-game menu when using the Dominatrix source port. |
|controller remap = unknown | |controller remap = unknown | ||
|controller remap notes = | |controller remap notes = | ||
|controller sensitivity = unknown | |controller sensitivity = unknown | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = hackable |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= When using the [[#Source ports|Dominatrix]] source port, the right stick's inversion is bound to the mouse's inversion setting in the game. |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
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{{Fixbox|description=MarkC Acceleration Fix|ref=<ref>{{Refurl|url=http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html|title=The MarkC Windows 10 + 8.1 + 8 + 7 Mouse Acceleration Fix|date=May 2023}}</ref>|fix= | {{Fixbox|description=MarkC Acceleration Fix|ref=<ref>{{Refurl|url=http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html|title=The MarkC Windows 10 + 8.1 + 8 + 7 Mouse Acceleration Fix|date=May 2023}}</ref>|fix= | ||
− | The [http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html '''MarkC Fix'''] is a small registry change that modifies this acceleration curve to be linear - this simply means that this function will no longer act as acceleration. Thus, when a game calls for the function, no acceleration will be applied to your mouse input. This also means that this fix is universal, and not exclusive to this game alone. | + | * The [http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html '''MarkC Fix'''] is a small registry change that modifies this acceleration curve to be linear - this simply means that this function will no longer act as acceleration. Thus, when a game calls for the function, no acceleration will be applied to your mouse input. This also means that this fix is universal, and not exclusive to this game alone. |
}} | }} | ||
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# Go to the installlation folder. | # Go to the installlation folder. | ||
# Open {{file|runme.dat}} with a text editor. | # Open {{file|runme.dat}} with a text editor. | ||
− | # Change <code>sin -steam</code> to <code>sin</code> | + | # Change <code>sin -steam</code> to <code>sin</code>. |
# Save the changes and close the file. | # Save the changes and close the file. | ||
}} | }} | ||
===Stuttering at high frame rates=== | ===Stuttering at high frame rates=== | ||
− | {{ii}} Game can run at very high frame | + | {{ii}} Game can run at very high frame rates on modern systems, which can be up to 1000 frames per second, which can cause stuttering and input lag. |
− | {{ii}} This problem does not occur with SiN Gold, as the game now caps at 200 frames per | + | {{ii}} This problem does not occur with SiN Gold, as the game now caps at 200 frames per second out-of-box. |
{{Fixbox|description=Set maximum frame rate|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Set maximum frame rate|ref={{cn|date=July 2016}}|fix= | ||
# Open console with {{key|~}} after loading saves or level. | # Open console with {{key|~}} after loading saves or level. | ||
# Enter <code>cl_maxfps XXX</code> where XXX is your desired frame rate. 60 to 100 is sufficient for most systems. | # Enter <code>cl_maxfps XXX</code> where XXX is your desired frame rate. 60 to 100 is sufficient for most systems. | ||
+ | }} | ||
+ | |||
+ | ===Mouse movement jumping/skipping=== | ||
+ | {{Fixbox|description=Use the [[#Source ports|Dominatrix]] source port|ref=|fix= | ||
+ | }} | ||
+ | |||
+ | ===HUD and texts too small at high resolutions=== | ||
+ | {{Fixbox|description=Use the [[#Source ports|Dominatrix]] source port|ref=|fix= | ||
}} | }} | ||
==Issues unresolved== | ==Issues unresolved== | ||
===Player movement is tied to tickrate=== | ===Player movement is tied to tickrate=== | ||
− | Player movement inertia is tied to | + | {{ii}} Player movement inertia is tied to id Tech 2's 10Hz tickrate, resulting in "sluggish" or "slippery" movement when touching walls or other entities, which increases in severity with higher framerates. This behavior can be made more "consistent" (as in, not only applicable when colliding with walls/objects) by disabling client-side multiplayer prediction. |
{{Fixbox|description=Set console variable|ref=<ref>{{Refcheck|user=Skacikpl|date=2023-07-03}}</ref>|fix= | {{Fixbox|description=Set console variable|ref=<ref>{{Refcheck|user=Skacikpl|date=2023-07-03}}</ref>|fix= | ||
# Open the in-game console. | # Open the in-game console. | ||
# Type <code>cl_predict 0</code> into the opened console. | # Type <code>cl_predict 0</code> into the opened console. | ||
# Press {{Key|Enter}}. | # Press {{Key|Enter}}. | ||
− | Notes | + | |
+ | '''Notes''' | ||
{{ii}} Alternately, the text from Step 2 can be placed in the game's [[#Configuration_file.28s.29_location|configuration file]]. | {{ii}} Alternately, the text from Step 2 can be placed in the game's [[#Configuration_file.28s.29_location|configuration file]]. | ||
− | {{ii}} Only a partial solution as not only does it negatively affect the online multiplayer experience, it also leaves the core issue unresolved.}} | + | {{ii}} Only a partial solution, as not only does it negatively affect the online multiplayer experience, it also leaves the core issue unresolved. |
+ | }} | ||
==Other information== | ==Other information== | ||
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|directdraw notes = | |directdraw notes = | ||
|opengl versions = true | |opengl versions = true | ||
− | |opengl notes = | + | |opengl notes = 1.0 |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = true |
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
Line 379: | Line 406: | ||
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
− | |windows 64-bit exe = | + | |windows 64-bit exe = hackable |
|windows arm app = false | |windows arm app = false | ||
− | |windows exe notes = | + | |windows exe notes = A source port is required for native 64-bit. See [[#Source ports|Source ports]]. |
|mac os x powerpc app = true | |mac os x powerpc app = true | ||
|macos intel 32-bit app = true | |macos intel 32-bit app = true | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
− | |macos arm app = | + | |macos arm app = false |
|macos app notes = | |macos app notes = | ||
|linux powerpc app = true | |linux powerpc app = true | ||
|linux 32-bit executable= true | |linux 32-bit executable= true | ||
− | |linux 64-bit executable= | + | |linux 64-bit executable= hackable |
− | |linux arm app = | + | |linux arm app = hackable |
− | |linux 68k app = | + | |linux 68k app = false |
− | |linux executable notes = | + | |linux executable notes = A source port is required for native 64-bit. See [[#Source ports|Source ports]]. |
|mac os powerpc app = true | |mac os powerpc app = true | ||
− | |mac os 68k app = | + | |mac os 68k app = false |
|mac os executable notes= | |mac os executable notes= | ||
}} | }} |
Latest revision as of 11:23, 3 June 2024
This page is for the original 1998 version. For the upcoming remaster, see SiN: Reloaded.
Developers | |
---|---|
Ritual Entertainment | |
Expansion | 2015 Inc. |
Mac OS (Classic) | Contraband Entertainment[1] |
macOS (OS X) | Contraband Entertainment[1] |
Linux | Hyperion Entertainment[2] |
2020 updates | Nightdive Studios |
Publishers | |
Retail | Activision |
Mac OS, OS X | MacPlay |
2020-present | Nightdive Studios |
Engines | |
id Tech 2 | |
Release dates | |
Windows | November 9, 1998 |
Linux | November 2000 |
Mac OS (Classic) | December 12, 2000[3] |
macOS (OS X) | September 6, 2002 |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter, Stealth |
Art styles | Stylized |
Themes | Sci-fi |
Series | SiN |
SiN | |
---|---|
SiN | 1998 |
SiN Episodes: Emergence | 2006 |
SiN: Reloaded | TBA |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
SiN is a singleplayer and multiplayer first-person action, FPS, shooter and stealth game in the SiN series.
The game received the Wages of SiN expansion in June 1999, with a new campaign, weapons, enemies, and multiplayer modes. The two would soon be bundled in the SiN Gold compilation.
The 2006 Steam version was initially sold only as a bundle with SiN Episodes: Emergence, running the unique version 1.12 that replaced several copyrighted assets, but also censored some others, and omitted the Wages of SiN expansion. It also had a separate library entry for multiplayer. The 2014 GOG.com release, however, was the original and uncensored v1.11 build of SiN Gold. Both versions had issues with setting higher resolutions and even properly starting up on some systems.
On March 18, 2020, Nightdive Studios updated both digital releases of the game to version 1.13, containing compatibility fixes and native widescreen support. The Steam version would become uncensored, was made purchasable separately from Emergence and received the Wages of SiN expansion that it was missing. The retail version would never receive an equivalent update, however.
General information
- Ritualistic Forums for SiN, SiN Steam & Wages of Sin
- FAQ from developer
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc check removed in patch 1.04. | |||
Retail | Sold as part of SiN Episodes: Emergence. Only as part of its serial key redeeming; formerly also bundled in direct digital purchases prior to the 1.13 update. | |||
GOG.com | SiN Gold. | |||
Steam | SiN Gold. |
- Not available in Germany.
Version differences
- SiN Gold includes the base game and the Wages of SiN expansion pack.
- A remade installer exists for the Linux version; it requires the SiN Linux CD to install.
- As of 2020, the digital releases are updated to version 1.13 for improved compatibility. Censored textures specific to the original Steam release have been restored to their uncensored counterparts. The Steam version also received the Wages of SiN expansion that it was previously missing.
Demo
- A demo is available.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Wages of SiN | Already included with SiN Gold. |
Essential improvements
Patches
- Patches are available for retail versions of SiN and Wages of SiN.
Source ports
Name | Description | |
---|---|---|
Dominatrix | A port of the engine that allows SiN to be easily played on modern Windows and Linux, focused on bug fixes and improvements. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\base\players\<user-id>\config.cfg[Note 1][Note 2] <path-to-game>\2015\players\<user-id>\config.cfg[Note 3][Note 2] %APPDATA%\dominatrix\base\config.cfg[Note 4] %APPDATA%\dominatrix\2015\config.cfg[Note 5] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux | $HOME/.hyperion/Sin/players/<user-id>/config.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1313/pfx/[Note 6] |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\base\players\<user-id>\save\[Note 7][Note 2] <path-to-game>\2015\players\<user-id>\save\[Note 8][Note 2] %APPDATA%\dominatrix\base\save\[Note 9] %APPDATA%\dominatrix\2015\save\[Note 10] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1313/pfx/[Note 6] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Native support in version 1.13. See Widescreen resolution for earlier versions. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Default is 90°. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Open the console and type gl_swapinterval 0 to toggle Vsync off, 1 enables Vsync. The sync every frame setting found in Advanced Video Control Options reduces input lag when Vsync is turned on by making the engine wait for OpenGL calls to finish at each frame. |
||
60 FPS and 120+ FPS | SiN Gold is capped at 200 FPS (cl_maxfps 200 ). |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Note that both options result in a Vert- image, and thus the FOV has to be increased for a Hor+ image.
Use a Sin Patcher[4] |
---|
Notes |
Use the Dominatrix source port[6] |
---|
Field of view (FOV)
Field of view (FOV)[7] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Mouse acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Linux port only. | |
Full controller support | Use the Dominatrix source port. The Xbox "View"/"Back" button is used to access the in-game menu when using the Dominatrix source port. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | When using the Dominatrix source port, the right stick's inversion is bound to the mouse's inversion setting in the game. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
- The id Tech 2 engine "ignores" the Enhanced Pointer Precision setting, and uses the Windows acceleration curve it refers to regardless. Since the game offers no option (like raw input) to bypass Windows filtering completely, it is necessary to apply a small registry change to take care of this acceleration.
MarkC Acceleration Fix[8] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Under Game Options, listed as Dialog System. Speech from random goons is not subtitled, even if they're unique lines. |
|
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 1.0 and 2.0 (after 1.03 patch).[9] EAX 1[10] | |
Royalty free audio |
- Version 1.13 removes A3D and EAX support due to original 3D sound code being unbuildable on modern systems.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 | The official multiplayer service was shut down. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Use connect [IP address here] in the console. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 22450 |
UDP | 22450 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game shuts down right after running it from Steam library
Use EXE file directly[citation needed] |
---|
|
Stuttering at high frame rates
- Game can run at very high frame rates on modern systems, which can be up to 1000 frames per second, which can cause stuttering and input lag.
- This problem does not occur with SiN Gold, as the game now caps at 200 frames per second out-of-box.
Set maximum frame rate[citation needed] |
---|
|
Mouse movement jumping/skipping
Use the Dominatrix source port |
---|
HUD and texts too small at high resolutions
Use the Dominatrix source port |
---|
Issues unresolved
Player movement is tied to tickrate
- Player movement inertia is tied to id Tech 2's 10Hz tickrate, resulting in "sluggish" or "slippery" movement when touching walls or other entities, which increases in severity with higher framerates. This behavior can be made more "consistent" (as in, not only applicable when colliding with walls/objects) by disabling client-side multiplayer prediction.
Set console variable[11] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.0 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | A source port is required for native 64-bit. See Source ports. | |||||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | |||||
Linux | A source port is required for native 64-bit. See Source ports. | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, NT 4.0 (Service Pack 3) | |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium 200 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 2 MB of VRAM DirectX 6 compatible | |
Sound (audio device) | Sound Blaster compatible | |
Other | 4X CD-ROM 28.8 Kbps modem for online multiplayer |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.6 | 9.2.2 |
Processor (CPU) | Power Macintosh G3 233 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.1.4 | |
Processor (CPU) | Power Macintosh G3 233 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Kernel 2.2 | |
Processor (CPU) | Pentium II 233 MHz 266 MHz 603e - G4 |
|
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) |
Notes
- ↑ Default for the base game
- ↑ 2.0 2.1 2.2 2.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Default for the Wages of SiN expansion
- ↑ Default for the base game when using the Dominatrix source port
- ↑ Default for the Wages of SiN expansion when using the Dominatrix source port
- ↑ 6.0 6.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1313) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Default for the base game
- ↑ Default for the Wages of SiN expansion
- ↑ Default for the base game when using the Dominatrix source port
- ↑ Default for the Wages of SiN expansion when using the Dominatrix source port
References
- ↑ 1.0 1.1 GAMES (retrieved) - last accessed on 2023-12-04
- ↑ Hyperion Entertainment - Games - last accessed on May 2023
- ↑ MACPLAY SHIPS MAJESTY, SIN GOLD (retrieved) - last accessed on 2023-12-09
- ↑ Verified by User:AlphaYellow on 2023-11-10
- ↑ If you're having trouble running Sin try: (retrieved) - last accessed on May 2023
- ↑ Verified by User:AlphaYellow on 2024-02-08
- ↑ Verified by User:AlphaYellow on 2023-11-10
- ↑ The MarkC Windows 10 + 8.1 + 8 + 7 Mouse Acceleration Fix - last accessed on May 2023
- ↑ Tech help: SiN - Vortex of Sound (retrieved) - last accessed on May 2023
- ↑ EAX.CREATIVE games list - EAX.com (retrieved) - last accessed on May 2023
- ↑ Verified by User:Skacikpl on 2023-07-03