Difference between revisions of "The Mummy"
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AlphaYellow (talk | contribs) |
AlphaYellow (talk | contribs) |
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|gogcom id side = | |gogcom id side = | ||
|strategywiki = | |strategywiki = | ||
+ | |hltb = 15818 | ||
|igdb = the-mummy--1 | |igdb = the-mummy--1 | ||
− | |mobygames = | + | |mobygames = 2989 |
|wikipedia = The Mummy (video game) | |wikipedia = The Mummy (video game) | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| retail | | Disc | Simple disc check. | | Windows }} | + | {{Availability/row| retail | | Disc Check | Simple disc check. | | Windows }} |
}} | }} | ||
− | |||
==Game data== | ==Game data== | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Use the [https://community.pcgamingwiki.com/files/file/2471-the-mummy-widescreen-fov-fix/ Widescreen & FOV Fix]. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = | + | |multimonitor notes = Use the [https://community.pcgamingwiki.com/files/file/2471-the-mummy-widescreen-fov-fix/ Widescreen & FOV Fix]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Use the [https://community.pcgamingwiki.com/files/file/2471-the-mummy-widescreen-fov-fix/ Widescreen & FOV Fix]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = Use [ | + | |4k ultra hd notes = Use [[dgVoodoo 2]] with the [https://community.pcgamingwiki.com/files/file/2471-the-mummy-widescreen-fov-fix/ Widescreen & FOV Fix]. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = Use the [https://community.pcgamingwiki.com/files/file/2471-the-mummy-widescreen-fov-fix/ Widescreen & FOV Fix] to set a custom FOV value. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 81: | Line 89: | ||
|vsync notes = | |vsync notes = | ||
|60 fps = false | |60 fps = false | ||
− | |60 fps notes = Capped at ~ | + | |60 fps notes = Capped at ~30 FPS. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
Line 223: | Line 231: | ||
==Issues unresolved== | ==Issues unresolved== | ||
===Out of sync audio during cutscenes on modern systems=== | ===Out of sync audio during cutscenes on modern systems=== | ||
− | During | + | * During in-engine cutscenes, the audio plays faster than what's happening on screen, resulting in it being done playing while the cutscene is still going. |
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 6 |
− | |direct3d notes = | + | |direct3d notes = Minimum required DirectX version listed is 7, however the game uses Direct3D 6 for rendering.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-26|comment=According to System Informer, the game loads d3dim.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 6 (game loads Direct3DDevice3 and DirectDraw4 interfaces).}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Latest revision as of 15:05, 27 June 2024
Developers | |
---|---|
Rebellion Developments | |
Publishers | |
Konami | |
Engines | |
SR Engine | |
Release dates | |
Windows | November 22, 2000 |
Reception | |
Metacritic | 46 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure, Shooter, TPS |
Art styles | Realistic |
Themes | Egypt, Interwar, Supernatural |
Series | The Mummy |
The Mummy | |
---|---|
The Mummy | 2000 |
The Mummy (2004) | 2004 |
The Mummy Demastered | 2017 |
The Mummy is a singleplayer third-person action, adventure, shooter and TPS game in the The Mummy series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Rebellion\TheMummy[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use the Widescreen & FOV Fix. | ||
Multi-monitor | Use the Widescreen & FOV Fix. | ||
Ultra-widescreen | Use the Widescreen & FOV Fix. | ||
4K Ultra HD | Use dgVoodoo 2 with the Widescreen & FOV Fix. | ||
Field of view (FOV) | Use the Widescreen & FOV Fix to set a custom FOV value. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Capped at ~30 FPS. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Volume settings are not stored and have to be set manually in each session. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Issues unresolved
Out of sync audio during cutscenes on modern systems
- During in-engine cutscenes, the audio plays faster than what's happening on screen, resulting in it being done playing while the cutscene is still going.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | Minimum required DirectX version listed is 7, however the game uses Direct3D 6 for rendering.[1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | 3.0.0.0 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 / 98 | |
Processor (CPU) | Intel Pentium 266 MHz | Intel Pentium 333 MHz |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 650 MB | 825 MB |
Video card (GPU) | 8 MB of VRAM DirectX 7.0 compatible |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2024-04-26
- According to System Informer, the game loads d3dim.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 6 (game loads Direct3DDevice3 and DirectDraw4 interfaces).