Difference between revisions of "Lone Survivor"
From PCGamingWiki, the wiki about fixing PC games
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m (→Video settings: updated video settings template) |
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==Video settings== | ==Video settings== | ||
− | {{Video | + | {{Video settings |
− | | | + | |wsgf link = http://www.wsgf.org/dr/lone-survivor/en |
− | | | + | |widescreen wsgf award = gold |
− | | | + | |multimonitor wsgf award = limited |
− | | | + | |ultrawidescreen wsgf award = unsupported |
− | | | + | |4k ultra hd wsgf award = incomplete |
− | |multimonitor =true | + | |widescreen resolution = true |
− | | | + | |widescreen resolution notes= |
− | |windowed =hackable | + | |multimonitor = true |
− | | | + | |multimonitor notes = Aspect ratios wider than 16:9 are pillarboxed. |
− | | | + | |ultrawidescreen = false |
− | | | + | |ultrawidescreen notes = |
− | |anisotropic = | + | |4k ultra hd = unknown |
− | | | + | |4k ultra hd notes = |
− | |antialiasing = | + | |windowed = hackable |
− | | | + | |windowed notes = See [[#Windowed|Windowed]]. |
− | |vsync =unknown | + | |borderless windowed = unknown |
− | | | + | |borderless windowed notes = |
+ | |anisotropic = | ||
+ | |anisotropic notes = | ||
+ | |antialiasing = | ||
+ | |antialiasing notes = | ||
+ | |vsync = unknown | ||
+ | |vsync notes = | ||
}} | }} | ||
Revision as of 23:57, 29 July 2013
General information
Availability
- A demo for the game can be found here.
Game data
Save game location
- This game does not follow the XDG Base Directory Specification on Linux.
Video settings
Windowed
- Before making changes to any files, it is advised to save backup copies.
Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at:
%install_dir%\META-INF\AIR\application.xml
Open this file in a text editor and find this section (may occur on lines 71 to 81).
<!-- The window's initial width in pixels. Optional. --> <!-- <width>640</width> --> <!-- The window's initial height in pixels. Optional. --> <!--<height>480</height> --> <!-- The window's initial x position. Optional. --> <!-- <x></x> --> <!-- The window's initial y position. Optional. --> <!-- <y></y> -->
Change this section to the following:
<!-- The window's initial width in pixels. Optional. --> <width>640</width> <!-- The window's initial height in pixels. Optional. --> <height>480</height> <!-- The window's initial x position. Optional. --> <x>0</x> <!-- The window's initial y position. Optional. --> <y>0</y>
- The numbers may be adjusted to change width, height, and position of the window.
- To return to fullscreen mode, revert the code section back to the original.
- In order for changes to take effect the game must be restarted.
- This method does not work on Mac OS X.
Input settings