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Difference between revisions of "American Conquest"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage; misc. fixes)
(Added missing sections, removed expansions, added series box)
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{{stub}}
 
{{stub}}
{{cleanup}}
 
 
{{infobox
 
{{infobox
|title          = American Conquest
 
 
|cover          = AmericanConquestCover.jpg
 
|cover          = AmericanConquestCover.jpg
|developer      = GSC Game World
+
|developer      = [[Wikipedia:GSC Game World|GSC Game World]]
|publisher      = GSC Game World / CDV Software Entertainment
+
|publisher      = [[Wikipedia:GSC Game World|GSC Game World]]<br/> [[Wikipedia:cdv Software Entertainment|CDV Software Entertainment]]
 
|release dates  = November 15, 2002
 
|release dates  = November 15, 2002
 
}}
 
}}
 +
{{Series|American Conquest}}
 +
 +
'''General information'''
 +
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=1203 Steam Users' Forums]
 +
{{mm}} [http://steamcommunity.com/app/115210/discussions/ Steam Community Discussions]
 +
{{mm}} [http://www.gog.com/forum/american_conquest GOG.com Community Discussions]
 +
{{mm}} [http://www.gog.com/support/american_conquest GOG.com Support Page]
  
 
==Availability==
 
==Availability==
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}}
 
}}
  
== American Conquest: Fight Back ==
+
== Game data ==
 +
{{Game Location Table|
 +
{{Game Location Table/row|Windows|}}
 +
}}
  
{{infobox
+
=== [[Save game cloud syncing]] ===
|title          = American Conquest: Fight Back
+
{{Save Game Cloud Syncing
|cover          = AmericanConquestFBCover.jpg
+
|steam_cloud            =false
|developer     = GSC Game World
+
|steam_cloud_notes      =
|publisher      = GSC Game World / CDV Software Entertainment
+
|origin                =
|release dates  = September 2003
+
|origin_notes          =
 +
|uplay                  =
 +
|uplay_notes            =
 +
|gamesave_manager      =false
 +
|gamesave_manager_notes =
 +
|gamestow              =
 +
|gamestow_notes        =
 +
|synctocloud            =
 +
|synctocloud_notes     =
 +
|square_enix            =
 +
|square_enix_notes      =
 
}}
 
}}
  
'''American Conquest: Fight Back''' is the first stand-alone expansion to ''American Conquest''. It adds five new playable nations, Germany, Russia, the Haida, Portugal and the Netherlands, bringing the nation total to 17, as well as a new campaign.
+
== Video settings ==
 
+
<!-- [[File:game_settings.jpg|290px|right|thumb|General settings.]] -->
== American Conquest: Divided Nation ==
+
{{Video Settings
 +
|wsgf_link                  =
 +
|widescreen_wsgf_award      =
 +
|multimonitor_wsgf_award    =
 +
|widescreen_resolution      =unknown
 +
|widescreen_resolution_notes=
 +
|multimonitor              =unknown
 +
|multimonitor_notes        =
 +
|fov                        =unknown
 +
|fov_notes                  =
 +
|windowed                  =unknown
 +
|windowed_notes            =
 +
|borderless_windowed        =unknown
 +
|borderless_windowed_notes  =
 +
|anisotropic                =unknown
 +
|anisotropic_notes          =
 +
|antialiasing              =unknown
 +
|antialiasing_notes        =
 +
|vsync                      =unknown
 +
|vsync_notes                =
 +
}}
  
{{infobox
+
== Input settings ==
|title          = American Conquest: Divided Nation
+
{{Input Settings
|cover          = AmericanConquestDNCover.jpg
+
|key_remap                  =unknown
|developer      = GSC Game World
+
|key_remap_notes            =
|publisher      = GSC Game World
+
|acceleration_option        =unknown
|release dates  = February 2006
+
|acceleration_option_notes  =
 +
|controller_support        =unknown
 +
|controller_support_notes  =
 
}}
 
}}
 
'''American Conquest: Divided Nation''' is the second stand-alone expansion to ''American Conquest''. It is focused on the American Civil War, adding the Confederacy, Mexico and Texas as playable nations. It also emphasizes tactical gameplay in the campaigns, cutting back on the base building.
 
  
 
== Known Issues ==
 
== Known Issues ==
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=== Palette corruption ===
 
=== Palette corruption ===
 
The game uses an 8-bit palette which does not always display properly on Windows XP/Vista/7. See [[rainbow color problems in older games]] for solutions.
 
The game uses an 8-bit palette which does not always display properly on Windows XP/Vista/7. See [[rainbow color problems in older games]] for solutions.
 +
 +
== System requirements ==
 +
{{System Requirements
 +
|OSfamily = Windows
 +
 +
|minOS    = Windows XP, Windows Vista, Windows 7
 +
|minproc  = 1.4 GHz
 +
|minmem  = 512 MB
 +
|minGPU  = Video Card with 64 MB dedicated memory and DirectX 9 Compatible
 +
|minHD    = 3.5 GB
 +
}}
  
 
[[Category:Windows]]
 
[[Category:Windows]]

Revision as of 03:42, 19 May 2013

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

Template:Infobox

American Conquest
American Conquest 2002
American Conquest: Fight Back 2003
American Conquest: Divided Nation 2006

General information

Steam Users' Forums
Steam Community Discussions
GOG.com Community Discussions
GOG.com Support Page

Availability

Template:Availability Table

Game data

Template:Game Location Table

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

Template:Video Settings

Input settings

Template:Input Settings

Known Issues

Game running too fast/slow

Like Cossacks, the previous title from GSC Game World, American Conquest features a unique engine timing system. While the games' speed is still dependant on the CPU clock, like many older titles, they offer a flexible speed setting in the options menu to enable the user to tweak the speed to his liking.

On modern machines, it is advisable to set the "Game Mode" to "Slow Mode" and the "Game Speed" slider to about 80%. Note that adjustments to the "Game Speed" slider affect everything, even the scrolling speed, so it is recommended to adjust the "Scrolling Speed" slider after one has found a comfortable "Game Speed" setting.

Note further that due to the game's heavy focus on micromanagement, the AI has a significant advantage to any human player. A slower game speed will allow the player more time for micromanagement and decision making, while at faster speeds, untrained player will be overwhelmed quickly. Therefore, the "Game Speed" slider is effectively a difficulty modifier (and arguably more so than the "Easy/Med/Hard/V. Hard" options) and can be set to lower percentages if the game is perceived as too difficult.

Palette corruption

The game uses an 8-bit palette which does not always display properly on Windows XP/Vista/7. See rainbow color problems in older games for solutions.

System requirements

Template:System Requirements