Difference between revisions of "DiRT 3"
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{{:Colin McRae Rally (series)}} | {{:Colin McRae Rally (series)}} | ||
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'''General information''' | '''General information''' | ||
{{ii}} The game features full keyboard support but an [[Xbox 360 Controller]] is recommended. | {{ii}} The game features full keyboard support but an [[Xbox 360 Controller]] is recommended. | ||
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==Improvements== | ==Improvements== | ||
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===Utilities=== | ===Utilities=== | ||
A program named '''Dirt3FovChange''' allows the modification of the field of view of DiRT 3's in-game cameras.<ref name="nogrip">[http://www.nogripracing.com/forum/showpost.php?p=1382564&postcount=18 Nogripracing.com forum post where Dirt3FovChange was originally posted] (registration required to download)</ref> It serves as a frontend for another program called '''binXml''' whose purpose is to decrypt, edit and reencrypt the binary xml files the EGO engine uses to store the camera information.<ref>[http://ego-engine.wikispaces.com/BinXML BinXml page on ego-engine.wikispaces.com]</ref> Dirt3FovChange was originally posted as an archive containing binXml [http://www.Nogripracing.com/forum/showpost.php?p=1382564&postcount=18 here]. It has also been made available on the [http://forums.pcgamingwiki.com/viewtopic.php?f=23&t=229 PCGW forums]. See the [[#Field of view (FOV)|field of view]] section below for instructions. | A program named '''Dirt3FovChange''' allows the modification of the field of view of DiRT 3's in-game cameras.<ref name="nogrip">[http://www.nogripracing.com/forum/showpost.php?p=1382564&postcount=18 Nogripracing.com forum post where Dirt3FovChange was originally posted] (registration required to download)</ref> It serves as a frontend for another program called '''binXml''' whose purpose is to decrypt, edit and reencrypt the binary xml files the EGO engine uses to store the camera information.<ref>[http://ego-engine.wikispaces.com/BinXML BinXml page on ego-engine.wikispaces.com]</ref> Dirt3FovChange was originally posted as an archive containing binXml [http://www.Nogripracing.com/forum/showpost.php?p=1382564&postcount=18 here]. It has also been made available on the [http://forums.pcgamingwiki.com/viewtopic.php?f=23&t=229 PCGW forums]. See the [[#Field of view (FOV)|field of view]] section below for instructions. | ||
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{{ii}}Some other non user-specific configuration files are stored with the game data. See the [[#Field of view (FOV)|Field of view (FOV)]] section for more information. | {{ii}}Some other non user-specific configuration files are stored with the game data. See the [[#Field of view (FOV)|Field of view (FOV)]] section for more information. | ||
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===[[Save game cloud syncing]]=== | ===[[Save game cloud syncing]]=== | ||
{{Save Game Cloud Syncing | {{Save Game Cloud Syncing | ||
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|gamesave_manager_notes =In the database. | |gamesave_manager_notes =In the database. | ||
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==Video settings== | ==Video settings== | ||
{{Video Settings | {{Video Settings | ||
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|vsync_notes = | |vsync_notes = | ||
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===[[Field of view (FOV)]]=== | ===[[Field of view (FOV)]]=== | ||
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'''Introduction''' | '''Introduction''' | ||
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These files can be batch edited using '''Dirt3FovChange'''<ref name="nogrip"></ref>, although DLC cars may prove problematic as their data is reportedly stored in a different location. | These files can be batch edited using '''Dirt3FovChange'''<ref name="nogrip"></ref>, although DLC cars may prove problematic as their data is reportedly stored in a different location. | ||
Conveniently, a backup of the binary files will be made in text format before attempting to modify them. This allows a quick restore of the most recent state. | Conveniently, a backup of the binary files will be made in text format before attempting to modify them. This allows a quick restore of the most recent state. | ||
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'''Notes about this fix:''' | '''Notes about this fix:''' | ||
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}} | }} | ||
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'''Result''' | '''Result''' | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS | + | |minOS = Windows XP, Vista or Windows 7 |
− | + | |minproc = AMD Athlon 64 X2 2.8 GHz, Intel Pentium D 2.8 GHz | |
− | |minproc = AMD Athlon 64 X2 2. | + | |minmem = 2 GB RAM |
− | + | |minHD = 15 G | |
− | |minmem | + | |minGPU = ATI Radeon HD2000 or NVIDIA GeForce 8000 |
− | + | |minVRAM = 256 MB | |
− | |minHD | ||
− | |minGPU = ATI Radeon HD2000 or NVIDIA GeForce 8000 | ||
− | |minVRAM = 256 MB | ||
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+ | |recOS = Windows Vista or Windows 7 | ||
+ | |recproc = AMD Phenom II or Intel Core i7 | ||
+ | |recmem = 3 GB RAM | ||
+ | |recVRAM = 1 GB | ||
+ | |recGPU = AMD Radeon HD 6000 Series | ||
}} | }} | ||
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{{References}} | {{References}} | ||
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+ | [[Category:Windows]] |
Revision as of 23:05, 17 April 2013
Template:Infobox Colin McRae Rally (series)
General information
- The game features full keyboard support but an Xbox 360 Controller is recommended.
Availability
- All versions require Games for Windows Live.
Improvements
Utilities
A program named Dirt3FovChange allows the modification of the field of view of DiRT 3's in-game cameras.[1] It serves as a frontend for another program called binXml whose purpose is to decrypt, edit and reencrypt the binary xml files the EGO engine uses to store the camera information.[2] Dirt3FovChange was originally posted as an archive containing binXml here. It has also been made available on the PCGW forums. See the field of view section below for instructions.
- Even though it was created specifically for DiRT 3, Dirt3FovChange could potentially be compatible with a variety of EGO-based racing games[3]. This can be further substantiated by the fact that binXml was originally designed to handle GRID's own encrypted xml files.
Game data
- Some other non user-specific configuration files are stored with the game data. See the Field of view (FOV) section for more information.
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Field of view (FOV)
Introduction
The parameters concerning the field of view as well as the point of view of each of the in-game cameras are stored in a binary file named cameras.xml
. There is one such file for each car in the game. They are located with other car-related data in the subfolders of: \Steam\steamapps\common\DiRT 3\cars\models
.
These files can be batch edited using Dirt3FovChange[1], although DLC cars may prove problematic as their data is reportedly stored in a different location. Conveniently, a backup of the binary files will be made in text format before attempting to modify them. This allows a quick restore of the most recent state.
Notes about this fix:
- This method is reliable and stable: modifications can be made while inbetween races, no need to restart the game.
- It is still a bit unwieldy, and finding the perfect point of view can be time-consuming.
How-to
Instructions |
---|
Result
Input settings
System requirements
- The game is optimised for AMD/ATI graphics cards.
References
- ↑ 1.0 1.1 Nogripracing.com forum post where Dirt3FovChange was originally posted (registration required to download)
- ↑ BinXml page on ego-engine.wikispaces.com
- ↑ Dengo's post about other EGO-based games