Difference between revisions of "Re-Volt"
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{{Game data| | {{Game data| | ||
{{Game data/row|Windows|{{p|hklm}}\SOFTWARE\{{p|wow64}}\Acclaim\Re-Volt\1.0\}} | {{Game data/row|Windows|{{p|hklm}}\SOFTWARE\{{p|wow64}}\Acclaim\Re-Volt\1.0\}} | ||
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+ | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |gog galaxy = false | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = | ||
+ | |steam cloud notes = | ||
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
Revision as of 03:21, 23 March 2017
Developers | |
---|---|
Acclaim Studios London | |
Publishers | |
Acclaim Entertainment | |
Throwback Entertainment | |
H2 Interactive | |
Release dates | |
Windows | July 31, 1999 |
For the unrelated 2016 game, see Revolt (2016).
General information
- Re-Volt Race community site
- Re-Volt XTG (RVXTG) community site
- Our Re-Volt Pub forum
- RRR Racing Forum
- GOG.com Community Discussions
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Install the v1.2 Update. |
- This game is not available digitally.
Essential improvements
RVGL
- Open-source Windows and Linux port.
- Frequently updated.
Patches
- Three official patches were released: v1.0, 0916, and v1.1 (1207).
- The Re-Volt v1.2 Update fixes many issues and adds new features including proper widescreen support.
Mods and utilities
Phoenix R3
- Official site
- Allows for the creation of fully-custom tracks of comparable quality to those in the original release.
WolfR4
- Official site
- Similar in premise to Phoenix R3, but with expanded capabilities
- Only supports patch 1207.[1]
Other popular mods
- FutureCars is a Re-Volt mod including custom cars and tracks which replaces existing Re-Volt gameplay with high speed, "ultra grav" vehicles, reaching in-game speeds of up to 100 mph. The mod currently includes seven custom tracks, and 20 unique vehicles.
Vehicle dynamics
Go to <path-to-game>\cars\
and then enter any sub-folder with a car in it, they are able to edit the vehicle parameters in the 'Parameters.txt' file. This allows the user to change the top speed, acceleration, steering rate and wheel size, as well as detailed vehicle dynamics settings, effectively allowing the user to 'tune' the vehicle.
Game data
Configuration file and save game data location
System | Location |
---|
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus Install the latest Re-Volt v1.2 Alpha Build. |
||
LAN play | Versus |
|||
Online play | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
The v1.2 Update has a number of unresolved issues.
Crashing and freezing
A number of situations will currently cause the game to crash, none of which have yet been resolved. Currently, these include:
- Crashing during multiplayer
- Rare freeze due to propagation of bad data over the internet
- Freeze resulting from incompatibility of some Antivirus programs with Miles Sound System
- Rare instances of PC restarting after reaching a menu screen
Graphical Glitches
Graphical glitches are common in v1.2. A basic listing of unresolved issues is as follows:
- Improper rendering of vertex colors (dev mode only)
- Rare artifacts with cloud rendering
- Lines and glitches with graphics card forced anti-aliasing turned on
- Screen flickering when attempting to change display mode after using the Print Screen button
- Visible artifacts in the rear-view camera (known as the blue triangle bug)
- Visible texture seams in-between ploygons
- Transparent areas displayed incorrectly in Print Screen shots
- No objects in frontend after exiting a track with Objects Edit Mode
- Objects clipped when viewed at a specific angle
Multiplayer
There are a number of issues with the game's multiplayer mode, including crashing and object inconsistencies, as well as bad syncing and bad starts, often preceded by a hang at the loading screen. Saving replays also often results in a bug. There is currently no known fix for any of these issues.
Other issues
- Bomb fuse disappears after hitting a clone pickup
- Unable to read certain game states if Caps Lock is on
Issues fixed
Game does not start (Windows 10)
- This applies to the GOG.com version. Delete or rename
winmm.dll
in the installation folder.[2]
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME | |
Processor (CPU) | Intel Pentium 200 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 4 MB of VRAM |