Difference between revisions of "Lone Survivor"
From PCGamingWiki, the wiki about fixing PC games
m (→Availability: Added Demo) |
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== Availability == | == Availability == | ||
{{Availability Table| | {{Availability Table| | ||
− | {{Availability Table/row| [http://www.lonesurvivor.co.uk/ Developer Website] | {{ID|DRM-free}} {{ID|Steam}} | | + | {{Availability Table/row| [http://www.lonesurvivor.co.uk/demo.html Free Demo] | {{ID|DRM-free}} | }} |
+ | {{Availability Table/row| [http://www.lonesurvivor.co.uk/buy.html Developer Website] | {{ID|DRM-free}} {{ID|Steam}} | DRM free and Steam copies }} | ||
{{Availability Table/row| [http://store.steampowered.com/app/209830/ Steam] | {{ID|Steam}} | }} | {{Availability Table/row| [http://store.steampowered.com/app/209830/ Steam] | {{ID|Steam}} | }} | ||
}} | }} | ||
− | |||
==Game data== | ==Game data== |
Revision as of 22:07, 18 March 2013
General information
Availability
Game data
Save game location
- This game does not support XDG on Linux.
Video settings
Input settings
Issues Fixed
Windowed
- Before making changes to any files, it is advised to save backup copies.
Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at:
%install_dir%\META-INF\AIR\application.xml
Open this file in a text editor and find this section (may occur on lines 71 to 81).
<!-- The window's initial width in pixels. Optional. --> <!-- <width>640</width> --> <!-- The window's initial height in pixels. Optional. --> <!--<height>480</height> --> <!-- The window's initial x position. Optional. --> <!-- <x></x> --> <!-- The window's initial y position. Optional. --> <!-- <y></y> -->
Change this section to the following:
<!-- The window's initial width in pixels. Optional. --> <width>640</width> <!-- The window's initial height in pixels. Optional. --> <height>480</height> <!-- The window's initial x position. Optional. --> <x>0</x> <!-- The window's initial y position. Optional. --> <y>0</y>
- The numbers may be adjusted to change width, height, and position of the window.
- To return to fullscreen mode, revert the code section back to the original.
- In order for changes to take effect the game must be restarted.