Difference between revisions of "Oneshot: World Machine Edition"
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+ | {{disambig|the 2024 expanded and self-contained re-release|the original 2016 PC game|[[OneShot]]}} | ||
{{stub}} | {{stub}} | ||
{{Infobox game | {{Infobox game | ||
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{{Infobox game/row/publisher|Komodo}} | {{Infobox game/row/publisher|Komodo}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|MonoGame|ref=<ref name="engine">{{Refurl|url=https://www.reddit.com/r/NintendoSwitch/comments/xk77gr/comment/ipc95cb/|title=We are the creators of OneShot, and our game is coming to the Nintendo Switch! AMA : r/NintendoSwitch|date=2024-09-03|snippet=The port is written in Monogame in C#, and then BRUTE was used to turn that into C++ for the console builds. The original ruby scripts were referenced but as for the original C++ codebase, I don't think I even looked at it during development of the port.}}</ref>}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|September 30, 2024}} | {{Infobox game/row/date|Windows|September 30, 2024}} | ||
Line 33: | Line 35: | ||
|official site= | |official site= | ||
|hltb = | |hltb = | ||
− | |igdb = | + | |igdb = oneshot-world-machine-edition |
|lutris = | |lutris = | ||
− | |mobygames = | + | |mobygames = 82064 |
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |wikipedia = OneShot |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
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{{Introduction | {{Introduction | ||
− | |introduction = '''''OneShot: World Machine Edition''''' is a remake of | + | |introduction = '''''OneShot: World Machine Edition''''' is a remake of ''[[OneShot]]'' developed by [[Company:Future Cat|Future Cat]] and published by [[Company:Komodo|Komodo]]. It is a port of the console version of the same name, originally released on September 22, 2022. |
− | |release history = | + | |release history = Because of ''OneShot's'' reliance on the user's native desktop and file system for puzzle solving and narrative purposes and the lack of [[Engine:mkxp|mkxp]] support on consoles, the game was ported to a completely different engine<ref name="engine"></ref> and an original virtual operating system interface was created in order to emulate the same experience as on desktop computers. |
− | |current state = | + | The virtual OS contains additional features, including a music player, cutscene art gallery, selectable colors and wallpapers for the desktop that can be collected throughout the game, and a profile gallery with newly written information on characters across the story. The ''OneShot'' game inside of the OS itself has minor improvements not found in the original release, such as full analog movement support and a visually updated fast travel menu. |
+ | |||
+ | |current state = While ''World Machine Edition'' was originally designed for consoles, a Windows version was announced on September 1, 2024 and set to release on September 30 on Steam, a little over two years after its original launch. The Windows version will include support for [[Steam Deck]], allowing ''OneShot'' to be played on the handheld for the first time due to its self-contained nature. | ||
+ | |||
+ | {{DisplayTemporarily|to=2024-10-07|A 50% off launch week discount for ''World Machine Edition'' will be available to owners of the original 2016 game.<ref>{{Refurl|url=https://store.steampowered.com/news/app/420530/view/4572929880424401895|title=OneShot: World Machine Edition Coming to Steam! - Steam News|date=2024-09-04|snippet=One Shot: World Machine Edition, a completely reimagined and expanded version of the highly-rated puzzle adventure game, is coming to Steam on September 30, and '''owners of the original version''' on Steam can pick it up for '''50% off''' during Launch Week!}}</ref>}} The original version will not be removed from sale to provide players with options depending on their preference.<ref>{{Refurl|url=https://x.com/NightMargin/status/1830739768487116997|title=nightmargin 🐌 on X: "@SourGummyes OG oneshot isn't going anywhere! this just gives people more options"|date=2024-09-03}}</ref><ref>{{Refurl|url=https://x.com/GIRakaCHEEZER/status/1831031900867346552|title=GIRakaCHEEZER on X: ""Just to clarify since I've seen a few people ask about it; the original 2016 release will NOT be delisted once WME comes out on Steam. We want to make sure that version is still available to players new and old going forward."|date=2024-09-03}}</ref> | ||
}} | }} | ||
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|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = true |
|steam cloud notes = | |steam cloud notes = | ||
|ubisoft connect = | |ubisoft connect = | ||
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = limited |
− | |widescreen resolution notes= | + | |widescreen resolution notes= While the virtual desktop is presented in widescreen, the ''OneShot'' game inside of it is displayed in 640x480 and {{Term|pillarboxed}} 4:3 when it's set to "fullscreen". |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
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|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = n/a |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = unknown | |vsync = unknown | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
|120 fps = unknown | |120 fps = unknown | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = n/a |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = true |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
|surround sound = unknown | |surround sound = unknown |
Latest revision as of 12:41, 5 September 2024
This page is for the 2024 expanded and self-contained re-release. For the original 2016 PC game, see OneShot.
Developers | |
---|---|
Future Cat | |
Publishers | |
Komodo | |
Engines | |
MonoGame[1] | |
Release dates | |
Windows | September 30, 2024 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Adventure, Puzzle |
Art styles | Anime, Stylized |
Themes | Fantasy, Sci-fi |
Series | OneShot |
OneShot | |
---|---|
OneShot | 2016 |
Oneshot: World Machine Edition | 2024 |
OneShot: World Machine Edition is a remake of OneShot developed by Future Cat and published by Komodo. It is a port of the console version of the same name, originally released on September 22, 2022.
Because of OneShot's reliance on the user's native desktop and file system for puzzle solving and narrative purposes and the lack of mkxp support on consoles, the game was ported to a completely different engine[1] and an original virtual operating system interface was created in order to emulate the same experience as on desktop computers.
The virtual OS contains additional features, including a music player, cutscene art gallery, selectable colors and wallpapers for the desktop that can be collected throughout the game, and a profile gallery with newly written information on characters across the story. The OneShot game inside of the OS itself has minor improvements not found in the original release, such as full analog movement support and a visually updated fast travel menu.
While World Machine Edition was originally designed for consoles, a Windows version was announced on September 1, 2024 and set to release on September 30 on Steam, a little over two years after its original launch. The Windows version will include support for Steam Deck, allowing OneShot to be played on the handheld for the first time due to its self-contained nature.
A 50% off launch week discount for World Machine Edition will be available to owners of the original 2016 game.[2] The original version will not be removed from sale to provide players with options depending on their preference.[3][4]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2915460/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2915460/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | While the virtual desktop is presented in widescreen, the OneShot game inside of it is displayed in 640x480 and pillarboxed 4:3 when it's set to "fullscreen". | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | |||
Color blind mode |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | All dialogue is text-based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | [citation needed] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 2.1 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2915460/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2915460) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 We are the creators of OneShot, and our game is coming to the Nintendo Switch! AMA : r/NintendoSwitch - last accessed on 2024-09-03
- "The port is written in Monogame in C#, and then BRUTE was used to turn that into C++ for the console builds. The original ruby scripts were referenced but as for the original C++ codebase, I don't think I even looked at it during development of the port."
- ↑ OneShot: World Machine Edition Coming to Steam! - Steam News - last accessed on 2024-09-04
- "One Shot: World Machine Edition, a completely reimagined and expanded version of the highly-rated puzzle adventure game, is coming to Steam on September 30, and owners of the original version on Steam can pick it up for 50% off during Launch Week!"
- ↑ nightmargin 🐌 on X: "@SourGummyes OG oneshot isn't going anywhere! this just gives people more options" - last accessed on 2024-09-03
- ↑ GIRakaCHEEZER on X: ""Just to clarify since I've seen a few people ask about it; the original 2016 release will NOT be delisted once WME comes out on Steam. We want to make sure that version is still available to players new and old going forward." - last accessed on 2024-09-03