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Revision as of 21:38, 3 September 2024
This page is for the 2024 expanded and self-contained re-release. For the original 2016 PC game, see OneShot.
Developers | |
---|---|
Future Cat | |
Publishers | |
Komodo | |
Engines | |
MonoGame[1] | |
Release dates | |
Windows | September 30, 2024 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Adventure, Puzzle |
Art styles | Anime, Stylized |
Themes | Fantasy, Sci-fi |
Series | OneShot |
OneShot | |
---|---|
OneShot | 2016 |
Oneshot: World Machine Edition | 2024 |
OneShot: World Machine Edition is a remake of OneShot developed by Future Cat and published by Komodo. It is a port of the console version of the same name, originally released on September 22, 2022.
Because OneShot relies on the user's native desktop and file system for puzzle solving and narrative purposes and the lack of mkxp support on consoles, the game was ported to a completely different engine and an original virtual operating system interface was created in order to emulate the same experience as on desktop computers.
The virtual OS contains additional features, including a music player, cutscene art gallery, selectable colors and wallpapers for the desktop that can be collected throughout the game, and a profile gallery with newly written information on characters across the story. The OneShot game inside of the OS itself has has minor improvements not found in the original release, such as full analog movement support and a visually updated fast travel menu.
While World Machine Edition was originally designed for consoles, a Windows version was announced on September 2, 2024 and set to release on September 30, nearly two years after its original launch. The Windows version will include support for Steam Deck, allowing OneShot to be played on the handheld for the first time due to its self-contained nature. The original 2016 game will not be removed from sale to provide players with options depending on their preference.[2][3]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2915460/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2915460/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | All dialogue is text-based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | [citation needed] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 2.1 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2915460/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2915460) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ We are the creators of OneShot, and our game is coming to the Nintendo Switch! AMA : r/NintendoSwitch - last accessed on 2024-09-03
- "The port is written in Monogame in C#, and then BRUTE was used to turn that into C++ for the console builds. The original ruby scripts were referenced but as for the original C++ codebase, I don't think I even looked at it during development of the port."
- ↑ nightmargin 🐌 on X: "@SourGummyes OG oneshot isn't going anywhere! this just gives people more options" - last accessed on 2024-09-03
- ↑ GIRakaCHEEZER on X: ""Just to clarify since I've seen a few people ask about it; the original 2016 release will NOT be delisted once WME comes out on Steam. We want to make sure that version is still available to players new and old going forward." - last accessed on 2024-09-03