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Difference between revisions of "Hunt: Showdown"

From PCGamingWiki, the wiki about fixing PC games
m (Set ray tracing to false, mute on focus lost to toggleable)
 
(28 intermediate revisions by 17 users not shown)
Line 4: Line 4:
 
{{Infobox game/row/developer|Crytek}}
 
{{Infobox game/row/developer|Crytek}}
 
|publishers  =  
 
|publishers  =  
 +
{{Infobox game/row/publisher|Crytek}}
 +
{{Infobox game/row/publisher|Deep Silver|Retail}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|CryEngine V|ref=<ref>[https://www.youtube.com/watch?v=iQ1EW76oSMY&ab_channel=Hunt%3A Showdown Hunt: Showdown - CRYENGINE V Tech Demo GDC 18]</ref>}}
+
{{Infobox game/row/engine|CryEngine V|ref=<ref name="engineversion">{{Refcheck|user=Cciacona|date=2023-08-19}}</ref>|build=5.4}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|August 27, 2019}}
 
{{Infobox game/row/date|Windows|August 27, 2019}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|hunt-showdown|82}}
+
{{Infobox game/row/reception|Metacritic|hunt-showdown|81}}
{{Infobox game/row/reception|OpenCritic|8204/hunt-showdown|78}}
+
{{Infobox game/row/reception|OpenCritic|8204/hunt-showdown|77}}
 
{{Infobox game/row/reception|IGDB|hunt-showdown|75}}
 
{{Infobox game/row/reception|IGDB|hunt-showdown|75}}
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | DLC }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
 
{{Infobox game/row/taxonomy/microtransactions | Cosmetic, Currency, Free-to-grind, Unlock }}
 
{{Infobox game/row/taxonomy/microtransactions | Cosmetic, Currency, Free-to-grind, Unlock }}
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
+
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/perspectives      | First=person }}
 
{{Infobox game/row/taxonomy/perspectives      | First=person }}
Line 31: Line 33:
 
|strategywiki = Hunt: Showdown
 
|strategywiki = Hunt: Showdown
 
|mobygames    = hunt-showdown
 
|mobygames    = hunt-showdown
 +
|hltb        = 52343
 
|wikipedia    = Hunt: Showdown
 
|wikipedia    = Hunt: Showdown
|winehq      =  
+
|winehq      = 18870
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
Line 41: Line 44:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 +
{{Availability/row| Retail | | Steam | Europe only. 3 DVDs. | | Windows }}
 
{{Availability/row| Steam | 594650 | Steam | {{store link|Steam-bundle|11802|Legendary Edition}} and {{store link|Steam-bundle|12841|Collectors Edition}} also available. |  | Windows }}
 
{{Availability/row| Steam | 594650 | Steam | {{store link|Steam-bundle|11802|Legendary Edition}} and {{store link|Steam-bundle|12841|Collectors Edition}} also available. |  | Windows }}
{{Availability/row| Amazon.com | B07DM1LJQ3 | Steam |  |  | Windows | unavailable }}
 
{{Availability/row| Amazon.co.uk | B07DM1LJQ3 | Steam |  |  | Windows | unavailable }}
 
{{Availability/row| GamersGate | DD-HUNT-SHOWDOWN | Steam |  |  | Windows | unavailable }}
 
{{Availability/row| Gamesplanet | 3495-1 | Steam |  |  | Windows | unavailable }}
 
{{Availability/row| Humble | hunt-showdown | Steam | | | Windows | unavailable }}
 
 
}}
 
}}
{{ii}} All versions require {{DRM|Steam||EasyAntiCheat}}.
+
{{ii}} Requires {{DRM|Steam}}.
  
 
===Version differences===
 
===Version differences===
Line 88: Line 87:
 
|boost              =  
 
|boost              =  
 
|cosmetic            = Legendary weapons have the same stats are their regular version counterparts, and instead have a different skin. Legendary heroes allow the player to chose their appearance, where it otherwise would be completely randomized.
 
|cosmetic            = Legendary weapons have the same stats are their regular version counterparts, and instead have a different skin. Legendary heroes allow the player to chose their appearance, where it otherwise would be completely randomized.
|currency            = '''Blood Bonds''' can be bought with real-world money, which can be spent on Legendary Weapons or hunters, unlocking more character slots  
+
|currency            = '''Blood Bonds''' can be bought with real-world money, which can be spent on Legendary Weapons or hunters, unlocking more character slots
 
|finite spend        =  
 
|finite spend        =  
 
|infinite spend      =  
 
|infinite spend      =  
 
|free-to-grind      = Blood bonds can be earned during normal gameplay through the completion of time-limited challenges.
 
|free-to-grind      = Blood bonds can be earned during normal gameplay through the completion of time-limited challenges.
|unlock              = Up to twenty character slots can be unlocked, starting from a default of five.
+
|unlock              = Up to 50 character slots can be unlocked, starting from a default of five.
 
}}
 
}}
  
Line 103: Line 102:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = false
+
|steam cloud               = false
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
Line 137: Line 136:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = 85°-110°
+
|fov notes                  = See [[#FOV settings|FOV settings]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 146: Line 145:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = Off, [[SMAA]] 1x, SMAA 1Tx, or SMAA 2Tx
 
|antialiasing notes        = Off, [[SMAA]] 1x, SMAA 1Tx, or SMAA 2Tx
 +
|upscaling                  = true
 +
|upscaling tech            = DLSS 2.3.1, FSR 2.1
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 152: Line 154:
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              = Frame rate limit can be set to 30, 60, 120, 144, 180 or >9000 (unlimited)
 
|120 fps notes              = Frame rate limit can be set to 30, 60, 120, 144, 180 or >9000 (unlimited)
|hdr                        = false
+
|hdr                        = true
|hdr notes                  =  
+
|hdr notes                  = Windows 11 HDR Calibration is supported. To fix the minimum HDR average brightness being too high see [[#Fix the high HDR average brightness|here]].
 +
|ray tracing                = false
 +
|ray tracing notes          =  
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===FOV settings===
 +
 +
The [[Glossary:Field of view (FOV)|FOV]] settings can be extremely confusing as the game states the ''horizontal FOV'' is configurable, when actually we are configuring the ''vertical FOV'':
 +
 +
{{ii}} In-game settings allow configuring a horizontal FOV slider between 85° and 110°.
 +
{{--}} This ''configured horizontal FOV'' is only valid at a 16:9 aspect ratio. Under the hood, the setting is actually mapped to a ''vertical FOV'' as if you had a 16:9 aspect ratio. All FOV calculations are based on this ''vertical FOV'', meaning the ''actual horizontal FOV'' displayed in game is scaled first based on the actual aspect ratio (for example, setting the FOV to 100° will result in an ''actual horizontal FOV'' of 116° at a 21:9 aspect ratio) and second based on zoom multipliers (see next items).
 +
{{ii}} In-game settings allow choosing between '''Default''' and '''Zoom''' for the '''Lowered State''' and '''Shoulder Aim''' FOVs, with '''Zoom''' applying a x1.25 multiplier to the ''vertical FOV''.
 +
{{ii}} '''Aiming down sights''' / '''through scopes''' applies a multiplier to the ''vertical FOV'': '''Iron sight''' (x2.04), '''Deadeye''' scope (x5), '''Aperture''' sight (x6.25), '''Marksman''' scope (x8.46), '''Sniper''' scope (x11).
 +
{{--}} By default, '''Lowered State''' FOV is set to '''Default''', '''Shoulder Aim''' FOV is set to '''Zoom''', and '''Control Scheme''' is set to '''Gunslinger''' (i.e. default '''Shoulder Aim'''). This means the ''actual horizontal FOV'' is only displayed when manually lowering the weapon or when sprinting, whereas a x1.25 vertically zoomed FOV is displayed most of the time due to shoulder aiming.
 +
{{--}} This might make it difficult for players to adjust the FOV to their liking, as tweaking the horizontal FOV slider does not yield consistent results with what they might be used to from other games.
 +
 +
===Fix the high HDR average brightness===
 +
{{ii}} The game uses a paper white brightness of roughly 400 nits, not allowing users to go much below it, this causes the game in HDR be much brighter (in average brightness) that most other HDR games, making it difficult to play it in a dimly lit viewing environment.
 +
 +
{{Fixbox|description=Lower the value through the game config settings|fix=
 +
# Open the game installation folder.
 +
# Open the {{folder|USER}} folder and the {{file|game.cfg}} file inside.
 +
# Change the {{code|r_HDRTonescalingExposureBoostMod}} setting from 0.8 (the minimum allowed exposure) to 0.5 (which roughly matches a paper white of 203 nits), or your preferred value.
 +
# Save the file and boot the game, you should see the change reflected in the HDR settings menu.
 
}}
 
}}
  
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|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = Separate numbered sliders for the different aiming modes.
+
|mouse sensitivity notes  = See [[#Sensitivity settings|Sensitivity settings]].
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 209: Line 234:
 
|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = false
|simultaneous input notes  =  
+
|simultaneous input notes  = You can move and use your mouse at the same time but it will trigger random actions like crouching, shooting, pinging which makes it unplayable.
 
|steam input api          = false
 
|steam input api          = false
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 222: Line 247:
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
 +
===Sensitivity settings===
 +
 +
{{ii}} In-game settings allow configuring separate sliders for the different aiming modes.
 +
{{--}} Default values yield inconsistent behaviours for the different aiming modes. For example, a 360° turn with the '''Deadeye''' and '''Sniper''' scope requires the same mouse distance even though the '''Sniper''' scope has more than double the amount of zoom, while a 360° turn with the '''Marksman''' scope requires 50% more distance even though its zoom is halfway between '''Deadeye''' and '''Sniper'''.
 +
 +
{{Fixbox|description=Setting consistent sensitivity values across aiming modes|ref=<ref>{{Refurl|url=https://www.reddit.com/r/HuntShowdown/comments/rce4m8/script_for_calculating_correct_sensitivities_for/|title=Script for calculating "correct" sensitivities for the different scopes|date=2024-08-24}}</ref>|fix=
 +
# Use the [https://docs.google.com/spreadsheets/d/1JldODMxuUF2qnYd8pN-_DfTN06HZTYgUzU4A7HEiLzc/edit?gid=0#gid=0 Hunt sensitivity calculator].
 +
# Adjust the sensitivity values accordingly in the [[#Configuration file(s) location|{{file|attributes.xml}} configuration file]] (game needs to be closed):
 +
#* Standard (Look): {{code|MouseSensitivity}}
 +
#* Hipfire: {{code|HipMouseSensitivity}}
 +
#* Ironsights: {{code|IronSightsMouseSensitivity}}
 +
#* Deadeye: {{code|ShortScopeMouseSensitivity}}
 +
#* Marksman: {{code|MediumScopeMouseSensitivity}}
 +
#* Sniper: {{code|LongScopeMouseSensitivity}}
 +
#* Aperture: {{code|PeepholeMouseSensitivity}}
 +
}}
 +
 
<gallery>
 
<gallery>
 
Hunt Showdown - Keyboard Input.png|Keyboard bindings
 
Hunt Showdown - Keyboard Input.png|Keyboard bindings
Line 238: Line 281:
 
|closed captions          = unknown
 
|closed captions          = unknown
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = always on
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes       = ''CrySpatial HRTF'' audio.
+
|eax support notes         = ''CrySpatial HRTF'' audio.
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
}}
 
}}
  
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{{L10n/switch
 
{{L10n/switch
 
  |language  = Portuguese
 
  |language  = Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 366: Line 419:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 11
+
|direct3d versions      = 12
|direct3d notes        = DX12 is planned, but not yet supported
+
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 388: Line 441:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 403: Line 459:
 
|physics notes    =  
 
|physics notes    =  
 
|audio            = CrySpatial
 
|audio            = CrySpatial
|audio notes      = <ref>[https://www.huntshowdown.com/news/binaural-audio-in-hunt-showdown Binaural Audio in Hunt: Showdown]</ref>
+
|audio notes      = <ref>{{Refurl|url=https://www.huntshowdown.com/news/binaural-audio-in-hunt-showdown|title=Binaural Audio in Hunt: Showdown|date=May 2023}}</ref>
 
|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
Line 413: Line 469:
 
|multiplayer notes=  
 
|multiplayer notes=  
 
|anticheat        = Easy Anti-Cheat
 
|anticheat        = Easy Anti-Cheat
|anticheat notes  = <ref>[https://www.easy.ac/en-us/partners/ Easy Anti-Cheat]</ref>
+
|anticheat notes  = <ref>{{Refurl|url=https://www.easy.ac/en-us/partners/|title=Easy Anti-Cheat|date=May 2023}}</ref>
 
}}
 
}}
  
Line 420: Line 476:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 7
+
|minOS    = 10
|minCPU  = Intel i5-4590 3.3 GHz
+
|minCPU  = Intel Core i5-4590 3.3 GHz
 
|minCPU2  = AMD Ryzen 3 1200
 
|minCPU2  = AMD Ryzen 3 1200
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
Line 428: Line 484:
 
|minGPU2  = AMD Radeon R7 370
 
|minGPU2  = AMD Radeon R7 370
 
|minDX    = 11
 
|minDX    = 11
 +
|minVRAM  = 3 GB
 
|minaudio = DirectX compatible
 
|minaudio = DirectX compatible
 +
|minother = Broadband Internet connection
  
|recOS    = 10
+
|recOS    =  
|recCPU  = Intel i5-6600 3.3 GHz
+
|recCPU  = Intel Core i5-6600 3.3 GHz
 
|recCPU2  = AMD Ryzen 5 1400
 
|recCPU2  = AMD Ryzen 5 1400
 
|recRAM  = 12 GB
 
|recRAM  = 12 GB
Line 438: Line 496:
 
|recGPU2  = AMD Radeon R9 390X
 
|recGPU2  = AMD Radeon R9 390X
 
|recVRAM  = 4 GB
 
|recVRAM  = 4 GB
|notes    = {{ii}} A 64-bit system is required.<br/>{{ii}} Best experienced with headphones.
+
|notes    = {{ii}} A 64-bit operating system is required. {{ii}} Best experienced with headphones.
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 10:38, 25 August 2024

Hunt: Showdown
Hunt: Showdown cover
Developers
Crytek
Publishers
Crytek
Retail Deep Silver
Engines
CryEngine V[Note 1]
Release dates
Windows August 27, 2019
Reception
Metacritic 81
OpenCritic 77
IGDB 75
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions Cosmetic, Currency, Free-to-grind, Unlock
Modes Multiplayer
Pacing Real-time
Controls Direct control
Genres FPS
Art styles Realistic
Themes Western, Horror, North America
Hunt: Showdown on HowLongToBeat
Hunt: Showdown on IGDB
Hunt: Showdown guide on StrategyWiki
Hunt: Showdown on MobyGames
Hunt: Showdown on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Europe only. 3 DVDs.
Windows
Steam
Icon overlay.png
Legendary Edition and Collectors Edition also available.
Windows
Requires Steam DRM.

Version differences

The Legendary Edition includes the Legends of the Bayou DLC.
The Collector's Edition includes all DLC packs.

Monetization

Type Notes
DLC Unique character skins are available to purchase as DLC outside the game.

DLC and expansion packs

Name Notes
The Researcher
Windows
The Rat
Windows
The Arcane Archaeologist
Windows
The Trick Shooter
Windows
Ronin
Windows
Last Gust
Windows
Llorona’s Heir
Windows
Double or Nothing
Windows
Zhong Kui
Windows
Legends of the Bayou
Windows
The Phantom
Windows
Louisiana Legacy
Windows
Fire Fight
Windows
Crossroads
Windows
The Revenant
Windows
Live by the Blade
Windows

Microtransactions

Type Notes
Cosmetic Legendary weapons have the same stats are their regular version counterparts, and instead have a different skin. Legendary heroes allow the player to chose their appearance, where it otherwise would be completely randomized.
Currency Blood Bonds can be bought with real-world money, which can be spent on Legendary Weapons or hunters, unlocking more character slots
Free-to-grind Blood bonds can be earned during normal gameplay through the completion of time-limited challenges.
Unlock Up to 50 character slots can be unlocked, starting from a default of five.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\user\profiles\default>[Note 2]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/594650/pfx/[Note 3]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Basic Video settings.
Basic Video settings.
Advanced Video settings.
Advanced Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+
4K Ultra HD
Field of view (FOV)
See FOV settings.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16x
Anti-aliasing (AA)
Off, SMAA 1x, SMAA 1Tx, or SMAA 2Tx
High-fidelity upscaling
DLSS 2.3, FSR 2.1
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame rate limit can be set to 30, 60, 120, 144, 180 or >9000 (unlimited)
High dynamic range display (HDR)
Windows 11 HDR Calibration is supported. To fix the minimum HDR average brightness being too high see here.
Ray tracing (RT)

FOV settings

The FOV settings can be extremely confusing as the game states the horizontal FOV is configurable, when actually we are configuring the vertical FOV:

In-game settings allow configuring a horizontal FOV slider between 85° and 110°.
This configured horizontal FOV is only valid at a 16:9 aspect ratio. Under the hood, the setting is actually mapped to a vertical FOV as if you had a 16:9 aspect ratio. All FOV calculations are based on this vertical FOV, meaning the actual horizontal FOV displayed in game is scaled first based on the actual aspect ratio (for example, setting the FOV to 100° will result in an actual horizontal FOV of 116° at a 21:9 aspect ratio) and second based on zoom multipliers (see next items).
In-game settings allow choosing between Default and Zoom for the Lowered State and Shoulder Aim FOVs, with Zoom applying a x1.25 multiplier to the vertical FOV.
Aiming down sights / through scopes applies a multiplier to the vertical FOV: Iron sight (x2.04), Deadeye scope (x5), Aperture sight (x6.25), Marksman scope (x8.46), Sniper scope (x11).
By default, Lowered State FOV is set to Default, Shoulder Aim FOV is set to Zoom, and Control Scheme is set to Gunslinger (i.e. default Shoulder Aim). This means the actual horizontal FOV is only displayed when manually lowering the weapon or when sprinting, whereas a x1.25 vertically zoomed FOV is displayed most of the time due to shoulder aiming.
This might make it difficult for players to adjust the FOV to their liking, as tweaking the horizontal FOV slider does not yield consistent results with what they might be used to from other games.

Fix the high HDR average brightness

The game uses a paper white brightness of roughly 400 nits, not allowing users to go much below it, this causes the game in HDR be much brighter (in average brightness) that most other HDR games, making it difficult to play it in a dimly lit viewing environment.
Lower the value through the game config settings
  1. Open the game installation folder.
  2. Open the USER folder and the game.cfg file inside.
  3. Change the r_HDRTonescalingExposureBoostMod setting from 0.8 (the minimum allowed exposure) to 0.5 (which roughly matches a paper white of 203 nits), or your preferred value.
  4. Save the file and boot the game, you should see the change reflected in the HDR settings menu.

Input

General settings.
General settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
See Sensitivity settings.
Mouse input in menus
Mouse Y-axis inversion
Applicable to in-game camera.
Controller
Controller support
Full controller support
Controller remapping
Has preset layouts that can be switched.
Controller sensitivity
Separate numbered sliders for the different aiming modes.
Controller Y-axis inversion
Applicable to in-game camera.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Light bar turns red on main menu.
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired,

Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
You can move and use your mouse at the same time but it will trigger random actions like crouching, shooting, pinging which makes it unplayable.
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts
Cursor detection

Sensitivity settings

In-game settings allow configuring separate sliders for the different aiming modes.
Default values yield inconsistent behaviours for the different aiming modes. For example, a 360° turn with the Deadeye and Sniper scope requires the same mouse distance even though the Sniper scope has more than double the amount of zoom, while a 360° turn with the Marksman scope requires 50% more distance even though its zoom is halfway between Deadeye and Sniper.
Setting consistent sensitivity values across aiming modes[2]
  1. Use the Hunt sensitivity calculator.
  2. Adjust the sensitivity values accordingly in the attributes.xml configuration file (game needs to be closed):
    • Standard (Look): MouseSensitivity
    • Hipfire: HipMouseSensitivity
    • Ironsights: IronSightsMouseSensitivity
    • Deadeye: ShortScopeMouseSensitivity
    • Marksman: MediumScopeMouseSensitivity
    • Sniper: LongScopeMouseSensitivity
    • Aperture: PeepholeMouseSensitivity

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, SFX, music, communication.
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
CrySpatial HRTF audio.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Turkish

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
12 Co-op, Versus
Can be played solo or with one or two partners, there's no solo only matchmaking in the main bounty mode, so you will face other soloes and duos per standard. You can opt-in to fight even trios for higher rewards.

Connection types

Type Native Notes
Matchmaking

Ports

Protocol Port(s) and/or port range(s)[3]
TCP 61088
UDP 20000-20099
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio CrySpatial [4]
Anti-cheat Easy Anti-Cheat [5]

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-4590 3.3 GHz
AMD Ryzen 3 1200
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Nvidia GeForce GTX 660 Ti
AMD Radeon R7 370
3 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX compatible
Other Broadband Internet connection
A 64-bit operating system is required.
Best experienced with headphones.


Notes

  1. CryEngine V engine build: 5.4[1]
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Cciacona on 2023-08-19
  2. Script for calculating "correct" sensitivities for the different scopes - last accessed on 2024-08-24
  3. Hunt Showdown Support - Error 0x30001- Troubleshooting - last accessed on 2021-01-25
  4. Binaural Audio in Hunt: Showdown - last accessed on May 2023
  5. Easy Anti-Cheat - last accessed on May 2023