Difference between revisions of "Microsoft Flight Simulator X"
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{{Infobox game | {{Infobox game | ||
|cover = Microsoft Flight Simulator X Cover.jpg | |cover = Microsoft Flight Simulator X Cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|ACES Studio}} | + | {{Infobox game/row/developer|ACES Game Studio}} |
{{Infobox game/row/developer|Dovetail Games|Steam Edition}} | {{Infobox game/row/developer|Dovetail Games|Steam Edition}} | ||
|publishers = | |publishers = | ||
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 17, 2006}} | {{Infobox game/row/date|Windows|October 17, 2006}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Expansion pack, DLC }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time, Relaxed }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Simulation, Open world, Vehicle simulator }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Flight }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Microsoft Flight Simulator }} | ||
|steam appid = 314160 | |steam appid = 314160 | ||
− | |gogcom | + | |gogcom id = |
− | |strategywiki = | + | |strategywiki = Microsoft Flight Simulator X |
+ | |lutris = microsoft-flight-simulator-x-steam-edition | ||
+ | |mobygames = 26241 | ||
|wikipedia = Microsoft Flight Simulator X | |wikipedia = Microsoft Flight Simulator X | ||
|winehq = 278 | |winehq = 278 | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
− | + | ||
− | + | |release history = | |
− | + | ||
− | + | |current state = | |
+ | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://www.avsim.com/ AVSIM] - a very active fan forum. |
− | |||
{{mm}} [http://flightsim.com/ FlightSim.com] - a very active fan forum. | {{mm}} [http://flightsim.com/ FlightSim.com] - a very active fan forum. | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/314160/discussions/ Steam Community Discussions] |
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail || Activation | | + | {{Availability/row| Retail | | Activation, key | | | Windows }} |
− | {{Availability/row| Amazon | B001DPZE84 | Activation | Gold Edition | + | {{Availability/row| Amazon | B001DPZE84 | Activation | Gold Edition. | | Windows }} |
− | {{Availability/row| Steam | 314160 | Steam | | + | {{Availability/row| Steam | 314160 | Steam | Steam Edition | | Windows }} |
+ | {{Availability/row| Games for Windows Marketplace | GFWL | GFWL | <ref>{{Refurl|url=https://www.engadget.com/es-2011-07-03-games-for-windows-marketplace-y-xbox-com-se-fusionan.html|title=Games for Windows Marketplace y Xbox.com se fusionan|date=19 August 2022}}</ref> | | Windows | unavailable }} | ||
}} | }} | ||
+ | ===Version differences=== | ||
+ | {{ii}} The '''Gold Edition''' includes the base game and the Acceleration expansion pack. | ||
+ | {{ii}} The '''Steam Edition''' is a digital variant of the Gold Edition which includes a few exclusive bug fixes and Steamworks multiplayer. This version of the game has a wide variety of DLCs made specifically for it. | ||
+ | |||
+ | ==Monetization== | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| | + | {{DLC/row| Acceleration | Included with the Gold Edition and Steam Edition. The expansion also comes with both Service Packs. | Windows }} |
{{DLC/row| Around The World In 80 Flights Add-On | Steam Edition only. | Windows }} | {{DLC/row| Around The World In 80 Flights Add-On | Steam Edition only. | Windows }} | ||
{{DLC/row| Early Years of Flight Add-On | Steam Edition only. | Windows }} | {{DLC/row| Early Years of Flight Add-On | Steam Edition only. | Windows }} | ||
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==Essential improvements== | ==Essential improvements== | ||
− | ===Service | + | ===Service packs=== |
− | {{ii}} After installing FSX download and install | + | {{ii}} After installing the retail version of FSX, download and install Service Pack 1, then Service Pack 2. The latter is available [https://www.microsoft.com/en-us/download/details.aspx?id=8986 here]. Gold and Steam Edition users do '''not''' need these updates, as they are already fully updated. |
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==Game data== | ==Game data== | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|userprofile}} | + | {{Game data/saves|Windows|{{p|userprofile\Documents}}\Flight Simulator X Files\}} |
}} | }} | ||
− | {{ii}} Screenshots are saved in <code>{{p|userprofile}}\My Pictures\Flight Simulator X Files</code> | + | {{ii}} Screenshots are saved in <code>{{p|userprofile}}\My Pictures\Flight Simulator X Files\</code> |
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes = | + | |epic games launcher notes = |
− | | | + | |gog galaxy = |
− | | | + | |gog galaxy notes = |
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | + | ==Video== | |
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− | ==Video | ||
{{Image|Microsoft Flight Simulator X General Video.png|In-game general video/options menu.}} | {{Image|Microsoft Flight Simulator X General Video.png|In-game general video/options menu.}} | ||
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/microsoft-flight-simulator-x |
|widescreen wsgf award = silver | |widescreen wsgf award = silver | ||
|multimonitor wsgf award = silver | |multimonitor wsgf award = silver | ||
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|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
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|fov notes = Set [[#Widescreen resolution|Widescreen resolution]] aspect for a slightly wider (but still fixed) FOV. | |fov notes = Set [[#Widescreen resolution|Widescreen resolution]] aspect for a slightly wider (but still fixed) FOV. | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = {{key|Alt|Enter}} toggles. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
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|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Built-in antialiasing is generally bad. Use Nvidia Inspector or similar for best results. | |antialiasing notes = Built-in antialiasing is generally bad. Use Nvidia Inspector or similar for best results. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = As with antialiasing, built in V-Sync is generally bad. | |vsync notes = As with antialiasing, built in V-Sync is generally bad. | ||
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{{Fixbox|description=Set WideViewAspect in FSX.cfg|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Set WideViewAspect in FSX.cfg|ref={{cn|date=July 2016}}|fix= | ||
− | # Edit | + | # Edit {{file|{{p|appdata}}\Microsoft\FSX\FSX.cfg}}. |
# Change <code>WideViewAspect=False</code> to <code>WideViewAspect=True</code> | # Change <code>WideViewAspect=False</code> to <code>WideViewAspect=True</code> | ||
− | # Save | + | # Save the changes. |
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Microsoft Flight Simulator X Controls Calibration.png|In-game control calibration settings.}} | {{Image|Microsoft Flight Simulator X Controls Calibration.png|In-game control calibration settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
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|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
|steam input presets = unknown | |steam input presets = unknown | ||
|steam input presets notes = | |steam input presets notes = | ||
|steam controller prompts = unknown | |steam controller prompts = unknown | ||
|steam controller prompts notes = | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
− | ==Audio | + | ==Audio== |
{{Image|Microsoft Flight Simulator X Audio.png|In-game audio settings.}} | {{Image|Microsoft Flight Simulator X Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Airplane's engine, cockpit, environment, and voice. |
|surround sound = true | |surround sound = true | ||
|surround sound notes = | |surround sound notes = | ||
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|mute on focus lost notes = Can be enabled in settings. | |mute on focus lost notes = Can be enabled in settings. | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |fan notes = | + | }} |
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan - [https://www.abcgames.cz/?p=preklady_zobraz&id=10353 1] [https://www.abcgames.cz/?p=preklady_zobraz&id=11196 Deluxe Edition] | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Retail only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Retail only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = unknown | ||
+ | |subtitles = true | ||
+ | |notes = Retail only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Retail only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = unknown | ||
+ | |subtitles = true | ||
+ | |notes = Retail only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = unknown | ||
+ | |subtitles = true | ||
+ | |notes = Retail only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Slovak | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan - [https://slovenciny.com/microsoft-flight-simulator-x-sk/ 1] | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = unknown | ||
+ | |subtitles = true | ||
+ | |notes = Retail only. | ||
+ | |fan = | ||
}} | }} | ||
}} | }} | ||
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|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = limited |
|online play players = | |online play players = | ||
|online play modes = | |online play modes = | ||
− | |online play notes = | + | |online play notes = The official [[GameSpy]] service has been shut down; the Steam Edition uses Steamworks. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
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|p2p notes = | |p2p notes = | ||
|dedicated = true | |dedicated = true | ||
− | |dedicated notes = | + | |dedicated notes = |
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = | |self-hosting notes = | ||
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|tcp = 3783, 6500, 6515, 6667, 13139, 27900, 28900, 29900-29901 | |tcp = 3783, 6500, 6515, 6667, 13139, 27900, 28900, 29900-29901 | ||
|udp = 6073, 6515, 13139, 23456, 27900 | |udp = 6073, 6515, 13139, 23456, 27900 | ||
− | |upnp = | + | |upnp = unknown |
}} | }} | ||
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|native 3d notes = | |native 3d notes = | ||
|nvidia 3d vision = true | |nvidia 3d vision = true | ||
− | |nvidia 3d vision notes = Fix: [ | + | |nvidia 3d vision notes = Fix: [https://helixmod.blogspot.com/2013/07/microsoft-flight-simulator-x-fsx.html Helix Mod] by Bo3b, some lights do not render. |
|tridef 3d = true | |tridef 3d = true | ||
|tridef 3d notes = DirectX 9 only. | |tridef 3d notes = DirectX 9 only. | ||
|iz3d = true | |iz3d = true | ||
|iz3d notes = | |iz3d notes = | ||
+ | |vorpx = true | ||
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | ||
|vr only = false | |vr only = false | ||
|htc vive = hackable | |htc vive = hackable | ||
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|novint falcon notes = | |novint falcon notes = | ||
|trackir = true | |trackir = true | ||
− | |trackir notes = | + | |trackir notes = Supports: Yaw, Pitch, Roll, X, Y, Z. |
|tobii eye tracking = hackable | |tobii eye tracking = hackable | ||
− | |tobii eye tracking notes = Use [https://tobiigaming.com/getstarted/ Tobii Game Hub]. Supports | + | |tobii eye tracking notes = Use [https://tobiigaming.com/getstarted/ Tobii Game Hub]. Supports: Extended View - Eye & Head Tracking. |
|play area seated = true | |play area seated = true | ||
|play area seated notes = | |play area seated notes = | ||
− | |play area standing = | + | |play area standing = unknown |
|play area standing notes = | |play area standing notes = | ||
− | |play area room-scale = | + | |play area room-scale = unknown |
|play area room-scale notes = | |play area room-scale notes = | ||
}} | }} | ||
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==Issues fixed== | ==Issues fixed== | ||
==="1628: Failed to complete installation" error when installing=== | ==="1628: Failed to complete installation" error when installing=== | ||
− | {{Fixbox|description=Force Windows Vista compatibility mode|ref=<ref> | + | {{Fixbox|description=Force Windows Vista compatibility mode|ref=<ref>{{Refurl|url=https://social.technet.microsoft.com/Forums/office/en-US/4caf88e4-6dcc-429f-a15f-d5f4c19f7e52/1628-failed-to-complete-installation-microsoft-flight-simulator-x-win-7-64?forum=w7itproappcompat|title=1628: Failed to complete installation - Microsoft Flight Simulator X - Win 7 64|date=May 2023}}</ref><ref name="refcheck Garrett">{{Refcheck|user=Garrett|date=December 9, 2016|comment=}}</ref>|fix= |
# Run {{file|Setup.exe}} on the installation DVD with the Windows Vista (Service Pack 1) [[Windows Compatibility Mode]]. | # Run {{file|Setup.exe}} on the installation DVD with the Windows Vista (Service Pack 1) [[Windows Compatibility Mode]]. | ||
}} | }} | ||
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{{ii}} Error message: "We're sorry, an unexpected error occurred which is preventing product activation from being completed. ERROR CODE: 1-80004005" | {{ii}} Error message: "We're sorry, an unexpected error occurred which is preventing product activation from being completed. ERROR CODE: 1-80004005" | ||
− | {{Fixbox|description=Change registry setting|ref=<ref name="refcheck Garrett"/><ref> | + | {{Fixbox|description=Change registry setting|ref=<ref name="refcheck Garrett"/><ref>{{Refurl|url=https://answers.microsoft.com/en-us/windows/forum/windows_other-gaming/error-code-1-80004005/e830c10e-7fe4-4146-81c1-36585ac638d2|title=Error Code 1-80004005 - Microsoft Community|date=May 2023}}</ref>|fix= |
− | # Go to | + | # Run the [[Registry Editor]]. |
+ | # Go to {{Registry|{{p|hklm}}\SYSTEM\CurrentControlSet\Control\Class\{4d36e967-e325-11ce-bfc1-08002be10318}}} | ||
# Open <code>UpperFilters</code> | # Open <code>UpperFilters</code> | ||
# Change the contents to <code>PartMgr</code> (this is case sensitive<ref name="refcheck Garrett"/>). | # Change the contents to <code>PartMgr</code> (this is case sensitive<ref name="refcheck Garrett"/>). | ||
# Run the game normally. The activation window should appear. | # Run the game normally. The activation window should appear. | ||
+ | }} | ||
+ | |||
+ | ===Audio becomes too quiet/ducks=== | ||
+ | {{ii}} The game is meant to reduce the game's audio levels but not the dialog, this might be a bug. | ||
+ | |||
+ | {{Fixbox|description=Change Windows audio communication levels |ref=<ref>{{Refurl|url=http://majesticsoftware.com/forums/discussion/1063/sound-fades-in-fsx-when-atc-speaks-then-returns-20s-later/|title=Sound fades in FSX when ATC speaks, then returns 20s later|date=May 2023}}</ref>|fix= | ||
+ | # Open the old Sounds Control Panel by either right-clicking the speaker icon in the taskbar or by going through Control Panel. | ||
+ | # Under the Communications tab, set "''When Windows detects communication activity''" to "''Do nothing''" or 50% | ||
+ | # Resume playing the game. | ||
+ | {{ii}} The setting may have to be changed again if the game refuses to recognise the current setting. | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9, 10 | + | |direct3d versions = 9.0c, 10 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|shader model versions = 1.1, 4 | |shader model versions = 1.1, 4 | ||
|shader model notes = {{cn|date=August 2015}} | |shader model notes = {{cn|date=August 2015}} | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
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|multiplayer = GameSpy, Steamworks | |multiplayer = GameSpy, Steamworks | ||
|multiplayer notes= GameSpy no longer available. Steam version uses Steamworks. | |multiplayer notes= GameSpy no longer available. Steam version uses Steamworks. | ||
+ | }} | ||
+ | |||
+ | ===Game settings tweaks=== | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | ''Click '''Expand''' on the right to show the section.'' | ||
+ | <div class="mw-collapsible-content"> | ||
+ | ====Graphics==== | ||
+ | * Set resolution to your monitors default resolution. | ||
+ | * The frame rate can either be locked with the internal limiter or an external limiter. External limiters may yield higher performance but have been linked to blurries and stutters | ||
+ | * Anti-Aliasing is dependent on whether you are using another utility such as Nvidia Inspector to force higher anti-aliasing | ||
+ | * Global texture resolution should be set to Very High. This will allow FSX to load texture sheets up to 1024x1024 | ||
+ | * Preview DX10 enables DirectX 10. Many addons and even default objects will not display properly and anti-aliasing does not work. Advantages are increased performance, enhanced lighting, and cockpit shadows | ||
+ | * Lens flare enables a camera-like flare when looking at the sun | ||
+ | * Light bloom adds a subtle bloom but decreases performance. A better option is the ENB Series mod | ||
+ | * Advanced animations allows many object animations to display, leave this checked | ||
+ | |||
+ | ====Aircraft==== | ||
+ | * High resolution 3-D virtual cockpit should be left enabled for best detail | ||
+ | * Aircraft shadows add depth to the sim but are somewhat bugged and decrease performance | ||
+ | * Aircraft self-shadowing is also bugged and decreases performance but adds depth and shading to aircraft | ||
+ | |||
+ | ====Scenery==== | ||
+ | * Level of detail radius impacts the sharpness of terrain around the user. The higher this is set the less blurry distant terrain will be at the expense of increased memory usage and decreased performance | ||
+ | * Mesh complexity impacts how far away mesh will retain a high resolution. A lower number will load lower resolution mesh at a distance | ||
+ | * Mesh resolution is the resolution of the terrain mesh itself. Many addons require a certain resolution but there is no default FSX mesh of a higher resolution than 10m | ||
+ | * Texture resolution determines the maximum resolution that terrain textures will be loaded. Set to 7 cm so that all terrain textures and photoreal overlays will display at their highest potential resolution. Default FSX terrain textures are 1m | ||
+ | * Water effects controls the wave action and reflection in water. Higher settings impact performance but look better. Low 2.X or higher is advised for best graphics. Max 2.X is known to be bugged | ||
+ | * Land detail textures, leave this checked | ||
+ | * Scenery complexity determines how many non-autogen objects are loaded. Extremely dense can be used on most systems | ||
+ | * Autogen density determines how much autogen is loaded by FSX. This setting will have the most impact on performance. Adjust accordingly to your system | ||
+ | * Ground scenery shadows allows objects to cast shadows. This setting takes a heavy toll on performance and is very buggy | ||
+ | * Special effects include moving waves, fireworks and other effects. | ||
+ | |||
+ | ====Weather==== | ||
+ | * Cloud draw distance determines how far away clouds are displayed. The highest setting is often beyond what a human eye can see in real life. Between 60 and 90 mi is a realistic setting for most conditions | ||
+ | * Thermal visualization will show markers for thermals. If enabled either natural or artificial markers are used. Natural markers are birds flying in the thermal while artificial markers show a coil following the thermal upwards | ||
+ | * Simple or detailed clouds affects the quality of clouds. Detailed clouds appear much better but take a harder hit on performance | ||
+ | * Cloud coverage density will set the number of clouds to be displayed. A higher setting will decrease performance | ||
+ | * The simulations settings box adjusts the affect of weather on the users aircraft and how often real world weather is downloaded | ||
+ | |||
+ | ====Traffic==== | ||
+ | * Adjust traffic settings according to your system. All AI traffic requires CPU power and will decrease performance. | ||
+ | * Road traffic should be kept at a low number or disabled as it is a heavy performance hit. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | ===CFG tweaks=== | ||
+ | {{ii}} To reset the settings, delete the FSX.cfg file and launch FSX. A new configuration file will be generated. | ||
+ | |||
+ | {{Fixbox|description=Multi-core Fix|ref={{cn|date=December 2016}}|fix= | ||
+ | {{ii}} Changes how FSX uses multiple cores. | ||
+ | Open the [[#Configuration file(s) location|configuration file (.cfg)]] and add the following: | ||
+ | [JOBSCHEDULER] | ||
+ | AffinityMask=<code>n</code> | ||
+ | : Where <code>n</code> is a number that will depend on the amount of physical CPU cores you have: | ||
+ | * <code>3</code> for a dual-core CPU. | ||
+ | * <code>7</code> for a tri-core CPU. | ||
+ | * <code>15</code> for a quad-core CPU. | ||
+ | * <code>63</code> for a hexa-core CPU. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} This tweak will move FSX's main thread from core 0, where the OS puts most processes, to core 1. | ||
+ | {{++}} This tweak is reported to improve performance. | ||
+ | {{--}} Removes core 0 from use and so fewer threads are available to load scenery and textures. | ||
+ | {{--}} FSX does not support simultaneous multithreading (e.g. Intel's Hyper-threading), so virtual cores are not to be factored in to this tweak. Simultaneous multithreading has been reported to increase stutters and decrease performance. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=HighMemFix|ref={{cn|date=December 2016}}|fix= | ||
+ | {{++}} A recommended tweak from Microsoft for all FSX users. | ||
+ | Open the [[#Configuration file(s) location|configuration file (.cfg)]] and add the following: | ||
+ | [GRAPHICS] | ||
+ | HIGHMEMFIX=1 | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Turn Off Red Warning Messages|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | Open the [[#Configuration file(s) location|configuration file (.cfg)]] and change the following lines from <code>True</code> to <code>False</code>: | ||
+ | |||
+ | InfoBrakesEnable=False | ||
+ | InfoParkingBrakesEnable=False | ||
+ | InfoPauseEnable=False | ||
+ | InfoSlewEnable=False | ||
+ | InfoStallEnable=False | ||
+ | InfoOverspeedEnable=False | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Bufferpool|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | Open the [[#Configuration file(s) location|configuration file (.cfg)]] and add the following: | ||
+ | |||
+ | [BufferPools] | ||
+ | PoolSize=0 | ||
+ | |||
+ | '''Notes''' | ||
+ | |||
+ | {{ii}} Set "Water Effects" to High 2.X or higher to prevent flashes with this tweak | ||
+ | {{ii}} Setting to 0 bypasses the internal bufferpool and sends data directly from the CPU to the GPU. | ||
+ | {{++}} This tweak improves smoothness while turning in flight. | ||
+ | {{--}} Some users may experience artifacts from this tweak. | ||
+ | {{mm}} The default value is <code>1000000</code>. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Texture Bandwidth|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | {{--}} '''Do not modify this line of the [[#Configuration file(s) location|configuration file]]!''' | ||
+ | {{mm}} In Flight Simulator 2004 it was recommended to change this value to 400 but this does not apply for FSX and will degrade performance. | ||
+ | |||
+ | [DISPLAY] | ||
+ | TEXTURE_BANDWIDTH_MULT=40 | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Increase Maximum Texture Size|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | {{ii}} By default FSX will only display textures up to 1024x1024. Any larger textures will be downsized. | ||
+ | |||
+ | Open the [[#Configuration file(s) location|configuration file (.cfg)]] and change the following line to <code>2048</code> or <code>4096</code> to use higher resolution textures. | ||
+ | |||
+ | [GRAPHICS] | ||
+ | TEXTURE_MAX_LOAD=4096 | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Any size larger than <code>1024</code> will be reset to <code>1024</code> if settings are changed in-game. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Sharper Distant Textures|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | {{ii}} This tweak forces FSX to load textures that are farther away, making them appear sharper. | ||
+ | {{--}} It places a heavy load on memory and may result in out of memory errors. | ||
+ | |||
+ | [TERRAIN] | ||
+ | LOD_RADIUS=4.500000 | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The default maximum in FSX is 4.5. Settings beyond 6.5 were shown to cause a drastic rise in errors and artifacts during FSX beta testing and user testing. This value will also be reset to the default maximum if settings are changed in game. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Autogen Density|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | {{ii}} Autogen is the trees and buildings automatically generated by the game engine. Autogen is resource intensive and so decreasing it will increase performance. | ||
+ | |||
+ | Open the [[#Configuration file(s) location|configuration file (.cfg)]] and add the following lines to the <code>[TERRAIN]</code> section. The default values are as shown. | ||
+ | |||
+ | TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500 | ||
+ | TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000 | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} These two values work very differently from each other. For buildings the in-game autogen slider loads autogen in intervals of 20% meaning that the highest setting loads 100% of autogen available and the lowest loads 0% available. If there are 1500 buildings on the terrain tile then a setting of Very Dense will load 80% of the 1500 buildings or 1200 buildings. Recommended values for TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL are between 700 and 1000. | ||
+ | {{ii}} Autogen trees may be placed in the sim in different ways but the number of trees can override the TERRAIN_MAX_AUTOGEN_TREES_PER_CELL line. For those seeking more performance it is best to create an artificial cap for buildings and use the autogen slider to adjust trees. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Scenery Loading and Blurries|ref={{cn|date=December 2016}}|fix= | ||
+ | |||
+ | Open the [[#Configuration file(s) location|configuration file (.cfg)]] and add the following to increase CPU time dedicated to loading scenery data: | ||
+ | |||
+ | [MAIN] | ||
+ | FIBER_FRAME_TIME_FRACTION=0.33 | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} This variable determines the amount of CPU time given to loading scenery data as a fraction of the time spent rendering. The default value of 0.33 means that for ever 3 milliseconds spent rendering, FS will give 1 millisecond to the scenery loader. If this value is set to 0 scenery will not be loaded. The lower this value is set the higher performance will be, but at the expense of blurry terrain and autogen loss. | ||
}} | }} | ||
==System requirements== | ==System requirements== | ||
+ | ===Retail version=== | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows |
Latest revision as of 06:33, 30 July 2024
Developers | |
---|---|
ACES Game Studio | |
Steam Edition | Dovetail Games |
Publishers | |
Microsoft Game Studios | |
Release dates | |
Windows | October 17, 2006 |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time, Relaxed |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Simulation, Open world, Vehicle simulator |
Vehicles | Flight |
Art styles | Realistic |
Series | Microsoft Flight Simulator |
Warnings
Microsoft Flight Simulator X is a singleplayer and multiplayer first-person and third-person simulation, open world and vehicle simulator game in the Microsoft Flight Simulator series.
General information
- AVSIM - a very active fan forum.
- FlightSim.com - a very active fan forum.
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | Gold Edition. | |||
Steam | Steam Edition | |||
Games for Windows Marketplace (unavailable) | [1] |
Version differences
- The Gold Edition includes the base game and the Acceleration expansion pack.
- The Steam Edition is a digital variant of the Gold Edition which includes a few exclusive bug fixes and Steamworks multiplayer. This version of the game has a wide variety of DLCs made specifically for it.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Acceleration | Included with the Gold Edition and Steam Edition. The expansion also comes with both Service Packs. | |
Around The World In 80 Flights Add-On | Steam Edition only. | |
Early Years of Flight Add-On | Steam Edition only. | |
Discover Arabia Add-On | Steam Edition only. |
Essential improvements
Service packs
- After installing the retail version of FSX, download and install Service Pack 1, then Service Pack 2. The latter is available here. Gold and Steam Edition users do not need these updates, as they are already fully updated.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Microsoft\Flight Simulator X\FSX.cfg %APPDATA%\Microsoft\FSX\FSX.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/314160/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Flight Simulator X Files\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/314160/pfx/[Note 1] |
- Screenshots are saved in
%USERPROFILE%\My Pictures\Flight Simulator X Files\
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Set Widescreen resolution aspect for a slightly wider (but still fixed) FOV. | ||
Windowed | Alt+↵ Enter toggles. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Built-in antialiasing is generally bad. Use Nvidia Inspector or similar for best results. | ||
Vertical sync (Vsync) | As with antialiasing, built in V-Sync is generally bad. | ||
60 FPS and 120+ FPS | FPS cap can be removed. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Enabling wide view aspect also increases the in-flight FOV.
Set WideViewAspect in FSX.cfg[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | Compatible with Xbox 360 controller for Windows. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Airplane's engine, cockpit, environment, and voice. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Can be enabled in settings. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Fan - 1 Deluxe Edition | |||
French | Retail only. | |||
German | Retail only. | |||
Italian | Retail only. | |||
Japanese | Retail only. | |||
Polish | Retail only. | |||
Russian | Retail only. | |||
Slovak | Fan - 1 | |||
Spanish | Retail only. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | The official GameSpy service has been shut down; the Steam Edition uses Steamworks. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 3783, 6500, 6515, 6667, 13139, 27900, 28900, 29900-29901 |
UDP | 6073, 6515, 13139, 23456, 27900 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Fix: Helix Mod by Bo3b, some lights do not render. | ||
TriDef 3D | DirectX 9 only. | ||
iZ3D | |||
vorpX | G3D Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | Use FlyInside. | ||
Oculus VR (LibOVR) | Use FlyInside. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
Tobii Eye Tracking | Use Tobii Game Hub. Supports: Extended View - Eye & Head Tracking. | ||
TrackIR | Supports: Yaw, Pitch, Roll, X, Y, Z. |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
"1628: Failed to complete installation" error when installing
Force Windows Vista compatibility mode[2][3] |
---|
|
"Error Code 1-80004005" on launch
- Error message: "We're sorry, an unexpected error occurred which is preventing product activation from being completed. ERROR CODE: 1-80004005"
Change registry setting[3][4] |
---|
|
Audio becomes too quiet/ducks
- The game is meant to reduce the game's audio levels but not the dialog, this might be a bug.
Change Windows audio communication levels[5] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 10 | |
Shader Model support | 1.1, 4 | [citation needed] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | GameSpy, Steamworks | GameSpy no longer available. Steam version uses Steamworks. |
Game settings tweaks
Click Expand on the right to show the section.
Graphics
- Set resolution to your monitors default resolution.
- The frame rate can either be locked with the internal limiter or an external limiter. External limiters may yield higher performance but have been linked to blurries and stutters
- Anti-Aliasing is dependent on whether you are using another utility such as Nvidia Inspector to force higher anti-aliasing
- Global texture resolution should be set to Very High. This will allow FSX to load texture sheets up to 1024x1024
- Preview DX10 enables DirectX 10. Many addons and even default objects will not display properly and anti-aliasing does not work. Advantages are increased performance, enhanced lighting, and cockpit shadows
- Lens flare enables a camera-like flare when looking at the sun
- Light bloom adds a subtle bloom but decreases performance. A better option is the ENB Series mod
- Advanced animations allows many object animations to display, leave this checked
Aircraft
- High resolution 3-D virtual cockpit should be left enabled for best detail
- Aircraft shadows add depth to the sim but are somewhat bugged and decrease performance
- Aircraft self-shadowing is also bugged and decreases performance but adds depth and shading to aircraft
Scenery
- Level of detail radius impacts the sharpness of terrain around the user. The higher this is set the less blurry distant terrain will be at the expense of increased memory usage and decreased performance
- Mesh complexity impacts how far away mesh will retain a high resolution. A lower number will load lower resolution mesh at a distance
- Mesh resolution is the resolution of the terrain mesh itself. Many addons require a certain resolution but there is no default FSX mesh of a higher resolution than 10m
- Texture resolution determines the maximum resolution that terrain textures will be loaded. Set to 7 cm so that all terrain textures and photoreal overlays will display at their highest potential resolution. Default FSX terrain textures are 1m
- Water effects controls the wave action and reflection in water. Higher settings impact performance but look better. Low 2.X or higher is advised for best graphics. Max 2.X is known to be bugged
- Land detail textures, leave this checked
- Scenery complexity determines how many non-autogen objects are loaded. Extremely dense can be used on most systems
- Autogen density determines how much autogen is loaded by FSX. This setting will have the most impact on performance. Adjust accordingly to your system
- Ground scenery shadows allows objects to cast shadows. This setting takes a heavy toll on performance and is very buggy
- Special effects include moving waves, fireworks and other effects.
Weather
- Cloud draw distance determines how far away clouds are displayed. The highest setting is often beyond what a human eye can see in real life. Between 60 and 90 mi is a realistic setting for most conditions
- Thermal visualization will show markers for thermals. If enabled either natural or artificial markers are used. Natural markers are birds flying in the thermal while artificial markers show a coil following the thermal upwards
- Simple or detailed clouds affects the quality of clouds. Detailed clouds appear much better but take a harder hit on performance
- Cloud coverage density will set the number of clouds to be displayed. A higher setting will decrease performance
- The simulations settings box adjusts the affect of weather on the users aircraft and how often real world weather is downloaded
Traffic
- Adjust traffic settings according to your system. All AI traffic requires CPU power and will decrease performance.
- Road traffic should be kept at a low number or disabled as it is a heavy performance hit.
CFG tweaks
- To reset the settings, delete the FSX.cfg file and launch FSX. A new configuration file will be generated.
Multi-core Fix[citation needed] |
---|
Open the configuration file (.cfg) and add the following: [JOBSCHEDULER]
AffinityMask=
Notes
|
HighMemFix[citation needed] |
---|
Open the configuration file (.cfg) and add the following: [GRAPHICS] HIGHMEMFIX=1 |
Turn Off Red Warning Messages[citation needed] |
---|
Open the configuration file (.cfg) and change the following lines from InfoBrakesEnable=False InfoParkingBrakesEnable=False InfoPauseEnable=False InfoSlewEnable=False InfoStallEnable=False InfoOverspeedEnable=False |
Bufferpool[citation needed] |
---|
Open the configuration file (.cfg) and add the following: [BufferPools] PoolSize=0 Notes
|
Texture Bandwidth[citation needed] |
---|
[DISPLAY] TEXTURE_BANDWIDTH_MULT=40 |
Increase Maximum Texture Size[citation needed] |
---|
Open the configuration file (.cfg) and change the following line to [GRAPHICS] TEXTURE_MAX_LOAD=4096 Notes
|
Sharper Distant Textures[citation needed] |
---|
[TERRAIN] LOD_RADIUS=4.500000 Notes
|
Autogen Density[citation needed] |
---|
Open the configuration file (.cfg) and add the following lines to the TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500 TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000 Notes
|
Scenery Loading and Blurries[citation needed] |
---|
Open the configuration file (.cfg) and add the following to increase CPU time dedicated to loading scenery data: [MAIN] FIBER_FRAME_TIME_FRACTION=0.33 Notes
|
System requirements
Retail version
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2, Vista | |
Processor (CPU) | 2.0 GHz dual-core | |
System memory (RAM) | 256 MB for XP SP2, 512 MB for Vista | |
Hard disk drive (HDD) | 14 GB (Acceleration expansion [Included in Gold Edition] requires an additional 4 GB) | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible Shader model 1.1 support |
Steam version
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2 | |
Processor (CPU) | 2.0 GHz Single Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible Shader model 1.1 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (314160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Games for Windows Marketplace y Xbox.com se fusionan - last accessed on 19 August 2022
- ↑ 1628: Failed to complete installation - Microsoft Flight Simulator X - Win 7 64 - last accessed on May 2023
- ↑ 3.0 3.1 3.2 Verified by User:Garrett on December 9, 2016
- ↑ Error Code 1-80004005 - Microsoft Community - last accessed on May 2023
- ↑ Sound fades in FSX when ATC speaks, then returns 20s later - last accessed on May 2023