Difference between revisions of "Alan Wake Remastered"
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|cover = Alan Wake Remastered cover.png | |cover = Alan Wake Remastered cover.png | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Remedy Entertainment}} | + | {{Infobox game/row/developer|Remedy Entertainment|Original game}} |
− | {{Infobox game/row/developer|D3T|ref=<ref | + | {{Infobox game/row/developer|D3T|Remastered|ref=<ref>{{Refurl|url=https://www.mobygames.com/game/173289/alan-wake-remastered/credits/windows/|title=Alan Wake: Remastered credits (Windows, 2021) - MobyGames|date=2024-01-11}}</ref>}} |
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Epic Games Publishing}} | {{Infobox game/row/publisher|Epic Games Publishing}} | ||
Line 12: | Line 12: | ||
{{Infobox game/row/date|Windows|October 5, 2021}} | {{Infobox game/row/date|Windows|October 5, 2021}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|alan-wake-remastered| | + | {{Infobox game/row/reception|Metacritic|alan-wake-remastered|80}} |
− | {{Infobox game/row/reception|OpenCritic|12067/alan-wake-remastered| | + | {{Infobox game/row/reception|OpenCritic|12067/alan-wake-remastered|80}} |
− | {{Infobox game/row/reception|IGDB|alan-wake-remastered| | + | {{Infobox game/row/reception|IGDB|alan-wake-remastered|82}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
Line 35: | Line 35: | ||
|hltb = 97692 | |hltb = 97692 | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
− | |mobygames = | + | |mobygames = 173289 |
− | |strategywiki = | + | |strategywiki = Alan Wake |
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
Line 43: | Line 43: | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''''{{PAGENAME}}''''' is a remastered version of '''''[[Alan Wake]]''''', including the '''''The Signal''''' and '''''The Writer''''' DLC. '''''[[Alan Wake's American Nightmare]]''''' is not included and there are no plans for it.<ref>{{Refurl|url=https://www.videogameschronicle.com/features/interviews/interview-remedy-discusses-alan-wake-remastered-and-whats-next/|title=INTERVIEW: REMEDY DISCUSSES ALAN WAKE REMASTERED AND WHAT’S NEXT|date=2022-07-11}}</ref><br> |
− | + | Enhancements include: improved textures, visual effects, foliage movement, re-done pre-rendered cutscenes (including all improvements from this remaster in addition to new motion capture, improved facial animations and lip sync), added a new volumetric lighting system, additional environmental geometry, enhanced character models (updated hair and skin shaders), proper scalable UI, 64-bit support, DirectX 12 support, DLSS support and engine optimizations (like multithreading to reduce CPU bottlenecks).<ref name=faq>{{Refurl|url=https://www.alanwake.com/story/faq/|title=FAQ - Alan Wake|date=2021-09-10}}</ref><ref>{{Refurl|url=https://www.gamedeveloper.com/programming/-i-alan-wake-remastered-i-a-technical-vantage-point|title=Alan Wake Remastered: A technical vantage point|date=2022-07-11}}</ref><ref>{{Refurl|url=https://www.theverge.com/22714120/alan-wake-remastered-interview-remedy-d3t|title=How Alan Wake Remastered strikes a balance between new and old|date=2022-07-11}}</ref> | |
− | |||
|release history = | |release history = | ||
Line 55: | Line 54: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Epic Games Store | alan-wake-remastered | Epic Games Store | | | Windows }} | {{Availability/row| Epic Games Store | alan-wake-remastered | Epic Games Store | | | Windows }} | ||
+ | {{Availability/row| GMG | alan-wake-remastered-epic-pc | Epic Games Store | | | Windows }} | ||
}} | }} | ||
+ | {{ii}} All versions require {{DRM|Epic Games Launcher}}. | ||
==Game data== | ==Game data== | ||
Line 65: | Line 66: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves| | + | {{Game data/saves|Epic Games Store|{{p|userprofile\Documents}}\Remedy\AlanWakeRemastered\}} |
}} | }} | ||
Line 110: | Line 111: | ||
|anisotropic notes = Off (trilinear), 2x, 4x, 8x, 16x | |anisotropic notes = Off (trilinear), 2x, 4x, 8x, 16x | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[TAA]] (required for resolution-scaling due to reconstruction), [[MSAA]] (4x only, required for correct vegetation-rendering) | + | |antialiasing notes = [[TAA]] (required for resolution-scaling due to reconstruction), [[MSAA]] (4x only, required for correct vegetation-rendering) and [[FXAA]]. |
+ | |upscaling = true | ||
+ | |upscaling tech = DLSS 2.2 | ||
+ | |upscaling notes = Option will not be visible on unsupported hardware.<ref>{{Refcheck|user=Radmaxx|date=2021-10-22|comment=Resolution-scaling became disabled when TAA was disabled. The engine uses MSAA for vegetation-rendering, which is forced on in all versions of the game (even on the original PC-release); disabling it leads to transparent and heavily aliased grass. DLSS-version specified in the nvngx_dlss.dll properties menu.}}</ref> | ||
|vsync = true | |vsync = true | ||
|vsync notes = Double-buffered.<ref>{{Refcheck|user=Radmaxx|date=2021-10-22|comment=At 144Hz, framerate-drops cause a consistent 144FPS to drop to a consistent 72FPS.}}</ref> | |vsync notes = Double-buffered.<ref>{{Refcheck|user=Radmaxx|date=2021-10-22|comment=At 144Hz, framerate-drops cause a consistent 144FPS to drop to a consistent 72FPS.}}</ref> | ||
Line 128: | Line 132: | ||
Alan Wake Remaster Advanced Graphics.png|Advanced options for graphics. | Alan Wake Remaster Advanced Graphics.png|Advanced options for graphics. | ||
</gallery> | </gallery> | ||
+ | |||
+ | ===[https://docs.google.com/spreadsheets/d/1XyIoSqo6JQxrpdS9l5l_nZUPvFo1kUaU_Uc2DzsFlQw/ Unofficial DLSS replacement with AMD's FSR 2.0]=== | ||
+ | {{++}} Replaces in-game DLSS option with AMD's [[FSR]] 2.0, enabling upscaling on non-RTX graphics cards. | ||
+ | {{--}} This unofficial fan-made method can possibly contain severe bugs and has not been tested on all releases of the game (only Epic) and only tested on AMD-hardware. | ||
+ | {{--}} Requires the user to run a file that edits the Windows Registry, which if done incorrectly, can potentially harm your Windows installation. | ||
+ | # Download the latest version of DLSS2FSR release from [https://www.nexusmods.com/cyberpunk2077/mods/3001?tab=files Nexusmods]. | ||
+ | # Extract the contents of the archive, then copy the content of '''bin/x64''' next to the '''nvngx_dlss.dll''' file (root of the game directory) in your Alan Wake Remastered installation folder. | ||
+ | # Run '''EnableSignatureOverride.reg''' and confirm merge (on Linux open regedit from the game prefix and import '''EnableSignatureOverride.reg'''). | ||
+ | # Enable [[DLSS]] (should appear now, even on unsupported hardware) through the in-game settings. | ||
+ | # Now instead of [[DLSS]], [[FSR]] 2.0 should be used by the game for upscaling. | ||
===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]=== | ===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]=== | ||
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# Install a hex editor such as HxD and select the main executable. | # Install a hex editor such as HxD and select the main executable. | ||
# Change <code>00 00 00 40 E1 7A 74 3F</code> (200 FPS) to the following, | # Change <code>00 00 00 40 E1 7A 74 3F</code> (200 FPS) to the following, | ||
+ | #* <code>5E 13 74 A9 81 4E 8B 3F</code> for 75 FPS. | ||
#* <code>37 11 11 11 11 11 71 3F</code> for 240 FPS. | #* <code>37 11 11 11 11 11 71 3F</code> for 240 FPS. | ||
#* <code>17 6C C1 16 6C C1 66 3F</code> for 360 FPS. | #* <code>17 6C C1 16 6C C1 66 3F</code> for 360 FPS. | ||
Line 170: | Line 185: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = XInput controllers only. |
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
− | |controller remap notes = | + | |controller remap notes = Two layouts for on foot, four layouts for driving. Options for swapping control sticks and triggers. |
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= X-axis can also be inverted. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = unknown | |xbox prompts = unknown | ||
Line 185: | Line 200: | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = false |
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = unknown | |dualshock prompts = unknown | ||
Line 223: | Line 238: | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = Music, Effects, Speech, and Cinematic volume options | |separate volume notes = Music, Effects, Speech, and Cinematic volume options | ||
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Tested on a 5.1 system. The original game supported up to 7.1, this one should too. |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = true | |mute on focus lost = true | ||
Line 233: | Line 248: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 326: | Line 343: | ||
|audio = hackable | |audio = hackable | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Fan | + | |notes = Two variants: Fan dubbing by [https://www.gamesvoice.ru/alanwake GamesVoice] and by [https://vk.com/wall-76249462_13238 Mechanics VoiceOver] |
|ref = <ref name="faq" /> | |ref = <ref name="faq" /> | ||
|fan = true | |fan = true | ||
Line 357: | Line 374: | ||
|fan = | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Cutscenes are not in English, even after enabling Original Voice Over=== | ||
+ | {{ii}} Enabling "Force Original Voice Over" in the options changes all voices to English, but cutscenes are still in the same language as the in-game text. | ||
+ | |||
+ | {{Fixbox|description=Download and install the [https://www.nexusmods.com/alanwakeremastered/mods/11?tab=files Voice Over Fix 2023] mod. | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Enemy ragdolls do not work as intended=== | ||
+ | {{ii}} Patch 1.02 introduced a new bug where enemy ragdoll death animations do not behave correctly. | ||
+ | |||
+ | {{Fixbox|description=Downgrade to an earlier version of the game.|fix= | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=See [https://steamcommunity.com/app/108710/discussions/0/4038104598695082388/#c4038106081469441992 This Post] on the Steam Forums on how to downgrade the EXE.|fix= | ||
+ | }} | ||
+ | |||
+ | ===Graphical glitches/artifacting on AMD CPU builds=== | ||
+ | {{ii}} Many jarring graphical glitches occur on any version of the game, such as lighting bugs causing random flashes of light, random black bars appearing, and vertex explosions. This issue seems to be more common on PC builds with AMD CPUs. | ||
+ | {{Fixbox|description=Change refresh rate of monitor to 60hz and turn VSync on|fix= | ||
+ | {{ii}} These bugs seem to be tied to the monitor's refresh rate. Lowering the refresh rate of the main display to 60hz through the Windows display settings and turning VSync on seems to largely alleviate this issue, but some visual bugs may still occur. Lowering refresh below 60hz (eg. 50hz) may alleviate issues even further. | ||
}} | }} | ||
==Other information== | ==Other information== | ||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = true | ||
+ | |vorpx notes = [https://www.vorpx.com/forums/topic/alan-wake-remastered/ User Profile, see vorpx forum for introduction] | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
===API=== | ===API=== | ||
{{API | {{API | ||
Line 402: | Line 484: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = Havok |
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = FMOD |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 410: | Line 492: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Bink Video |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = |
Revision as of 13:46, 2 May 2024
This page is for the 2021 remaster. For the original 2012 version, see Alan Wake.
Developers | |
---|---|
Original game | Remedy Entertainment |
Remastered | D3T[1] |
Publishers | |
Epic Games Publishing | |
Engines | |
MAX-FX | |
Release dates | |
Windows | October 5, 2021 |
Reception | |
Metacritic | 80 |
OpenCritic | 80 |
IGDB | 82 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Genres | Adventure |
Series | Alan Wake |
Alan Wake | |
---|---|
Alan Wake | 2012 |
Alan Wake's American Nightmare | 2012 |
Alan Wake Remastered | 2021 |
Alan Wake II | 2023 |
Alan Wake Remastered is a remastered version of Alan Wake, including the The Signal and The Writer DLC. Alan Wake's American Nightmare is not included and there are no plans for it.[2]
Enhancements include: improved textures, visual effects, foliage movement, re-done pre-rendered cutscenes (including all improvements from this remaster in addition to new motion capture, improved facial animations and lip sync), added a new volumetric lighting system, additional environmental geometry, enhanced character models (updated hair and skin shaders), proper scalable UI, 64-bit support, DirectX 12 support, DLSS support and engine optimizations (like multithreading to reduce CPU bottlenecks).[3][4][5]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Green Man Gaming |
- All versions require Epic Games Launcher DRM.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Remedy\AlanWakeRemastered\ |
Save game data location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Documents\Remedy\AlanWakeRemastered\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The highest available resolution in game is the one currently set on desktop.[6] | ||
Multi-monitor | |||
Ultra-widescreen | Cutscenes still render in 16:9 aspect ratio [3] | ||
4K Ultra HD | [3] | ||
Field of view (FOV) | [3] | ||
Windowed | [3] | ||
Borderless fullscreen windowed | Only the current desktop-resolution is selectable.[3] | ||
Anisotropic filtering (AF) | Off (trilinear), 2x, 4x, 8x, 16x | ||
Anti-aliasing (AA) | TAA (required for resolution-scaling due to reconstruction), MSAA (4x only, required for correct vegetation-rendering) and FXAA. | ||
High-fidelity upscaling | DLSS 2.2 Option will not be visible on unsupported hardware.[7] |
||
Vertical sync (Vsync) | Double-buffered.[8] | ||
60 FPS and 120+ FPS | Only splash-screens are entirely unlocked. Game is capped at 200 FPS. See Frame rate (FPS). | ||
High dynamic range display (HDR) | [3] | ||
Ray tracing (RT) | [3] |
Unofficial DLSS replacement with AMD's FSR 2.0
- Replaces in-game DLSS option with AMD's FSR 2.0, enabling upscaling on non-RTX graphics cards.
- This unofficial fan-made method can possibly contain severe bugs and has not been tested on all releases of the game (only Epic) and only tested on AMD-hardware.
- Requires the user to run a file that edits the Windows Registry, which if done incorrectly, can potentially harm your Windows installation.
- Download the latest version of DLSS2FSR release from Nexusmods.
- Extract the contents of the archive, then copy the content of bin/x64 next to the nvngx_dlss.dll file (root of the game directory) in your Alan Wake Remastered installation folder.
- Run EnableSignatureOverride.reg and confirm merge (on Linux open regedit from the game prefix and import EnableSignatureOverride.reg).
- Enable DLSS (should appear now, even on unsupported hardware) through the in-game settings.
- Now instead of DLSS, FSR 2.0 should be used by the game for upscaling.
Frame rate (FPS)
- By default, as the frame rate increases, mouse sensitivity and acceleration is slightly reduced. Enable Direct Aiming (which disables mouse smoothing and acceleration) to circumvent this.[9]
Remove 200 FPS cap with hex editor[10] |
---|
|
Remove 200 FPS cap with Cheat Engine[10] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Enabled by default. To disable, turn on Direct Aiming which also disables mouse smoothing. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput controllers only. | |
Full controller support | ||
Controller remapping | Two layouts for on foot, four layouts for driving. Options for swapping control sticks and triggers. | |
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects, Speech, and Cinematic volume options | |
Surround sound | Tested on a 5.1 system. The original game supported up to 7.1, this one should too. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | [3] | |||
Traditional Chinese | [3] | |||
French | [3] | |||
German | [3] | |||
Italian | [3] | |||
Japanese | [3] | |||
Korean | [3] | |||
Polish | [3] | |||
Brazilian Portuguese | [3] | |||
Russian | Two variants: Fan dubbing by GamesVoice and by Mechanics VoiceOver[3] | |||
Spanish | [3] | |||
Latin American Spanish | [3] | |||
Turkish | [3] |
Issues fixed
Cutscenes are not in English, even after enabling Original Voice Over
- Enabling "Force Original Voice Over" in the options changes all voices to English, but cutscenes are still in the same language as the in-game text.
Download and install the Voice Over Fix 2023 mod. |
---|
Issues unresolved
Enemy ragdolls do not work as intended
- Patch 1.02 introduced a new bug where enemy ragdoll death animations do not behave correctly.
Downgrade to an earlier version of the game. |
---|
See This Post on the Steam Forums on how to downgrade the EXE. |
---|
Graphical glitches/artifacting on AMD CPU builds
- Many jarring graphical glitches occur on any version of the game, such as lighting bugs causing random flashes of light, random black bars appearing, and vertex explosions. This issue seems to be more common on PC builds with AMD CPUs.
Change refresh rate of monitor to 60hz and turn VSync on |
---|
|
Other information
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | User Profile, see vorpx forum for introduction |
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | [3] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | [3] |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3340 or equivalent | Intel Core i7-3770 or equivalent |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 960 or AMD equivalent 2 GB VRAM | Nvidia GeForce GTX 1060 or AMD equivalent 4 GB VRAM |
- A 64-bit operating system is required.
References
- ↑ Alan Wake: Remastered credits (Windows, 2021) - MobyGames - last accessed on 2024-01-11
- ↑ INTERVIEW: REMEDY DISCUSSES ALAN WAKE REMASTERED AND WHAT’S NEXT - last accessed on 2022-07-11
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 FAQ - Alan Wake - last accessed on 2021-09-10
- ↑ Alan Wake Remastered: A technical vantage point - last accessed on 2022-07-11
- ↑ How Alan Wake Remastered strikes a balance between new and old - last accessed on 2022-07-11
- ↑ Verified by User:Radmaxx on 2021-10-22
- 2560x1440 was not available when the game was launched on a 1920x1080 desktop despite being the native resolution. This option only became selectable when desktop resolution was set to 1440p.
- ↑ Verified by User:Radmaxx on 2021-10-22
- Resolution-scaling became disabled when TAA was disabled. The engine uses MSAA for vegetation-rendering, which is forced on in all versions of the game (even on the original PC-release); disabling it leads to transparent and heavily aliased grass. DLSS-version specified in the nvngx_dlss.dll properties menu.
- ↑ Verified by User:Radmaxx on 2021-10-22
- At 144Hz, framerate-drops cause a consistent 144FPS to drop to a consistent 72FPS.
- ↑ Verified by User:Radmaxx on 2021-10-08
- Similar behavior to the original version. The official FAQ falsely claims both versions as uncapped. If direct aiming is disabled, mouse sensitivity and acceleration will still be reduced at very high frame rates; however, unlike the original, the difference is rather small and the game remains very playable at all times.
- ↑ 10.0 10.1 Verified by User:Radmaxx on 2021-10-08
- Both methods have been tested. Although it is possible to completely remove the FPS cap, doing so may cause soft locks and missing checkpoints.