Difference between revisions of "Metal Gear Solid 2: Sons of Liberty - Master Collection Version"
("false" already links to the glossary page with methods to force AF.) Tag: Undo |
(Reworded the Video section.) |
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= Launcher | + | |widescreen resolution notes= Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See [[#Change resolution|Change resolution]] to force any 16:9 resolution. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See [[#Change resolution|Change resolution]] to force any 16:9 resolution. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
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|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = Post-processing anti-aliasing, possibly [[FXAA]]. Can't be disabled. |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = | + | |120 fps notes = Capped at 60 FPS. Game speed is increased when above 60 FPS. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===Change resolution=== | ||
+ | {{Fixbox|description=Use MGSResolutionPatch|ref=<ref>{{Refcheck|user=Jigen123|date=2023-10-25|comment=}}</ref>|fix= | ||
+ | # Download [https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/download/x64-latest/d3d11-x64.zip Ultimate ASI loader]. | ||
+ | # Copy {{file|d3d11.dll}} to {{folder|{{p|game}}}}. | ||
+ | # Download the latest version of [https://github.com/Sergeanur/MGSResolutionPatch/releases MGSResolutionPatch]. | ||
+ | # Copy {{file|MGSResolutionPatch.asi}} and {{file|MGSResolutionPatch.ini}} to {{folder|{{p|game}}}}. | ||
+ | # Set the desired resolution in {{file|MGSResolutionPatch.ini}}. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The author of the plugin recommends setting the resolution to either 1920x1080 or 3840x2160 as other resolutions are not guaranteed to produce the intended results and might not work correctly. | ||
+ | {{ii}} Support for Metal Gear Solid 2 is still in an early stage. Increased resolutions introduce noticeable UI bugs. | ||
}} | }} | ||
Revision as of 05:55, 25 October 2023
This page is for the Master Collection re-release. For the original release, see Metal Gear Solid 2: Substance.
Cover image missing, please upload it | |
Developers | |
---|---|
Original | Konami Computer Entertainment Japan |
2011 HD Edition | Bluepoint Games |
Master Collection | Konami |
Master Collection | Rocket Studio |
Publishers | |
Konami | |
Release dates | |
Windows | October 24, 2023 |
Reception | |
OpenCritic | 77 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person, Top-down view |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Contemporary, North America, Sci-fi, Supernatural |
Series | Metal Gear Solid: Master Collection Vol.1, Metal Gear |
Metal Gear Solid 2: Sons of Liberty - Master Collection Version is a singleplayer first-person and third-person and top-down view action stealth game published by Konami. It is part of the Metal Gear series.
The original game, Metal Gear Solid 2: Sons of Liberty, was developed by Konami Computer Entertainment Japan and published by Konami on PlayStation 2 in 2001, and chronologically takes place after the events of Metal Gear Solid (1998 video game). The expanded re-release, Substance, was released on Xbox, PlayStation 2 and PC in 2002/2003, which added over 300 additional missions, along with five side story missions featuring Solid Snake.
It was later included in the Metal Gear Solid HD Collection, developed by Bluepoint Games and released on PlayStation 3 and Xbox 360 in 2011. The HD Edition included in the HD Collection serves as the basis for the Master Collection Version.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Master Collection Vol. 1 also available. | |||
Master Collection Vol. 1 also available. | ||||
Green Man Gaming | Master Collection Vol. 1 also available. | |||
Humble Store | Master Collection Vol. 1 also available. | |||
Steam | Master Collection Vol. 1 also available. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131640/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131640/pfx/[Note 1] |
- Each language setting has its own save data.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See Change resolution to force any 16:9 resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See Change resolution to force any 16:9 resolution. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Post-processing anti-aliasing, possibly FXAA. Can't be disabled. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. Game speed is increased when above 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Change resolution
Use MGSResolutionPatch[1] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | No option to turn off vibration. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 | Intel Core i5-7600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 DirectX 11 compatible | Nvidia GeForce GTX 980 |
Sound (audio device) | DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2131640/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2131640) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Jigen123 on 2023-10-25