Difference between revisions of "Zapper: One Wicked Cricket"
From PCGamingWiki, the wiki about fixing PC games
(Added console controller mapping, Xidi instructions, links to the dgVoodoo page, some smaller edits.) |
(→Video: dgVoodoo 2's abilities, such as HUD scaling and forced AA and AF, are so common that to list them in every article which applies would be redundant - hence why the dgVoodoo 2 article has instructions for such things.) |
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|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = Menu and HUD elements do not scale with high resolutions | + | |4k ultra hd notes = Menu and HUD elements do not scale with high resolutions. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
|windowed notes = Limited to a 640x480 window. | |windowed notes = Limited to a 640x480 window. | ||
− | |borderless windowed = | + | |borderless windowed = false |
− | |borderless windowed notes = | + | |borderless windowed notes = |
− | |anisotropic = | + | |anisotropic = false |
− | |anisotropic notes = | + | |anisotropic notes = |
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = |
|upscaling = unknown | |upscaling = unknown | ||
|upscaling tech = | |upscaling tech = |
Revision as of 21:29, 4 July 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Cover image missing, please upload it | |
Developers | |
---|---|
Blitz Games | |
Publishers | |
Infogrames | |
Engines | |
BlitzTech | |
Release dates | |
Windows | October 9, 2002 |
Key points
- The PC version is missing the multiplayer modes from the console versions.
Availability
Demo
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\zapper.dat[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\zappersave.lee[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Vert- | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Menu and HUD elements do not scale with high resolutions. | ||
Field of view (FOV) | |||
Windowed | Limited to a 640x480 window. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See Xidi. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Suggested controller button mapping
The following button mapping should provide a layout similar to the console versions.
Action | Xbox | PlayStation | Nintendo |
---|---|---|---|
Turn Left | LB | L | L |
Turn Right | RB | R | R |
Zap | B | Circle (O) | A |
Jump | A | Cross (X) | B |
Search | X | Square (□) | Y |
Xidi
- Xidi improves support for XInput controllers in games that use directinput.
- Allows the d-pad to be used for movement, and Enter and Escape to be mapped to Start and Back.
Install Xidi |
---|
[Mapper] Type = Zapper [CustomMapper:Zapper] Template = StandardGamepad ; d-pad movement DpadUp = Axis(Y, -) DpadDown = Axis(Y, +) DpadLeft = Axis(X, -) DpadRight = Axis(X, +) ; match default button mapping ButtonLB = Button(4) ButtonRB = Button(5) ButtonB = Button(1) ButtonA = Button(2) ButtonY = Button(6) ; menu buttons ButtonStart = Keyboard(Enter) ButtonBack = Keyboard(Esc) |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
- US versions only contain an English language option.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Intel Pentium III 450 MHz | |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 415 MB | 600 MB |
Video card (GPU) | 16 MB of VRAM DirectX 8.1 compatible | 32 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).