Difference between revisions of "Streets of Rage Remake"
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Latest revision as of 09:19, 1 July 2023
Developers | |
---|---|
Bombergames | |
Release dates | |
Windows | April 3, 2011 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Scrolling |
Controls | Direct control |
Genres | Brawler |
Vehicles | Motorcycle, Naval/watercraft |
Art styles | Pixel art |
Themes | Contemporary |
Series | Streets of Rage |
Streets of Rage | |
---|---|
Bare Knuckle II | 2003 |
Streets of Rage | 2011 |
Streets of Rage 2 | 2011 |
Streets of Rage Remake (unofficial) | 2011 |
Streets of Rage 3 | 2012 |
Streets of Rage 4 | 2020 |
Streets of Kamurocho | 2020 |
Key points
- An unofficial freeware fan remake of the first three Streets of Rage games for the Sega Genesis/Mega Drive, featuring content from all three titles and regional variations along with new features, including some content seen from the Master System/Game Gear ports and beta versions.
- Includes a built-in editor that allows users to create their own custom games within the Streets of Rage Maker, however it must be unlocked in-game first to create and play custom games.
- No longer available for download due to Sega's copyright takedown, preventing any future updates and bugfixes.[1][2] Unofficial fan-made updates, however, has been made to the game despite the takedown.
Availability
- No longer available from Bombergames after the copyright takedown by Sega.
Game data
Configuration file(s) and save game data location location
System | Location |
---|---|
Windows | <path-to-game>\savegame\savegame.sor |
- Settings are tied to the save file. Save files from older versions may not be compatible with newer updates.
- If the player quits mid-game by closing the game window or pressing F12, the game will create a
savestate.sor
file that will save their session at the beginning of the stage, however, using this game's save state feature will also invalidate the player from earning certain endings. This file is immediately deleted upon resuming progress.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:9 widescreen support has been added for v5.2. Base resolution is 320x240 when Widescreen Mode is disabled, 416x240 when enabled. Graphic Mode (scaling) options varies whether or not borderless fullscreen windowed and widescreen are both enabled, which scales up to native resolution using nearest-neighbor scaling.[3] | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Added in v5.2. See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | A frameskip setting was also available prior to v5.2. | ||
60 FPS | Capped at 60 FPS as of v5.2. | ||
120+ FPS | A Fullspeed setting for Game Speed can unlock the frame-rate, however the game's logic is tied to frame-rate and running the game above 60 FPS causes the game to play too fast. It has been removed as of v5.2. | ||
High dynamic range display (HDR) |
Borderless fullscreen windowed
Edit system.txt[4] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys such as F1-F5 and F12 used for options shortcuts and cannot be remapped prior to v5.2. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Only for the Streets of Rage Maker tool and in-game Palette Editor. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controller must be enabled first for each player in the Controls settings, which requires keyboard, otherwise the game can be closed via controller as of v5.2.[4] | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | The game does not support analog triggers. | |
---|---|---|
Xbox button prompts | Xbox 360 prompts are added in v5.2. | |
Impulse Trigger vibration |
PlayStation controllers | Recognized as a generic DirectInput controller.[5] | |
---|---|---|
PlayStation button prompts | DualShock 4 and PlayStation Portable prompts are added in v5.2. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired V2 tested.[5] |
Generic/other controllers | Supports DirectInput controllers. | |
---|---|---|
Button prompts | Xbox 360, DualShock 4, PlayStation Portable, and Mega Drive/Genesis controller prompts were added in v5.2. Controller prompts can also be turned off, but it also affects menu controls (JOY 0 is Confirm, JOY 1 is cancel). |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Although menus can be controlled with both keyboard and controller, the game only recognizes input from the selected device assigned to the players during gameplay.[6] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SFX | |
Surround sound | ||
Subtitles | All in-game dialogue is text-based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Change Voice Type to SOR3 for the English voice samples. |
|||
Japanese | Change Voice Type to BK3 for the Japanese voice samples. |
|||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus Certain modes must be unlocked first. |
||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
Issues fixed
Retro-Bit Sega Genesis 6-Button USB Controller Z and C buttons not detected
- This is caused by the fact the game does not recognize analog triggers, while the controller's XInput mode has its Z and C buttons mapped to the Xbox analog triggers.
- The game may not work with this controllers DirectInput mode. Switch to XInput if necessary, then follow the instructions for the following fix.
- This may be the case with other XInput-based controllers that lack real analog triggers.
Set the controller to XInput mode and use antimicro (or a similar program that allows mapping controller buttons to keyboard keypresses)[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | SDL | 1.2.8.0. |
Input | SDL | 1.2.13. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, 2000, XP, Vista, 7 | |
Processor (CPU) | Intel Pentium 300 MHz | |
System memory (RAM) | 48 MB | |
Hard disk drive (HDD) | 440 MB |
References
- ↑ SEGA has Streets of Rage Remake pulled from the 'net - Destructoid - last accessed on 2019-06-06
- ↑ Fan Streets of Rage Remake Gets Cease and Desist - Sega Scream - last accessed on 2019-06-06
- ↑ Verified by User:AmethystViper on 2021-07-19
- Turning off widescreen in-game while the FULL SCREEN WIDE setting in <path-to-game>\mod\system.txt set to any of the borderless options seem to cause the game to switch to exclusive fullscreen in a lower resolution.
- ↑ 4.0 4.1 Verified by User:AmethystViper on 2021-07-19
- ↑ 5.0 5.1 Verified by User:AmethystViper on 2021-07-16
- ↑ Verified by User:AmethystViper on 2019-08-15