Difference between revisions of "Densha de Go! Final"
From PCGamingWiki, the wiki about fixing PC games
m (→System requirements: To quote from the Editing guide: When stating OSes, do not include the OS family name as it's already handled by the table title) |
SixelAlexiS (talk | contribs) |
||
Line 111: | Line 111: | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Ultrawidescreen support via the [https://github.com/hunterbridges/DDGModernizer DDG Modernizer]. |
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = unknown | |fov = unknown | ||
Line 120: | Line 120: | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = | + | |anisotropic notes = The game forces 16x Anisotropic Filtering. |
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 155: | Line 155: | ||
|controller support = true | |controller support = true | ||
|controller support notes = DirectInput native support for digital controllers. XInput controllers are supported but the d-pad inputs will be mapped on the left analog stick, while "confirm" and "back" buttons will be shifted counterclockwise of one button. | |controller support notes = DirectInput native support for digital controllers. XInput controllers are supported but the d-pad inputs will be mapped on the left analog stick, while "confirm" and "back" buttons will be shifted counterclockwise of one button. | ||
− | |full controller = | + | |full controller = limited |
− | |full controller notes = | + | |full controller notes = In-game menus and game can be played fully with controller. The pause menu can only be accessed via the "Esc" key on keyboard. |
|controller remap = false | |controller remap = false | ||
|controller remap notes = | |controller remap notes = | ||
Line 187: | Line 187: | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = false |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 240: | Line 240: | ||
|subtitles = hackable | |subtitles = hackable | ||
|notes = English language is available via the [https://sites.google.com/view/ddgcrew/games/densha-de-go-final English Translation Patch] by the DDGCrew team. | |notes = English language is available via the [https://sites.google.com/view/ddgcrew/games/densha-de-go-final English Translation Patch] by the DDGCrew team. | ||
− | |fan = | + | |fan = true |
|ref = | |ref = | ||
}} | }} |
Revision as of 14:51, 28 December 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Taito | |
Windows | Unbalance |
Publishers | |
Taito | |
Release dates | |
Windows | 2004 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Series | Densha de Go! |
Densha de Go! | |
---|---|
Densha de Go! Final | 2004 |
Warnings
- This game is only playable in English with a fan translation (see Localizations for details and other supported languages).
Densha de Go! Final (電車でGO! FINAL, "Let's Go by Train! Final") is a Japanese train simulation game developed and produced by Taito.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\TAITO\perfect\BISLPM-65590fin\ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Widescreen support via the DDG Modernizer. | ||
Multi-monitor | |||
Ultra-widescreen | Ultrawidescreen support via the DDG Modernizer. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | The game forces 16x Anisotropic Filtering. | ||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | The game is capped at 30FPS but can be unlocked to 60FPS, see High frame rate. | ||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput native support for digital controllers. XInput controllers are supported but the d-pad inputs will be mapped on the left analog stick, while "confirm" and "back" buttons will be shifted counterclockwise of one button. | |
Full controller support | In-game menus and game can be played fully with controller. The pause menu can only be accessed via the "Esc" key on keyboard. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
Japanese | ||||
English | English language is available via the English Translation Patch by the DDGCrew team. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Conductor's Mode is available for two players. This mode can be either be played with a single keyboard for both the train and conductor's commands or the player with the gamepad will control the train and the conductor's commands will be available on keyboard. Solo players can control both the train and conductor's commands via a single keyboard. |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium III 1.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 2.6 GB | |
Video card (GPU) | Nvidia GeForce2 MX ATI Radeon 8500 32 MB of VRAM DirectX 8.1 compatible |