Difference between revisions of "Cookie Clicker"
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===Modifications=== | ===Modifications=== | ||
− | + | {{Fixbox|description=Enabling console|fix= | |
Electron UI and console can be enabled by editing <code>resources\app\start.js</code> in the game folder, changing <code>DEV=0</code> to <code>DEV=1</code> | Electron UI and console can be enabled by editing <code>resources\app\start.js</code> in the game folder, changing <code>DEV=0</code> to <code>DEV=1</code> | ||
+ | }} | ||
− | + | {{Fixbox|description=Enabling Electron debugging|fix= | |
To debug the the native (Node.js) code: | To debug the the native (Node.js) code: | ||
Line 403: | Line 404: | ||
# Using any Chromium-based browser (eg. Google Chrome), go to <code>chrome://inspect</code> | # Using any Chromium-based browser (eg. Google Chrome), go to <code>chrome://inspect</code> | ||
# Click inspect under Remote Target | # Click inspect under Remote Target | ||
+ | }} | ||
====Cookie Monster==== | ====Cookie Monster==== | ||
− | [https://steamcommunity.com/sharedfiles/filedetails/?id=2685721341 Cookie Monster] provide statistics and cost analysis. It does not disable achievements. Mod options can be enable/disabled individually. | + | [https://steamcommunity.com/sharedfiles/filedetails/?id=2685721341 Cookie Monster] mod provide statistics and cost analysis. It does not disable achievements. Mod options can be enable/disabled individually. |
+ | |||
==System requirements== | ==System requirements== | ||
{{System requirements | {{System requirements |
Revision as of 14:52, 1 October 2022
Developers | |
---|---|
DashNet | |
Publishers | |
Playsaurus | |
Engines | |
Electron[Note 1] | |
Release dates | |
Windows | September 1, 2021 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Persistent |
Controls | Menu-based |
Genres | Clicker, Idle |
Art styles | Pixel art, Stylized |
Themes | Comedy |
Cookie Clicker is a clicker idle web-based game created by Orteil and Opti from DashNet.
The game was released initially as a web-based game in August 2013 and is updated multiple time since. In 2019 the Android version was added, and in 2021 released on Steam.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- The Steam version give 1% CpS boost (require an unlock later in the game) for every 100 online Steam players, up to 100%. Steam workshop for mods is supported.
- Can be played for free on the web. The web version give 1% CpS boost to everyone for every active Herald tier patrons on DashNet Patreon (up to 100 patrons).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\cookie-electron\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1454400/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\1454400\remote\save.txt |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1454400/pfx/[Note 2] |
- Save data can be exported in-game to text. The save text for Steam version can be loaded in the web version and vice-versa, but is not officially supported.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Windowed mode can stretch over multiple screen, fullscreen limited to one screen only | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | No dedicated fullscreen option | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | Use desktop mouse option | |
Mouse sensitivity | Use desktop mouse option | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | ||
Controller | ||
Controller support |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Option for sound effect and music volume (0-100%) | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only affect music |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Korean |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Interface | Chromium Embedded Framework |
Modifications
Enabling console |
---|
Electron UI and console can be enabled by editing |
Enabling Electron debugging |
---|
To debug the the native (Node.js) code:
|
Cookie Monster
Cookie Monster mod provide statistics and cost analysis. It does not disable achievements. Mod options can be enable/disabled individually.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Server 2008, 7, 8 | |
Processor (CPU) | 2.33 GHz Intel Atom 1.60 GHz |
|
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 350 MB |
- A 64-bit operating system is required.
Notes
- ↑ Electron engine build: 11.4.11[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1454400/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1454400) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.