Difference between revisions of "Crash Time 4: The Syndicate"
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SargeCassidy (talk | contribs) (→Game data: Updated config and save game data.) |
SargeCassidy (talk | contribs) (→Video: Added notes on widescreen, UW, MM, windowed, FOV and AA. Added refs to UW, MM and 4K.) |
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= '''4:3''', '''5:4''', '''16:10''' and '''16:9''' resolutions are shown. <br/> Other resolutions (including ultrawide/multi-monitor) may or may not show up as (for example) '''16:6.7''' (for 21:9), '''16:4.5''' (for 32:9) and '''16:3''' (for 48:9). |
− | |multimonitor = | + | |multimonitor = true |
− | |multimonitor notes = | + | |multimonitor notes = '''Fullscreen''' must be used. <br/> {{Term|Hor+}} rendered cutscenes and gameplay with spanned HUD. Menus and loading screens are presented on one screen only.<ref>{{Refcheck|user=SojerManLan|date=2022-09-24|comment=Tested at 5760x1080 custom resolution.}}</ref> |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = '''Fullscreen''' must be used. <br/> {{Term|Hor+}} rendered cutscenes and gameplay with spanned HUD. Menus and loading screens are {{Term|pillarboxed}}.<ref>{{Refcheck|user=SojerManLan|date=2022-09-24|comment=Tested at 2560x1080 and 3840x1080 custom resolutions.}}</ref> |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = <ref>{{Refcheck|user=SojerManLan|date=2022-09-24|comment=Tested at 3840x2160 custom resolution.}}</ref> |
− | |fov = | + | |fov = limited |
− | |fov notes = | + | |fov notes = Must be selected from the main menu. <br/> Options from '''Very Low''' to '''High''' available. |
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = Options for '''4:3''' and '''16:9''' windows available. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 79: | Line 79: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = '''Off'''/'''2x'''/'''4x'''/'''8x''' of an unknown method. |
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = |
Revision as of 20:51, 24 September 2022
Developers | |
---|---|
Synetic | |
Publishers | |
DTP Entertainment | |
Release dates | |
Windows | December 23, 2010 |
Taxonomy | |
Series | Crash Time |
⤏ Go to series page | |
Alarm für Cobra 11 | 2000 |
Alarm for Cobra 11 - Autobahn | 2003 |
Alarm for Cobra 11 - Vol. II: Hot Pursuit | 2004 |
Alarm für Cobra 11 - Vol. III | 2005 |
Alarm for Cobra 11: Nitro | 2006 |
Crash Time | 2007 |
Crash Time 2 | 2008 |
Crash Time 3 | 2009 |
Crash Time 4: The Syndicate | 2010 |
Crash Time 5: Undercover | 2012 |
Crash Time: Undercover | 2023 |
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ProtectDISC Software and Games for Windows - LIVE DRM[Note 1] |
- All versions require Games for Windows - LIVE DRM.[Note 2]
Essential improvements
Patches
- A Title Update is available. The game should automatically prompt for the update when using a LIVE profile; the update can also be downloaded manually (extract the contents and run
TitleUpdate.msi
).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %PROGRAMDATA%\Synetic\CrashTime4\Config.ini[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\Synetic\SavedGame[Note 3] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3, 5:4, 16:10 and 16:9 resolutions are shown. Other resolutions (including ultrawide/multi-monitor) may or may not show up as (for example) 16:6.7 (for 21:9), 16:4.5 (for 32:9) and 16:3 (for 48:9). |
||
Multi-monitor | Fullscreen must be used. Hor+ rendered cutscenes and gameplay with spanned HUD. Menus and loading screens are presented on one screen only.[1] |
||
Ultra-widescreen | Fullscreen must be used. Hor+ rendered cutscenes and gameplay with spanned HUD. Menus and loading screens are pillarboxed.[2] |
||
4K Ultra HD | [3] | ||
Field of view (FOV) | Must be selected from the main menu. Options from Very Low to High available. |
||
Windowed | Options for 4:3 and 16:9 windows available. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Off/2x/4x/8x of an unknown method. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Polish | Polish retail version only. |
Network
- Online features require a Microsoft account (optional for offline play).
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus |
||
LAN play | 8 | Versus Requires Games for Windows - LIVE. |
||
Online play | 8 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | 3.2 GHz | 2.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 4.2 GB | |
Video card (GPU) | 256 MB of VRAM |
Notes
- ↑ Running
CrashTime4.exe
requires the DVD in the disk drive. Running the game usingCrashTime4Low.exe
orCrashTime4Hi.exe
will bypass this disc check. - ↑ Games for Windows - LIVE DRM features: SSA activation, supports local profiles.
- ↑ 3.0 3.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:SojerManLan on 2022-09-24
- Tested at 5760x1080 custom resolution.
- ↑ Verified by User:SojerManLan on 2022-09-24
- Tested at 2560x1080 and 3840x1080 custom resolutions.
- ↑ Verified by User:SojerManLan on 2022-09-24
- Tested at 3840x2160 custom resolution.