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Difference between revisions of "The Blackwell Convergence"

From PCGamingWiki, the wiki about fixing PC games
(Changes related to the updates of March 2021(engine update) - January 2022(new Linux & OS X ports).)
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{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\Blackwell Convergence\}}
 
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{{Game data/saves|OS X|}}
 
{{Game data/saves|OS X|}}
{{Game data/saves|Linux|{{p|linuxhome}}/.local/share/Blackwell Convergence/}}
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{{Game data/saves|Linux|{{P|xdgdatahome}}/ags/Blackwell Convergence/}}
 
{{Game data/saves|Steam|{{P|game}}/Saves/}}
 
{{Game data/saves|Steam|{{P|game}}/Saves/}}
 
}}
 
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{{XDG|true}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = false
 
|widescreen resolution      = false
|widescreen resolution notes= {{term|Pixel-perfect}} 320x240. Scaling algorithm is either nearest-neighbor or bilinear.
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|widescreen resolution notes= 320x240 (4:3) {{term|anamorphic}}, {{term|stretched}}, or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear.
 
|multimonitor              = false
 
|multimonitor              = false
 
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|ultrawidescreen notes      =  
 
|4k ultra hd                = false
 
|4k ultra hd                = false
|4k ultra hd notes          =  
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|4k ultra hd notes          = Resolution can be set, but will have black borders ('''Stretch, preserving aspect ratio''' setting), or be stretched ('''Fill whole screen''' setting).
 
|fov                        = n/a
 
|fov                        = n/a
 
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|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = n/a
 
|antialiasing              = n/a
|antialiasing notes        = Setting affects output resolution.
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|antialiasing notes        =  
|vsync                      = false
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|vsync                      = true
 
|vsync notes                =  
 
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|60 fps                    = false
 
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|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    = 5
 
|directdraw versions    = 5
|directdraw notes      =  
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|directdraw notes      = Labeled '''Software renderer''' in the external setup utility.
|opengl versions        =  
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|wing                  =
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|wing notes            =  
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|opengl versions        = true
 
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|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
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|windows arm app        =
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
|macos intel 32-bit app = unknown
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|macos intel 32-bit app = false
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|macos intel 64-bit app = true
 
|macos arm app          =  
 
|macos arm app          =  
 
|macos app notes        =  
 
|macos app notes        =  
|linux 32-bit executable= unknown
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|linux powerpc app      =
|linux 64-bit executable= unknown
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|linux 32-bit executable= true
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|linux executable notes =  
 
}}
 
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|minGPU  =  
 
|minGPU  =  
 
|minDX    = 5
 
|minDX    = 5
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}}
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{{System requirements
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|OSfamily = OS X
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|minOS    = 10.11
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|minCPU  =
 +
|minRAM  = 2 GB
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|minHD    = 1.5 GB
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|minGPU  =
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|recOS    =
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|recCPU  =
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|recRAM  =
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|recHD    =
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|recGPU  =
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}}
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{{System requirements
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|OSfamily = Linux
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|minOS    = Ubuntu, Debian, Arch
 +
|minCPU  = Intel Pentium
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|minRAM  = 2 GB
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|minHD    = 1.5 GB
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|minGPU  = OpenGL
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|recOS    =
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|recCPU  =
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|recRAM  =
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|recHD    =
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|recGPU  =
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 21:28, 2 April 2022

The Blackwell Convergence
The Blackwell Convergence cover
Developers
Wadjet Eye Games
Engines
Adventure Game Studio[Note 1]
Release dates
Windows July 22, 2009
macOS (OS X) January 24, 2013
Linux September 23, 2014
Taxonomy
Modes Singleplayer
Pacing Relaxed
Perspectives Flip screen, Side view
Controls Point and select
Genres Adventure
Art styles Pixel art
Themes Contemporary, North America, Supernatural
Series Blackwell
The Blackwell Convergence on HowLongToBeat
The Blackwell Convergence on IGDB
The Blackwell Convergence on MobyGames
The Blackwell Convergence on Wikipedia
Blackwell
The Blackwell Legacy 2006
Blackwell Unbound 2007
The Blackwell Convergence 2009
Blackwell Deception 2011
Blackwell Epiphany 2014

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Includes the first four games
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
GamersGate (unavailable)
DRM-free after installation (requires an internet connection during installation)
Demo also available.
Windows

Game data

Configuration file location

System Location
Windows <path-to-game>\acsetup.cfg[Note 2]
macOS (OS X) <path-to-game>/acsetup.cfg
Linux <path-to-game>/acsetup.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\Blackwell Convergence\
macOS (OS X)
Linux $XDG_DATA_HOME/ags/Blackwell Convergence/
Steam <path-to-game>/Saves/
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.

Video

Graphics options for Blackwell Convergence accessed through <path-to-game>\winsetup.exe.
Graphics options for Blackwell Convergence accessed through <path-to-game>\winsetup.exe.

Graphics feature State Notes
Widescreen resolution
320x240 (4:3) anamorphic, stretched, or pixel-perfect. Scaling algorithm is either nearest-neighbor or bilinear.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Resolution can be set, but will have black borders (Stretch, preserving aspect ratio setting), or be stretched (Fill whole screen setting).
Field of view (FOV)
Windowed
Set with winsetup.exe or use -windowed parameter.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame rate is locked to 40 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

General settings.
General settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Russian
Fan translation by «Prometheus Project»
Spanish
Fan translation, download.

Other information

API

Technical specs Supported Notes
Direct3D 9
DirectDraw 5 Labeled Software renderer in the external setup utility.
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) ME
Processor (CPU) Intel Pentium
System memory (RAM) 64 MB
Hard disk drive (HDD) 64 MB
Video card (GPU) 128 MB of VRAM
DirectX 5 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.11
Processor (CPU)
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS) Ubuntu, Debian, Arch
Processor (CPU) Intel Pentium
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) OpenGL


Notes

  1. Adventure Game Studio engine build: 3.5.1.13[1]
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:Mastan on 2022-01-21