Difference between revisions of "SimCity 2000"
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{{Infobox game/row/date|Windows|October 4, 2011|wrapper=DOSBox}} | {{Infobox game/row/date|Windows|October 4, 2011|wrapper=DOSBox}} | ||
{{Infobox game/row/date|OS X|October 18, 2012|wrapper=DOSBox|ref=<ref>[https://www.gog.com/news/gogcom_goes_mac GOG.com goes Mac ● GOG.com]</ref>}} | {{Infobox game/row/date|OS X|October 18, 2012|wrapper=DOSBox|ref=<ref>[https://www.gog.com/news/gogcom_goes_mac GOG.com goes Mac ● GOG.com]</ref>}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | Expansion pack }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view, Isometric }} | ||
+ | {{Infobox game/row/taxonomy/controls | Point and select }} | ||
+ | {{Infobox game/row/taxonomy/genres | Building, Simulation }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary }} | ||
+ | {{Infobox game/row/taxonomy/series | SimCity }} | ||
|steam appid = | |steam appid = | ||
|gogcom id = 1207658969 | |gogcom id = 1207658969 |
Revision as of 20:06, 15 July 2021
For the Network Edition, see SimCity 2000 Network Edition.
Developers | |
---|---|
Maxis | |
Publishers | |
Electronic Arts | |
Release dates | |
Mac OS (Classic) | October 31, 1993 |
DOS | February 1994 |
Windows 3.x | November 1, 1994 |
Windows | February 28, 1995 |
Windows (DOSBox) | October 4, 2011 |
macOS (OS X) (DOSBox) | October 18, 2012[1] |
Taxonomy | |
Monetization | Expansion pack |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Isometric |
Controls | Point and select |
Genres | Building, Simulation |
Themes | Contemporary |
Series | SimCity |
SimCity | |
---|---|
Subseries of Sim | |
SimCity (1989) | 1989 |
SimCity 2000 | 1994 |
SimCity 2000 Network Edition | 1996 |
SimCopter | 1996 |
Streets of SimCity | 1997 |
SimCity 3000 | 1999 |
SimCity 4 | 2003 |
SimCity Societies | 2007 |
SimCity (2013) | 2013 |
SimCity | |
---|---|
Subseries of Sim | |
SimCity (1989) | 1989 |
SimCity 2000 | 1994 |
SimCity 2000 Network Edition | 1996 |
SimCopter | 1996 |
Streets of SimCity | 1997 |
SimCity 3000 | 1999 |
SimCity 4 | 2003 |
SimCity Societies | 2007 |
SimCity (2013) | 2013 |
Key points
- Original Windows versions work well on modern systems (see Installing on 64-bit versions of Windows).
- Original Windows versions run windowed and can be resized/maximised to make full use of any modern resolution.
- The GOG.com and Origin releases are the DOS version in DOSBox so have a fixed resolution and many limitations.
- Incorrect aspect ratio for DOSBox version can be corrected with configuration file tweak.
General information
- SimCity Wiki
- Simtropolis - A fan site for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | No disc check. | |||
Retail | ||||
GOG.com | DOS Special Edition pre-packaged with DOSBox.[2] | |||
Origin | DOS Special Edition pre-packaged with DOSBox. Included with EA Play. |
Version differences
- The Special Edition (or CD Collection) is a complete edition containing the base game, Urban Renewal Kit, Scenarios Volume 1: Great Disasters, and additional cities and scenarios not available separately. Includes DOS, Win16, and Win32 versions, though the Win32 version unfortunately has a 16-bit installer.
Essential improvements
Patches
Skip intro videos
- These steps are for the DOS version; for the Windows version simply run the game without the CD in the drive.
Remove INTRO command[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\SC2000.CFG[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 2] |
- Many settings (e.g. game speed) are stored in the city file itself.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\Cities\*.sc2 |
Windows | <path-to-game>\Cities\*.sc2[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 2] |
- The original Windows version can save cities anywhere (
<path-to-game>\Cities
folder is the default).
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin |
Video
Graphics settings (GOG.com version)
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Original Windows versions only. | ||
Multi-monitor | Game window has a maximum width of 4096 pixels.[3] | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Use Alt+↵ Enter or set in Graphic Mode Setup (GOG.com). | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Enable by default on Windows version | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | Uses native pointer - mouse settings are adjusted in your Windows/DOS mouse driver. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | On/off only. | |
Surround sound | ||
Subtitles | Everything is text-based. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail disc only |
Issues fixed
Installing on 64-bit versions of Windows
- The original disc release uses a 16-bit installer.
Install with a modified 32-bit installer[citation needed] |
---|
|
Install with SimCity 2000 Installer[citation needed] |
---|
|
Traffic/water/power/building/etc animations are frozen
Set the game to run in 256 Colors compatibility mode. On Windows 8 and newer, the animations can be fixed with SC2KRepainter.
Saving or loading crashes the game
- Saving and loading cause crashes on Windows 7 and later without this fix.
Use patched executable[4] |
---|
Apply the SimCity 2000 compatibility patch. |
Changing the game speed from pause crashes the game
Game runs too fast (DOSBox)
- Fast computers may cause disasters in Cheetah speed to run rampant before you can react.
DOSBox - CPU speed[citation needed] |
---|
|
Correcting aspect ratio (DOSBox)
- Running the game on contemporary 16:9 or 16:10 monitors can result in a distorted picture. This can be fixed by altering a DOSBox configuration file.
Correct aspect ratio[citation needed] |
---|
|
Black scrollbar padding (Windows 10)
- On Windows 10 the right-hand scrollbar may have a margin of black pixels at some resolutions.
Use Windows 8 compatibility mode[citation needed] |
---|
Set the Compatibility mode to Windows 8. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
WinG | [5] | |
DOS video modes | SVGA, SVGA (VESA) |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | Windows 3.x version might be playable on a 64-bit OS using winevdm. | ||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel 486 DX2/66 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 20 MB | |
Video card (GPU) | SVGA video card 512 KB of VRAM |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.0 or higher | |
Processor (CPU) | 68030 processor or higher | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 20 MB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings).
References
Categories:
- Mac OS
- DOS
- Windows 3.x
- Windows
- OS X
- Expansion pack
- Singleplayer
- Real-time
- Bird's-eye view
- Isometric
- Point and select
- Building
- Simulation
- Contemporary
- Games
- Invalid template usage (Series)
- Pages needing references
- Pages with broken file links
- Invalid template usage (Image)
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (API)
- Missing section (DLC)