Difference between revisions of "Bulletstorm"
Line 36: | Line 36: | ||
=Notes= | =Notes= | ||
− | <references /> | + | <references/> |
+ | |||
+ | [[Category:Game]] | ||
+ | [[Category:Windows]] |
Revision as of 18:16, 4 April 2012
Bulletstorm is a poorly optimised console port from Epic Games. Many hangovers from the Xbox 360 version are present, including auto-aim on by default and a single button that is contextual. These options can be disabled in the game, but there are many hidden options that can only be changed in a config file which is encrypted, and can only be opened using a third party utility.
Windows
Version Differences
Digital Rights Management (DRM)
This game requires the use of Games For Windows Live (GFWL) on all versions of the game. There is currently no known technique to disable GFWL in the game.
Issues And Fixes
Bulletstorm configuration files are encrypted. A utility called BulletStormINIeditor can be used to edit configuration files.[1]
Configuration files can be found in:
Bulletstorm/StormGame/Config
Mouse Smoothing
In the StormInput
file in the Config folder, bEnableMouseSmoothing
can be set to 'false' to disable mouse smoothing.
Graphical Tweaks
Field Of Vision (FOV)
In the StormCamera
file in the Config folder, the default value is set to 85, and can be adjusted.
Framerate (FPS) Cap
In the StormEngine
file in the Config folder, MaxSmoothedFrameRate
can be moved to a higher cap. The frame cap can be removed by setting bSmoothFrameRate
to 'false'.