Difference between revisions of "Witchaven"
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==Essential improvements== | ==Essential improvements== | ||
{{++}} [https://ettingrinder.youfailit.net/wh-egwhaven.html EGwhaven] A bugfix/enhancement patch to the original executable. Improves mod-ability, player movement, and adds a config file. | {{++}} [https://ettingrinder.youfailit.net/wh-egwhaven.html EGwhaven] A bugfix/enhancement patch to the original executable. Improves mod-ability, player movement, and adds a config file. | ||
− | {{++}} [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/# | + | {{++}} [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#wh1userptch ETTiNGRiNDER's Unofficial Witchaven level patches] Fixes issues for two maps. |
===Source ports=== | ===Source ports=== |
Revision as of 07:45, 15 February 2021
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Developers | |
---|---|
Capstone Software | |
Publishers | |
United States | IntraCorp |
Europe | U.S. Gold |
Engines | |
Build | |
Release dates | |
DOS | September 20, 1995 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Digitized, Realistic |
Themes | Fantasy |
Series | Witchaven |
Witchaven | |
---|---|
Witchaven | 1995 |
Witchaven II: Blood Vengeance | 1996 |
Witchaven is a 1995 sword & sorcery fantasy FPS game with a heavy focus on melee combat. It features light RPG mechanics and blends fast-paced first-person combat with a rudimentary experience and leveling system. It is the first game licensed to use the Build engine, and as such uses an earlier version than Duke Nukem 3D.
Witchaven shipped in a buggy state and after official patches remains this way. It is known for hazardous map triggers and game physics that cause haphazard player movement, sudden deaths, and faulty hit detection. The game's source code has been made available as of 2006 by a former developer.[1]
General information
- ETTiNGRiNDER's Witchaven Shrine Fanpage that catalogues much of Witchaven's content & bugs.
- Witchaven entry at RTCM Lots of information & patches relating to Witchaven.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Demos
- July 1995 Witchaven Demos
These two releases feature the first three levels and are nearly identical to each other. Capstone released a patch for these demos based on user feedback.
This demo features the first three levels and the intro cinematic by Animation Factory.
Essential improvements
- EGwhaven A bugfix/enhancement patch to the original executable. Improves mod-ability, player movement, and adds a config file.
- ETTiNGRiNDER's Unofficial Witchaven level patches Fixes issues for two maps.
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, and improved mouse control. Fixes most issues with the game. |
Game data
- Most of Witchaven's settings are stored in non-human-readable .DAT files. They can be still be modified with a hex editor. EGwhaven ameliorates this by instituting a proper .CFG file.
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\PREF.DAT config for values changeable ingame. <path-to-game>\SETUP.DAT config for values changeable by setup utility. <path-to-game>\HMISET.CFG audio config for HMI sound system. |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SVGM*.MAP stores map data. <path-to-game>\SVGN*.DAT stores player data |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | |||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Can be configured during gameplay by pressing F12 and the arrow keys. | |
Mouse input in menus | Witchaven Setup utility supports mouse. Sound card configuration program does not. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Patch 1.1(a) by Capstone adds support for more joysticks. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Can be changed during gameplay by pressing F9 and the arrow keys. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus, Co-op |
||
Online play | 16 | Versus, Co-op IPX |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting | IPX |
Other information
Texture packs
- Witchaven upscale texture pack by Phredeeke Original Witchaven textures refined using a generalized adversarial network.
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | ||
DOS video modes | SVGA, SVGA (VESA), VGA |
Middleware
Middleware | Notes | |
---|---|---|
Audio | HMI Sound Operating System | Sound Library for producing digital sounds and MIDI playback. |
Cutscenes | Smacker Video Technology | 256 color video format. |
Multiplayer | DWANGO | Defunct paid matchmaking service. Support was added by Capstone via a patch |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX/33 MHz | Pentium 100 |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 5 MB | |
Video card (GPU) | SuperVGA, VESA, VGA |