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Difference between revisions of "Witchaven II: Blood Vengeance"

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|introduction      = '''Witchaven II: Blood Vengeance''' is an {{Glossary:FPS}} game with light RPG mechanics and a heavy focus on melee combat. It is the direct sequel to Witchaven.
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Revision as of 11:15, 14 February 2021

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Witchaven II: Blood Vengeance
Witchaven II: Blood Vengeance cover
Developers
Capstone Software
Publishers
IntraCorp
Engines
Build
Release dates
DOS May 6, 1996
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Art styles Digitized, Realistic
Themes Fantasy
Series Witchaven
Witchaven II: Blood Vengeance on HowLongToBeat
Witchaven II: Blood Vengeance on IGDB
Witchaven II: Blood Vengeance on MobyGames
Witchaven II: Blood Vengeance on Wikipedia
Witchaven
Witchaven 1995
Witchaven II: Blood Vengeance 1996

Witchaven II: Blood Vengeance is an FPS game with light RPG mechanics and a heavy focus on melee combat. It's story picks up directly after Witchaven.


Key points

This game's source code has been made available as of 2006 by a former developer.

General information

ETTiNGRiNDER's Witchaven Shrine Fanpage that catalogues much of Witchaven II's content & bugs.
Witchaven II entry at RTCM Lots of information & patches relating to Witchaven II.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
DOS

Essential improvements

EGwhaven2 A bugfix/enhancement patch to the original executable. Improves mod-ability.
FGSFDS's Unofficial Witchaven II level fixes Fixes issues for two maps.

Source ports

Name Description
BuildGDX Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls.
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
DOS

Save game data location

System Location
DOS

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS
120+ FPS

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
16 Versus, Co-op
Online play
16 Versus, Co-op
IPX

Connection types

Type Native Notes
Self-hosting
IPX

Other information

API

Technical specs Supported Notes
Software renderer
DOS video modes SVGA, SVGA (VESA), VGA, MCGA

Middleware

Middleware Notes
Cutscenes Smacker Video Technology

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel 486DX2 66 MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 62 MB
Video card (GPU) SuperVGA, VESA, VGA


References