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Alex Builds His Farm

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Revision as of 14:54, 27 June 2024 by AlphaYellow (talk | contribs) (→‎Field of view (FOV))
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Alex Builds His Farm
Alex Builds His Farm cover
Developers
Ubisoft Montreal
Publishers
Playmobil Interactive
Engines
Ubisoft OpenSpace
Release dates
Windows July 15, 1999
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure, Building, Educational, Farming, Simulation
Vehicles Industrial
Art styles Stylized
Series Playmobil
Alex Builds His Farm on HowLongToBeat
Alex Builds His Farm on IGDB
Alex Builds His Farm on MobyGames
Playmobil
Laura's Happy Adventures 1998
Alex Builds His Farm 1999
Hype: The Time Quest 1999
Rescue from Rock Castle 2004
The Big Treasure Hunt 2005
Playmobil Alarm 2007
Playmobil Constructions 2007
Playmobil Knights 2009
Playmobil Pirates 2009
Playmobil: The Movie VR Adventures Cancelled

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Alex Builds His Farm is a singleplayer third-person adventure, building, educational, farming and simulation game in the Playmobil series.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc 2 DRM[Note 1] with unreadable errors.
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Game data

Configuration file(s) location

System Location
Windows %WINDIR%\UbiSoft\ubi.ini[Note 2]
To run the game without admin privileges, make sure to place ubi.ini in %LOCALAPPDATA%\VirtualStore\Windows\UbiSoft\.
To run the game with admin privileges (e.g. in Win XP compatibility mode), make sure that ubi.ini is in %WINDIR%\UbiSoft\}.

Save game data location

System Location
Windows <path-to-game>\GameData\SaveGame\[Note 2]

Video

Ubisoft Configuration Tool.
Ubisoft Configuration Tool.

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
Windowed
The game can be forced to run in Windowed mode, when using dgVoodoo 2.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Always on in Direct3D. In Glide, use nGlide and set in nglide_config.exe, or use dgVoodoo2.
60 FPS
Frame rate is capped at 63 FPS in Glide. Animations are locked at 30 FPS by default, but their framerate can be increased by turning on Use Animation Interpolation inside Advanced Video Settings in <path-to-game>\UbiAssistant.exe.
120+ FPS
High dynamic range display (HDR)

Widescreen resolution

Change resolution[3]
  1. Open ubi.ini.
  2. Under the section [Alex Builds His Farm], add the line ScreenSize.
  3. Insert the preferred resolution (for example, ScreenSize=1280x720, ScreenSize=800x450 or ScreenSize=640x360).

Notes

Large resolutions (e.g. 1920x1080) might crash the game due to a memory issue. To increase the available memory, see memory fix.
Non-native resolutions (i.e. resolutions not supported by the monitor, like 640x360) are automatically changed back to 4:3 ones. To fix this, see Direct3D wrapper.
When changing the internal y-resolution to any value other than 640, HUD elements get misplaced and might end up off-screen at large resolutions. It is currently recommended to leave the x-resolution at 640 and only change the y-resolution to match the aspect ratio (e.g. 640x360 for 16:9). Scaling the game up to the desired resolution can be achieved by using a Direct3D wrapper.
HUD is stretched.
Lower vertical FOV in wider aspect ratios. Increase FOV to compensate, see Field of view (FOV).

Fix crashes at high resolutions due to memory issues

Increase the game's internal memory limit[4]
  1. Open <path-to-game>\GameData\Gamemem.bin with a hex editor such as HxD.
  2. In HxD, if the Data inspector is not visible on the right hand side, press Ctrl+Alt+D (or click View -> Data inspector). The Byte order in the Data inspector needs to be set to Little endian.
  3. Press Ctrl+G (or click Search -> Go to...). Make sure that hex and Offset relative to: begin are selected. Type in the offset "3C" and press return. The cursor should jump to the relevant offset. From there, select the following four bytes (they may vary between different versions of the game, but should be 00 12 7A 00 in the English/French/German release). This is the TMPFixMemory.
  4. In the Data inspector under Int32, increase the memory amount to the desired value. 25000000 should be enough to run the game at 1920x1080.
  5. Repeat steps 3 and 4, but this time with the offset "88" instead of "3C". This is the TMPLevelMemory. Again, 25000000 should be enough to run the game 1920x1080.
  6. Click the save icon to save the changes made to Gamemem.bin.

Notes

If the game crashes whenever entering a certain map, this might be an indication that the TMPLevelMemory was set too low.

Direct3D wrapper

Setup dgVoodoo 2 or DDrawCompat[4]
  1. From dgVoodoo2's folder, copy dgVoodoo.conf, dgVoodooCpl.exe, \MS\x86\D3DImm.dll and \MS\x86\DDraw.dll to <path-to-game>\.
  2. Run dgVoodooCpl.exe, right-click anywhere in the window and select "Show all sections of the configuration".
  3. In the "DirectX" tab under "Resolution", set the display resolution (e.g. 1920x1080).
  4. (Optional) Still in the "DirectX" tab, uncheck the "dgVoodoo Watermark".
  5. (Optional) If a non-native resolution (e.g. 640x360) is set in ubi.ini: In the DirectXExt tab under Enumerated resolutions, enter this resolution into Extras.
  1. Copy DDraw.dll as well as DDrawCompat.ini to <path-to-game>\.
  2. Open DDrawCompat.ini in a text editor, and uncomment (remove #) the lines to change.
  3. Set ResolutionScale = display(1).
  4. (Optional) For better Alt+Tab support, set AltTabFix = noactivateapp(1).
  5. (Optional) If a non-native resolution (e.g. 640x360) is set in ubi.ini: Add this resolution to SupportedResolutions, e.g. SupportedResolutions = native, 640x480, 800x600, 1024x768, 640x360.

Field of view (FOV)

Change Field of View[5]
  1. Download Change_FOV_Alex.7z from here.
  2. Unzip the archive. Make sure to have Python 3 installed as well as python-lzo (pip install python-lzo).
  3. Copy Change_FOV_Alex.py to <path-to-game>.
  4. Run the script, either by double-clicking it (if the .py file extension is associated with python.exe), or by openening a command prompt and running
    python Change_FOV_Alex.py
    
  5. Follow the instructions on screen. The script will ask for the resolution/aspect ratio and adjust the horizontal FOV such that the vertical FOV is the same as in the unpatched game.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse isn't supported in-game.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Sound Settings.
Sound Settings.

Audio feature State Notes
Separate volume controls
Voices, Sound Effects and Music.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Italian
Alex e la sua fattoria
Dutch
Alex op de Boerderij.[6]
French
Alex à la ferme.[6]
German
Alex' Abenteuer auf der Farm.[6]
Portuguese
Alex Constrói a Sua Quinta.[7]
Brazilian Portuguese
Alex, O Fazendeiro.[8]
Spanish
Alex en la granja.[6]

Issues fixed

Install the game on modern systems

The game cannot be installed on 64-bit computers because it's a 16-bit application.
Use winevdm[citation needed]

Stuck in Ubisoft Logo Loading (Direct3D mode)

Use dgVoodoo 2[9]

Game runs too fast (Direct3D mode)

Set refresh rate on 60 Hz[9]

Game crashes on Alt+Tab

Install dgVoodoo 2[9]

Other information

API

Technical specs Supported Notes
Direct3D 6
Glide 3.10
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 95
Processor (CPU) Intel Pentium 166 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 120 MB
Video card (GPU) 4 MB of VRAM
DirectX 6 compatible


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  2. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  3. Verified by User:AlphaYellow on 2022-11-19
    According to SuicideMachine's findings, the game's executable makes reference of the variable "ScreenSize", which can be altered in the configuration file and successfully changes the resolution.
  4. 4.0 4.1 Verified by User:Lk19123 on 2024-06-25
  5. Alex Builds His Farm & Laura's Happy Adventures Widescreen - Rayman Pirate-Community - last accessed on 2024-06-23
  6. 6.0 6.1 6.2 6.3 MobyGames
  7. MobyGames - last accessed on May 2023
  8. Divertire (archived) - last accessed on May 2023
  9. 9.0 9.1 9.2 Verified by User:AlphaYellow on 2024-06-01