Difference between revisions of "Marvel: Ultimate Alliance (2016)"
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'''Key points''' | '''Key points''' | ||
{{ii}} Heavily a remastered version of [[Marvel: Ultimate Alliance]]‘s Xbox 360 version, as evident by its DLC characters.<!-- NOTE: DLC Characters were Xbox 360 exclusives and are NOT featured in 2006 PC nor PlayStation 3 versions --> | {{ii}} Heavily a remastered version of [[Marvel: Ultimate Alliance]]‘s Xbox 360 version, as evident by its DLC characters.<!-- NOTE: DLC Characters were Xbox 360 exclusives and are NOT featured in 2006 PC nor PlayStation 3 versions --> | ||
− | {{++}} Characters and Missions who | + | {{++}} Characters and Simulation Missions who and which are exclusive to 7th-generation consoles (PlayStation 3, Xbox 360, and Wii) also appeared in this version. |
− | {{--}} Characters and Missions who | + | {{--}} Characters and Simulation Missions who and which are exclusive to the PSP (Black Widow, Captain Marvel/Mar-Vell, and Ronin, including Hawkeye's simulation mission) are not featured in this version. |
+ | {{++}} However, the above exclusive contents (for PSP exclusives case can be originate from Wii version, due originally intended to appear there as well) can be integrated to 2006 PC version via mods and requires to be extracted and modified to mesh well with 2006 version's file formats. See [[Marvel: Ultimate Alliance#Mods|original release mod section]] for more details<!-- | ||
{{--}} As this is a Console-to-PC port, it's missing some of the additional control features present in the original PC port such as assigning Hotkeys to every Character power. | {{--}} As this is a Console-to-PC port, it's missing some of the additional control features present in the original PC port such as assigning Hotkeys to every Character power. | ||
Latest revision as of 15:29, 17 May 2024
Developers | |
---|---|
Original game | Raven Software |
Remastered | Zoë Mode |
Publishers | |
Activision | |
Engines | |
Vicarious Visions Alchemy | |
Release dates | |
Windows | July 26, 2016 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Point and select, Direct control |
Genres | ARPG |
Art styles | Comic book |
Themes | Fantasy, Sci-fi, Space, Supernatural |
Series | Marvel: Ultimate Alliance |
Marvel: Ultimate Alliance | |
---|---|
Subseries of Marvel | |
Marvel: Ultimate Alliance | 2006 |
Marvel: Ultimate Alliance (2016) | 2016 |
Marvel: Ultimate Alliance 2 | 2016 |
This page is for the 2016 remaster. For the original release, see Marvel: Ultimate Alliance.
Key points
- Heavily a remastered version of Marvel: Ultimate Alliance‘s Xbox 360 version, as evident by its DLC characters.
- Characters and Simulation Missions who and which are exclusive to 7th-generation consoles (PlayStation 3, Xbox 360, and Wii) also appeared in this version.
- Characters and Simulation Missions who and which are exclusive to the PSP (Black Widow, Captain Marvel/Mar-Vell, and Ronin, including Hawkeye's simulation mission) are not featured in this version.
- However, the above exclusive contents (for PSP exclusives case can be originate from Wii version, due originally intended to appear there as well) can be integrated to 2006 PC version via mods and requires to be extracted and modified to mesh well with 2006 version's file formats. See original release mod section for more details
- Some controllers (usually generic controllers that do not match the Steam control pattern) might find an issue where the superpowers button is always pressed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam (unavailable) | ||||
Amazon.com (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Settings\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/433300/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavesDir\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/433300/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA, can't be disabled. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some buttons (e.g. Tab, Alt, Ctrl, Delete, Space and Shift) are bound to a specific function and can't be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Usable, but requires Forced Off to get it work |
---|
Generic/other controllers | Some controllers did not match the pattern of XInput, due to in-game’s control setting does not have custom controller configuration setting. Some can be usable, but requires Forced Off to get them work |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Music | |
Surround sound | Surround sound support is broken and only works for some effects. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
Issues Resolved
Game crashes on boot
Update Windows[1] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 SP2 | |
Processor (CPU) | Intel or AMD Hyper-Threaded Dual Core CPU | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTS 450 ATI Radeon HD 5670 DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/433300/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (433300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Reference