Difference between revisions of "Liquidator (1998)"
From PCGamingWiki, the wiki about fixing PC games
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{{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. '''Discontinued'''. | Windows, OS X, Linux}} | {{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. '''Discontinued'''. | Windows, OS X, Linux}} | ||
− | {{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows | + | {{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows }} |
{{Source ports table/row| EDuke32 | url=http://eduke32.com/ | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.| Windows, OS X, Linux }} | {{Source ports table/row| EDuke32 | url=http://eduke32.com/ | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.| Windows, OS X, Linux }} | ||
}} | }} |
Latest revision as of 04:50, 10 May 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This page is for the 1998 game. For the 2017 game, see Liquidator.
Developers | |
---|---|
Partizan Software | |
Alex & Aigo | |
A.B.T. | |
Publishers | |
Akella | |
Engines | |
Build | |
Release dates | |
DOS | February 27, 1998 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Themes | Sci-fi, Horror |
Series | Liquidator |
Liquidator | |
---|---|
Liquidator (1998) | 1998 |
Liquidator 2: Welcome to Hell | 2005 |
Warnings
- This game is only playable in English with a fan translation (see Localizations for details and other supported languages).
Liquidator is a commercially released standalone total conversion of Duke Nukem 3D v1.5 that was developed using an unlicensed copy of the build engine.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
- "GDXPack" version Modified version of the game which improves compatibility with Eduke32 & BuildGDX.
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. Discontinued. | |
NuBuildGDX | Fork of BuildGDX aiming for stability, bug fixing and performance improvements. | |
EDuke32 | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities. |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS |
Save game data location
System | Location |
---|---|
DOS |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Fan translation by fgsds can be found here | |||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel Pentium 100 | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA |