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Difference between revisions of "CTU: Marine Sharpshooter"

From PCGamingWiki, the wiki about fixing PC games
 
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{{--}} Stretched output by default at resolutions wider than 4:3, use the [https://community.pcgamingwiki.com/files/file/3029-ctu-marine-sharpshooter-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
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{{--}} Stretched gameplay by default at resolutions wider than 4:3, use the [https://community.pcgamingwiki.com/files/file/3029-ctu-marine-sharpshooter-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
 
{{--}} HUD and menus are cropped at aspect ratios wider than 4:3 by default. Use one of the in-game resolutions and force the desired one using a DirectX wrapper like [[dgVoodoo 2]].
 
{{--}} HUD and menus are cropped at aspect ratios wider than 4:3 by default. Use one of the in-game resolutions and force the desired one using a DirectX wrapper like [[dgVoodoo 2]].
 
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Latest revision as of 00:39, 30 June 2024

CTU: Marine Sharpshooter
CTU: Marine Sharpshooter cover
Developers
Jarhead Games
Publishers
Groove Games
Engines
LithTech Talon
Release dates
Windows March 20, 2003
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Contemporary
Series Marine Sharpshooter
CTU: Marine Sharpshooter on HowLongToBeat
CTU: Marine Sharpshooter on IGDB
CTU: Marine Sharpshooter on MobyGames
CTU: Marine Sharpshooter on Wikipedia
Marine Sharpshooter
CTU: Marine Sharpshooter 2003
Marine Sharpshooter II: Jungle Warfare 2004
Marine Sharpshooter 3 2007
Marine Sharpshooter 4: Locked and Loaded 2008

CTU: Marine Sharpshooter is a singleplayer first-person action, FPS and shooter game in the Marine Sharpshooter series.

General information

Official site - retrieved with Wayback machine from November 19, 2005.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]
<path-to-game>\custom.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Use the FOV fix.
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Enabled by default. Use d3d8to9 or dgVoodoo 2 on Windows 8 and above.
60 FPS and 120+ FPS
Has issues running faster than 60 FPS. It's recommended to limit the framerate and set the monitor's refresh rate at 60 Hz.
High dynamic range display (HDR)

Widescreen resolution

Edit autoexec.cfg[1]
  1. Run the game at least once.
  2. Open <path-to-game>\autoexec.cfg.
  3. Find the lines "screenwidth and "screenheight".
  4. Change them to the desired values.

Notes

Stretched gameplay by default at resolutions wider than 4:3, use the FOV fix for an unstretched Hor+ image.
HUD and menus are cropped at aspect ratios wider than 4:3 by default. Use one of the in-game resolutions and force the desired one using a DirectX wrapper like dgVoodoo 2.

Input

Audio

Audio feature State Notes
Separate volume controls
Sound effects and Music.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Mouse movement jittery/skipping pixels

Wrap the old DirectInput calls into DirectInput 8[1]
  1. Download the DirectInput 1-7 to 8 wrapper.
  2. Extract dinput.dll from the downloaded dinput.zip to <path-to-game>.
  3. Go to the mouse options ingame, put the SMOOTHING option all the way to the right, and reduce sensitivity.
  4. Increase sensitivity through the mouse's DPI on the mouse driver's control panel.

Other information

API

Technical specs Supported Notes
Direct3D 8 [2]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System
Input DirectInput

System requirements

Windows
Minimum Recommended
Operating system (OS) 95/98/ME/XP
Processor (CPU) Pentium II 300 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 500 MB
Video card (GPU) 3D accelerator (capable of multi-texturing)
SVGA, high-color (16-bit)
8 MB of VRAM
DirectX 8.0a compatible


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 Verified by User:AlphaYellow on 2024-06-30
  2. Verified by User:AlphaYellow on 2024-04-05
    According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").