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  • '''Castlevania''': 01E570 - 03E56F (length: 0x20000 bytes), header: <code>4E45531A080021000000000000000000</code> '''Castlevania II''': 03E570 - 07E56F (length: 0x40000 bytes) header: <code>4E45531A081010000000000000000000</code>
    11 KB (1,188 words) - 12:53, 7 April 2024
  • {{ii}} Save data starts with an '''80''' characters long machine-specific header, followed by Base64-encoded content that defines various gameplay parameter {{--}} Due to the machine-specific header, saves requires [[#Save game transfer|specific steps]] to facilitate transf
    15 KB (1,727 words) - 20:51, 27 February 2024
  • # Add the <code>[SystemSettings]</code> header as a new line if it does not exist. # Add the <code>[SystemSettings]</code> header as a new line if it does not exist.
    25 KB (3,125 words) - 18:08, 2 April 2024
  • # Locate the header featuring the card's vendor (and vendor ID). # Add your card in under the header, preferably in numerical order.
    37 KB (4,993 words) - 22:31, 7 March 2024
  • # Under the {{code|; Key mappings}} header, change the values of the commands to the desired key(s). # Under the {{code|; Button mappings}} header, change the values of the commands to the desired button(s).
    13 KB (1,651 words) - 10:33, 13 August 2023
  • ...and the bay or case use the same kind of connection. Some use motherboard header connections, others a regular USB A to B cable. An example USB bay panel an
    10 KB (1,609 words) - 20:53, 6 September 2023
  • {{ii}} The LAA flag is set in the header of the executable, which may not be compatible with some anti-cheat or DRM # Click on the '''Program settings''' header, followed by '''Add program to customize'''.
    71 KB (10,030 words) - 15:04, 31 March 2024
  • |cover=Dpc-header-logo.svg
    102 bytes (11 words) - 11:29, 22 July 2021
  • |cover = frontiers header 1.jpg
    7 KB (693 words) - 06:28, 12 February 2023
  • |cover = Hat Trick Header cover.jpg
    9 KB (868 words) - 19:37, 29 October 2022
  • |cover = Header Goal VR Being Axel Rix cover.jpg
    9 KB (839 words) - 04:15, 23 October 2022
  • ...ange the voice audio files with empty .ogg files with the correct RPGMaker header.
    8 KB (806 words) - 03:47, 29 October 2022
  • # The keybindings are under the <code>[GAMEPROFILE]</code> header.
    8 KB (834 words) - 00:20, 30 November 2022
  • # The keybindings are under the <code>[GAMEPROFILE]</code> header.
    8 KB (836 words) - 13:29, 10 December 2022
  • {{ii}}Registry is used for storing gamesave header data. It must be deleted manually when removing the game.
    8 KB (778 words) - 22:33, 14 March 2023
  • # Under the <code>[ScalabilityGroups]</code> header, replace the "<code>sg.</code>" lines with the following:
    11 KB (1,290 words) - 12:32, 28 October 2022
  • ...the direction and policies of PCGamingWiki. Any registered user can add a header below with a topic and a detailed description of the issue and changes that
    4 KB (593 words) - 07:28, 2 November 2021
  • # The keybindings are under the <code>[GAMEPROFILE]</code> header.
    9 KB (958 words) - 05:16, 15 May 2023
  • # The keybindings are under the <code>[GAMEPROFILE]</code> header.
    9 KB (987 words) - 09:14, 16 May 2023
  • # Add the header [/script/engine.inputsettings] above your pasted commands (so the file sta
    9 KB (951 words) - 11:05, 19 May 2023

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