Difference between revisions of "Xbox 360 Controller Emulator"
From PCGamingWiki, the wiki about fixing PC games
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{{Fixbox/fix|Checking if a game runs as Win32 or x64}} | {{Fixbox/fix|Checking if a game runs as Win32 or x64}} | ||
# Launch the desired game, then {{key|Alt|Tab}} to the '''Desktop'''. | # Launch the desired game, then {{key|Alt|Tab}} to the '''Desktop'''. | ||
− | # Open the '''Windows Task Manager''', then find the desired game in the list | + | # Open the '''Windows Task Manager''', then find the desired game in the list. |
# Check whenever '''(32 bit)''' is written right next to the name, if such value isn't present, then it's a '''(64 bit)''' game. | # Check whenever '''(32 bit)''' is written right next to the name, if such value isn't present, then it's a '''(64 bit)''' game. | ||
Revision as of 11:09, 5 August 2015
Key points
- Allows DirectInput controllers to be treated as XInput controllers. The Xbox 360 Controller Emulator can also be used with a PS3 Controller.
- Can be used to simulate multiple controllers, useful in games featuring native split-screen multiplayer support such as Rocket League.
General information
Setting Up
Step One
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Step Two
- If a game runs as 32 bit then download the 32-bit version of the emulator, otherwise, download the 64-bit version.
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Step Three
Instructions |
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Issues unresolved
Can't use controllers with Unity engine games
- Unity is incompatible due to the Unity input manager using Raw Input instead of DirectInput.[1] See Controller for other alternatives.
Problem setting right stick on some controllers such as SteelSeries 3GC
- X360CE shows controller is offset as follows: 32767;-32768
Issues fixed
Right Analog Stick Activates Left Trigger
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x360ce not detected
- Some games use
xinput1_4.dll
(e.g. OlliOlli). - Note that this will not work for Unity engine games.
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Unset controller from first player
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