Difference between revisions of "Xbox 360 Controller Emulator"
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{{Fixbox/fix|Instructions}} | {{Fixbox/fix|Instructions}} | ||
# Launch the desired game, then {{key|Alt|Tab}} to the '''Desktop'''. | # Launch the desired game, then {{key|Alt|Tab}} to the '''Desktop'''. | ||
− | # Open the '''Windows Task Manager''' | + | # Open the '''Windows Task Manager''', then find the desired game in the list |
− | + | # Check whenever '''(32 bit)''' is written right next to the name, if such value isn't present, then it's a 64 bit game. | |
'''Notes''' | '''Notes''' |
Revision as of 17:36, 3 August 2015
This page may require cleanup to meet basic quality standards. The specific problem is: Waiting for code to stabilize. You can help by modifying
the article. The discussion page may contain useful suggestions.
Key points
- Enables use of DirectInput controllers in games that only support XInput ones.
General information
Setting Up
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- Make sure to download the appropriate 32-bit or 64-bit version depending on the game.
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Identifying 32 or 64 bit games
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Issues unresolved
Can't use controllers with Unity engine games
- Unity is incompatible due to the Unity input manager using Raw Input instead of DirectInput.[1] See Controller for other alternatives.
Problem setting right stick on some controllers such as SteelSeries 3GC
- X360CE shows controller is offset as follows: 32767;-32768
Issues fixed
Right Analog Stick Activates Left Trigger
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x360ce not detected
- Some games use
xinput1_4.dll
(e.g. OlliOlli). - Note that this will not work for Unity engine games.
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Unset controller from first player
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