Difference between revisions of "Xbox 360 Controller Emulator"
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Instructions}} | {{Fixbox/fix|Instructions}} | ||
− | # Run '''x360ce.exe''', when asked to create the {{file|xinput1_3.dll}} | + | # Run '''x360ce.exe''', when asked to create the {{file|xinput1_3.dll}} file select '''Create''' . |
# On the '''New Device Detected''' window, leave the default settings on, then select '''Next''' and '''Finish'''. | # On the '''New Device Detected''' window, leave the default settings on, then select '''Next''' and '''Finish'''. | ||
# Close the program, when asked to save select '''Yes'''. | # Close the program, when asked to save select '''Yes'''. |
Revision as of 12:05, 13 January 2016
Key points
- Allows DirectInput controllers to be treated as XInput controllers. The Xbox 360 Controller Emulator can also be used with a PS3 Controller.
- Can be used to simulate multiple controllers, useful in games featuring native split-screen multiplayer support such as Rocket League.
General information
Setting Up
Step One
Instructions |
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Step Two
- If a game runs as 32 bit then download the 32-bit version of the emulator, otherwise, download the 64-bit version.
Instructions |
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Step Three
Instructions |
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Issues unresolved
Can't use controllers with Unity engine games
- Unity is incompatible due to the Unity input manager using Raw Input instead of DirectInput.[1] See Controller for other alternatives.
Problem setting right stick on some controllers such as SteelSeries 3GC
- X360CE shows controller is offset as follows: 32767;-32768
Issues fixed
Emulator not being detected
- Some games use
xinput1_4.dll
(e.g. OlliOlli). - Note that this will not work for Unity engine games.
Instructions |
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Right Analog Stick Activates Left Trigger
Instructions |
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Other information
Change controller slot
Instructions |
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