Difference between revisions of "Xbox 360 Controller Emulator"
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==Setting Up== | ==Setting Up== | ||
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'''Notes''' | '''Notes''' | ||
− | {{ii}} Most 32-bit games are often | + | {{ii}} Most 32-bit games are often referred to as '''Win32''' or '''x86''', while 64-bit games will often be marked as '''x64'''. |
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Revision as of 17:12, 3 August 2015
This page may require cleanup to meet basic quality standards. The specific problem is: Waiting for code to stabilize. You can help by modifying
the article. The discussion page may contain useful suggestions.
Key points
- Enables use of DirectInput controllers in games that only support XInput ones.
General information
Setting Up
Instructions |
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Identifying 32 or 64 bit games
Instructions |
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Issues unresolved
Can't use controllers with Unity engine games
- Unity is incompatible due to the Unity input manager using Raw Input instead of DirectInput.[1] See Controller for other alternatives.
Problem setting right stick on some controllers such as SteelSeries 3GC
- X360CE shows controller is offset as follows: 32767;-32768
Issues fixed
Right Analog Stick Activates Left Trigger
Instructions |
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x360ce not detected
- Some games use
xinput1_4.dll
(e.g. OlliOlli). - Note that this will not work for Unity engine games.
Instructions |
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Unset controller from first player
Instructions |
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