Difference between revisions of "Wolfenstein 3D"
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# Save the changes made to the file. | # Save the changes made to the file. | ||
# Launch the game. | # Launch the game. | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = unknown | ||
+ | |direct3d notes = A source port is required. See [[#ECWolf|ECWolf]]. | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = unknown | ||
+ | |opengl notes = A source port is required. See [[#ECWolf|ECWolf]]. | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |dos modes = VGA | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = hackable | ||
+ | |64-bit executable notes= A source port is required. See [[#ECWolf|ECWolf]]. | ||
}} | }} | ||
Revision as of 15:13, 1 December 2014
Cover image missing, please upload it | |
Developers | |
---|---|
id Software | |
Publishers | |
3D Realms | |
Engines | |
Wolfenstein 3D engine | |
Release dates | |
DOS | May 5, 1992 |
Mac OS (Classic) | 1994 |
Windows | August 3, 2007 |
⤏ Go to series page | |
Castle Wolfenstein | 1981 |
Beyond Castle Wolfenstein | 1984 |
Wolfenstein 3D | 1992 |
Spear of Destiny | 1992 |
Return to Castle Wolfenstein | 2001 |
Wolfenstein: Enemy Territory | 2003 |
Wolfenstein | 2009 |
Wolfram (unofficial game) | 2012 |
Wolfenstein: The New Order | 2014 |
Wolfenstein: The Old Blood | 2015 |
Wolfenstein II: The New Colossus | 2017 |
Wolfenstein: Youngblood | 2019 |
Wolfenstein: Cyberpilot | 2019 |
RealRTCW (unofficial mod) | 2020 |
General information
- Official Wolfenstein series site
- Wolfenstein Wiki - A detailed wiki for every Wolfenstein game made.
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Official website | Available for free. Modified to work in a browser. Some legacy options have been removed. | |||
Steam |
Essential improvements
ECWolf
ECWolf is a source port based on Wolf4SDL and ZDoom code which provides many useful features such as better control binding, support for wide screen resolutions, and unlimited save slots and aims to provide a wide array of mod editing capabilities. It also supports Spear of Destiny and its two mission packs Return to Danger and Ultimate Challenge
DOOM Total Conversion
A fully featured doom total conversion based on the ZDoom Engine (including WASD Support and far higher resolutions can be found at the ZDoom Wiki
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2270/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2270/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Lag/Low FPS (DOSBox)
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | A source port is required. See ECWolf. | |
OpenGL | A source port is required. See ECWolf. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | 6.2 |
Processor (CPU) | Intel 286 | Intel 386 |
System memory (RAM) | 528 KB | 2 MB |
Hard disk drive (HDD) | 3 MB | 8 MB |
Video card (GPU) | DOS Compatible Video Card (VESA) | DOS Compatible Video Card (VESA) |
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