Difference between revisions of "Wolfenstein 3D"
From PCGamingWiki, the wiki about fixing PC games
(→Essential improvements: Added a table for Source ports) |
m (Fixed ECWolf internal link targeting nothing.) |
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= Use [[# | + | |widescreen resolution notes= Use [[#Source Ports|ECWolf]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = Use [[# | + | |4k ultra hd notes = Use [[#Source Ports|ECWolf]]. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 117: | Line 117: | ||
|antialiasing notes = | |antialiasing notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = Use [[# | + | |vsync notes = Use [[#Source Ports|ECWolf]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = Frame rate is capped at 70 FPS<ref>[http://nerdlypleasures.blogspot.com/2014/09/how-many-fps-dos-games-and-framerates.html Nerdly Pleasures: How many FPS? - DOS Games and Framerates]</ref> (even when using [[# | + | |120 fps notes = Frame rate is capped at 70 FPS<ref>[http://nerdlypleasures.blogspot.com/2014/09/how-many-fps-dos-games-and-framerates.html Nerdly Pleasures: How many FPS? - DOS Games and Framerates]</ref> (even when using [[#Source Ports|ECWolf]]). |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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{{API | {{API | ||
|direct3d versions = unknown | |direct3d versions = unknown | ||
− | |direct3d notes = A source port is required. See [[# | + | |direct3d notes = A source port is required. See [[#Source Ports|ECWolf]]. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
|opengl versions = unknown | |opengl versions = unknown | ||
− | |opengl notes = A source port is required. See [[# | + | |opengl notes = A source port is required. See [[#Source Ports|ECWolf]]. |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
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|shader model notes = | |shader model notes = | ||
|64-bit executable = hackable | |64-bit executable = hackable | ||
− | |64-bit executable notes= A source port is required. See [[# | + | |64-bit executable notes= A source port is required. See [[#Source Ports|ECWolf]]. |
}} | }} | ||
Revision as of 12:08, 6 September 2017
Developers | |
---|---|
id Software | |
Publishers | |
3D Realms | |
Mac OS | MacPlay |
Browser | Bethesda Softworks |
Engines | |
Wolfenstein 3D engine | |
Release dates | |
DOS | May 5, 1992[1] |
Mac OS (Classic) | 1994 |
Windows | August 3, 2007[2] |
⤏ Go to series page | |
Castle Wolfenstein | 1981 |
Beyond Castle Wolfenstein | 1984 |
Wolfenstein 3D | 1992 |
Spear of Destiny | 1992 |
Return to Castle Wolfenstein | 2001 |
Wolfenstein: Enemy Territory | 2003 |
Wolfenstein | 2009 |
Wolfram (unofficial game) | 2012 |
Wolfenstein: The New Order | 2014 |
Wolfenstein: The Old Blood | 2015 |
Wolfenstein II: The New Colossus | 2017 |
Wolfenstein: Youngblood | 2019 |
Wolfenstein: Cyberpilot | 2019 |
RealRTCW (unofficial mod) | 2020 |
Key points
- Can run on virtually any computer
- Wolfenstein 3D source code was released in 1995, making the game very mod friendly.
General information
- Official Wolfenstein series site
- Wolfenstein Wiki - A detailed wiki for every Wolfenstein game made.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Retail | ||||
Official website | ||||
Amazon.com | ||||
GamersGate | ||||
GOG.com | Comes bundled with Spear of Destiny. Not available for purchase in Germany.[3] | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- A web browser version is also available. Some legacy options have been removed.
Version differences
- Mac OS version of the game contains additional levels from Super Nintendo version and improved textures/sprites[4]
Essential improvements
Source Ports
Name | System | Description |
---|---|---|
ECWolf | Windows, Mac OS X, Linux | Based on Wolf4SDL and ZDoom code, it provides many useful features such as better control binding, support for wide screen resolutions, and unlimited save slots and aims to provide a wide array of mod editing capabilities. It also supports Spear of Destiny and its two mission packs Return to Danger and Ultimate Challenge |
WolfGL | Windows, Linux | An unofficial port of the game using OpenGL. It supports Spear of Destiny. |
DOOM Total Conversion
A fully featured doom total conversion based on the ZDoom Engine (including WASD Support and far higher resolutions can be found at the ZDoom Wiki
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2270/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2270/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Use the SplitWolf mod. |
||
LAN play | ||||
Online play |
Issues fixed
Lag/Low FPS (DOSBox)
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | A source port is required. See ECWolf. | |
OpenGL | A source port is required. See ECWolf. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | 6.2 |
Processor (CPU) | Intel 286 | Intel 386 |
System memory (RAM) | 528 kB | 2 MB |
Hard disk drive (HDD) | 3 MB | 8 MB |
Video card (GPU) | DOS Compatible (VESA) | DOS Compatible (VESA) |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 6.0.7 | |
Processor (CPU) | 25 MHz | |
System memory (RAM) | 2200 kB | 6000 kB |
Hard disk drive (HDD) |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8, 10 | |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2270/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2270) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.