Difference between revisions of "Warframe"
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|online play players = 4-8 | |online play players = 4-8 | ||
|online play modes = Co-op, Versus | |online play modes = Co-op, Versus | ||
− | |online play notes = Four player PvE co-op. Eight players only supported in PvP and specific PvE missions (trials/raids). | + | |online play notes = Four player PvE co-op. Eight players only supported in PvP and specific PvE missions (trials/raids). An unknown large number of players can join regioin-based dedicated Relays (player hubs). |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 258: | Line 258: | ||
|p2p notes = Most gameplay is hosted peer-to-peer. | |p2p notes = Most gameplay is hosted peer-to-peer. | ||
|dedicated = true | |dedicated = true | ||
− | |dedicated notes = Relays (player hubs) only, no combat. | + | |dedicated notes = Relays (player hubs) only, with no combat. |
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = Starting a session alone and with no other players (via matchmaking or otherwise) will cause you to be the host. Otherwise, hosts are automatically determined by who has the best connection. Leaving a game as a host will cause a host migration to the next player with the best connection in the party. Icons determining player order/who is host are shown on the HUD. | |self-hosting notes = Starting a session alone and with no other players (via matchmaking or otherwise) will cause you to be the host. Otherwise, hosts are automatically determined by who has the best connection. Leaving a game as a host will cause a host migration to the next player with the best connection in the party. Icons determining player order/who is host are shown on the HUD. |
Revision as of 00:32, 8 February 2016
Developers | |
---|---|
Digital Extremes | |
Engines | |
Evolution | |
Release dates | |
Windows | March 25, 2013 |
Warnings
- This game requires a constant internet connection for all game modes.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Steam |
- All versions require a Warframe account.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/230410/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
- DirectX 10 or DirectX 11 can be enabled using the game's launcher.
- Multi-threaded rendering can be enabled using the game's launcher.
- Gore can be toggled on or off in the "Gameplay" settings menu.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Simplified Chinese | ||||
Spanish | ||||
Polish | ||||
Russian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4-8 | Co-op, Versus Four player PvE co-op. Eight players only supported in PvP and specific PvE missions (trials/raids). An unknown large number of players can join regioin-based dedicated Relays (player hubs). |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Allows for solo play, as well as invite-only, friend-only, and open matchmaking based on mission selected. Always online. | |
Peer-to-peer | Most gameplay is hosted peer-to-peer. | |
Dedicated | Relays (player hubs) only, with no combat. | |
Self-hosting | Starting a session alone and with no other players (via matchmaking or otherwise) will cause you to be the host. Otherwise, hosts are automatically determined by who has the best connection. Leaving a game as a host will cause a host migration to the next player with the best connection in the party. Icons determining player order/who is host are shown on the HUD. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 4950,4955 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
- There's an in-game setting that allows you to change to 4950 & 4951 and so on, up to 4998 & 4999.
Issues fixed
Slow/floaty mouse control
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 10, 11 | Choose in launcher. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3 | |
Processor (CPU) | Intel Core 2 Duo e6400 or AMD Athlon x64 4000+ | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 8600 GT or ATI Radeon HD 3600 |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/230410/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (230410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.