Difference between revisions of "User:ThatOneReaper/Graveyard"
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'''Example''' | '''Example''' | ||
− | |||
The main method of displaying images on a page. They are normally placed at the top of the relevant section. | The main method of displaying images on a page. They are normally placed at the top of the relevant section. | ||
Line 29: | Line 28: | ||
| Caption || A sentence or two to identify and describe the image. || See [[#Caption layout|Caption layout]]. | | Caption || A sentence or two to identify and describe the image. || See [[#Caption layout|Caption layout]]. | ||
|} | |} | ||
+ | |||
+ | ====The Series Sidebar (DLC row)==== | ||
+ | * Downloadable Content (DLC) row. A row for major expansions and DLC available for a particular game. Note that it should always reside directly underneath the main game it is for. | ||
+ | |||
+ | <pre><nowiki> | ||
+ | {{Seriesbox/dlc|The Game: Editing Reloaded}} | ||
+ | </nowiki></pre> | ||
+ | |||
+ | '''General rules''' | ||
+ | |||
+ | * Games should be ordered on first PC release date (oldest to newest). | ||
+ | {{ii}} This also applies for DLC | ||
+ | * If an expansion is standalone (i.e. does not require the base game to function), it should be considered a separate game and listed as a full title. | ||
+ | * As mentioned earlier, only major expansions and DLC should be listed in the sidebar. The following are considered "major": | ||
+ | ** Retail expansions | ||
+ | ** Digital expansions | ||
+ | ** Map packs | ||
+ | * Naming conventions for the table: | ||
+ | ** Full game: Use full title. | ||
+ | ** Retail expansions: Use full title. | ||
+ | ** Any digital expansions/content: Use only main title (ex. <code>Call of Duty: Ghosts - Nemesis</code> becomes <code>Nemesis</code>). | ||
+ | * Some franchises are too large to fit onto one table (ex. Star Wars). Narrow in on what sub-series a collection of games follow. | ||
+ | * A new game in a series should only be added in if it has been confirmed that it will be released on the PC (either Windows, OS X, or Linux). | ||
+ | * New major DLC for a game should only be added in when it has been officially released. | ||
+ | * While not common, fan games and major mods for a series can be added in if it is worth mentioning. Ask a mod before editing it in. | ||
+ | |||
+ | ====Multiplayer Types table==== | ||
+ | {{ii}} [[Template:Network/Multiplayer|Template documentation]] | ||
+ | |||
+ | '''Syntax''' | ||
+ | <pre><nowiki> | ||
+ | {{Network/Multiplayer | ||
+ | |local play = | ||
+ | |local play players = | ||
+ | |local play notes = | ||
+ | |lan play = | ||
+ | |lan play players = | ||
+ | |lan play notes = | ||
+ | |online play = | ||
+ | |online play players = | ||
+ | |online play notes = | ||
+ | |local co-op = | ||
+ | |local co-op players = | ||
+ | |local co-op notes = | ||
+ | |lan co-op = | ||
+ | |lan co-op players = | ||
+ | |lan co-op notes = | ||
+ | |online co-op = | ||
+ | |online co-op players = | ||
+ | |online co-op notes = | ||
+ | |hot-seat = | ||
+ | |hot-seat players = | ||
+ | |hot-seat notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | </nowiki></pre> | ||
+ | |||
+ | '''Example''' | ||
+ | {{Network/Multiplayer | ||
+ | |local play = false | ||
+ | |local play players = | ||
+ | |local play notes = | ||
+ | |lan play = true | ||
+ | |lan play players = 8 | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = 64 | ||
+ | |online play notes = | ||
+ | |local co-op = hackable | ||
+ | |local co-op players = 4 | ||
+ | |local co-op notes = <Mod name here> is required. | ||
+ | |lan co-op = true | ||
+ | |lan co-op players = 4 | ||
+ | |lan co-op notes = | ||
+ | |online co-op = true | ||
+ | |online co-op players = 8 | ||
+ | |online co-op notes = | ||
+ | |hot-seat = true | ||
+ | |hot-seat players = 10 | ||
+ | |hot-seat notes = Party Mode | ||
+ | |asynchronous = true | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | The first table of the section, it handles all the multiplayer gameplay types available. | ||
+ | |||
+ | The majority of the fields are split up into two major categories: | ||
+ | |||
+ | * Play: Normal multiplayer (i.e. head to head, player vs. player. Also called PvP). | ||
+ | * Coop: Cooperative mode (i.e. players work together, player vs. environment. Also called PvE). | ||
+ | |||
+ | After that, they are split up again into 3 sub-categories: | ||
+ | |||
+ | * Local: The mode can be played on a single system. | ||
+ | * LAN: The mode can be played on a Local Area Network (or LAN). | ||
+ | * Online: The mode can be played on the Internet with other users. | ||
+ | |||
+ | All that remains are two alternate gameplay setups: | ||
+ | |||
+ | * Hot-seat: Multiplayer can be played with a single keyboard/mouse combo or controller. Also known as "Pass-and-Play". | ||
+ | * Asynchronous: Multiplayer is turn-based (i.e. gameplay is not in real-time). | ||
+ | |||
+ | '''General rules''' | ||
+ | |||
+ | * Fill in only the fields that apply to the game. | ||
+ | ** If a game has either LAN or Online support, both the LAN and Online rows need to be filled in for that particular gameplay type. | ||
+ | *** Ex. If the game has support for online coop, fill in the the LAN Coop and Online Coop rows. | ||
+ | ** If a game only has Local support, the LAN and Online rows for that particular gameplay type will be set to "false". | ||
+ | * The Players field for each row displays the '''maximum''' amount of players that particular network setup can support. | ||
+ | ** Do not provide range values (i.e. 1-32). | ||
+ | ** Some games require dedicated servers to hit the true max player count. | ||
+ | *** Ex. Creating a multiplayer game in-game will allow the max player count to be only 16, while a dedicated server run externally can support up to 64. | ||
+ | * If a gameplay type is restricted to a specific mode (ex. LAN Coop can only be played on Horde Mode), provide the name of the mode in the notes field. |
Latest revision as of 12:37, 11 May 2016
- This section is for leftover wiki code that I don't have a place to put in. For all purposes, the code here is outdated and abandoned
Editing Guide
Embedded file
Syntax
[[File:File name| Size | Alignment | Format | Caption ]]
Example
The main method of displaying images on a page. They are normally placed at the top of the relevant section.
Embedded file section breakdown
Section | Definition | Notes |
---|---|---|
File name | The name of the image file. | The file extension must be included. |
Size | The size that the image will be displayed in (in pixels or px). | 290px is the standard size for all images. Other values are rarely used. |
Alignment | The position of the image. Possible values are "left", "center", "right", and "none". | "right" is the standard value for all images. The other values are rarely used, if ever. |
Format | The border styling of the image. Possible values are "framed", "frameless", "thumbnail", and "none". | "thumbnail" is the standard value for all images. The other values are rarely used, if ever. |
Caption | A sentence or two to identify and describe the image. | See Caption layout. |
The Series Sidebar (DLC row)
- Downloadable Content (DLC) row. A row for major expansions and DLC available for a particular game. Note that it should always reside directly underneath the main game it is for.
{{Seriesbox/dlc|The Game: Editing Reloaded}}
General rules
- Games should be ordered on first PC release date (oldest to newest).
- This also applies for DLC
- If an expansion is standalone (i.e. does not require the base game to function), it should be considered a separate game and listed as a full title.
- As mentioned earlier, only major expansions and DLC should be listed in the sidebar. The following are considered "major":
- Retail expansions
- Digital expansions
- Map packs
- Naming conventions for the table:
- Full game: Use full title.
- Retail expansions: Use full title.
- Any digital expansions/content: Use only main title (ex.
Call of Duty: Ghosts - Nemesis
becomesNemesis
).
- Some franchises are too large to fit onto one table (ex. Star Wars). Narrow in on what sub-series a collection of games follow.
- A new game in a series should only be added in if it has been confirmed that it will be released on the PC (either Windows, OS X, or Linux).
- New major DLC for a game should only be added in when it has been officially released.
- While not common, fan games and major mods for a series can be added in if it is worth mentioning. Ask a mod before editing it in.
Multiplayer Types table
Syntax
{{Network/Multiplayer |local play = |local play players = |local play notes = |lan play = |lan play players = |lan play notes = |online play = |online play players = |online play notes = |local co-op = |local co-op players = |local co-op notes = |lan co-op = |lan co-op players = |lan co-op notes = |online co-op = |online co-op players = |online co-op notes = |hot-seat = |hot-seat players = |hot-seat notes = |asynchronous = |asynchronous notes = }}
Example
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | |||
Online play | 64 | |||
Asynchronous multiplayer |
The first table of the section, it handles all the multiplayer gameplay types available.
The majority of the fields are split up into two major categories:
- Play: Normal multiplayer (i.e. head to head, player vs. player. Also called PvP).
- Coop: Cooperative mode (i.e. players work together, player vs. environment. Also called PvE).
After that, they are split up again into 3 sub-categories:
- Local: The mode can be played on a single system.
- LAN: The mode can be played on a Local Area Network (or LAN).
- Online: The mode can be played on the Internet with other users.
All that remains are two alternate gameplay setups:
- Hot-seat: Multiplayer can be played with a single keyboard/mouse combo or controller. Also known as "Pass-and-Play".
- Asynchronous: Multiplayer is turn-based (i.e. gameplay is not in real-time).
General rules
- Fill in only the fields that apply to the game.
- If a game has either LAN or Online support, both the LAN and Online rows need to be filled in for that particular gameplay type.
- Ex. If the game has support for online coop, fill in the the LAN Coop and Online Coop rows.
- If a game only has Local support, the LAN and Online rows for that particular gameplay type will be set to "false".
- If a game has either LAN or Online support, both the LAN and Online rows need to be filled in for that particular gameplay type.
- The Players field for each row displays the maximum amount of players that particular network setup can support.
- Do not provide range values (i.e. 1-32).
- Some games require dedicated servers to hit the true max player count.
- Ex. Creating a multiplayer game in-game will allow the max player count to be only 16, while a dedicated server run externally can support up to 64.
- If a gameplay type is restricted to a specific mode (ex. LAN Coop can only be played on Horde Mode), provide the name of the mode in the notes field.