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Difference between revisions of "Two Worlds II"

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{{ii}} Settings are stored in the registry.
 
{{ii}} Settings are stored in the registry.
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{{Save Game Cloud Syncing
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|steam_cloud            =false
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|steam_cloud_notes      =
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|origin_notes          =
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|uplay                  =
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|gamesave_manager      =true
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|gamestow              =true
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==Video settings==
 
==Video settings==

Revision as of 21:55, 19 August 2013

Two Worlds II
Two Worlds II cover
Developers
Reality Pump
Publishers
TopWare Interactive
Engines
GRACE Engine
physics PhysX
Release dates
Windows November 9, 2010
macOS (OS X) November 9, 2010
Two Worlds II on Wikipedia
Two Worlds
Two Worlds 2007
Two Worlds II 2010
Two Worlds II Castle Defense 2011
Two Worlds II HD: Call of the Tenebrae 2017
Two Worlds III TBA

Key points

Cross-platform multiplayer between Windows and Mac OS X.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Official forums
Official site

Availability

Template:Availability Table

Best version

The GOG.com version is the only DRM-free version and has the most content for the lowest price but it does not include a Mac OS X version. All other versions have Reality Pump DRM.

Improvements

v1.3 Patch (retail)

The latest retail patch is v1.3 for both Windows and Mac OS X. Digital distribution versions are already fully patched.

Mac version download (Royal and Premium retail versions)

Owners of Windows-only retail special editions can download the Mac Installer. The Windows install DVD is required.

Worldmerge mod

Worldmerge combines the originally separate world areas of the main campaign, multiplayer maps and Pirates of the Flying Fortress DLC into a unified world with many additions and balance changes. This mod requires the Pirates of the Flying Fortress DLC.

Skip intro videos

Instructions

Game data

Template:Game Location Table

Settings are stored in the registry.

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

Video settings.

Template:Video settings

Field of view (FOV)

Instructions

Input settings

Template:Input Settings

Audio settings

Audio settings.

Template:Audio settings

Issues fixed

"Two Worlds II has stopped working" crash at launch

This error occurs if PhysX is missing or outdated.
Instructions

Interface elements go beyond the screen edges

Some TVs and other non-standard displays will not show the entire image so UI elements may get cut off. Two Worlds II has a built-in feature to counter this.
If possible disable the cropping behaviour in the display's own settings first (see Overscan for details).
Instructions

System requirements

Template:System Requirements Template:System Requirements

References