Difference between revisions of "Two Worlds II"
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===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Skip intro videos|ref={{cn|date=July 2016}}|fix= |
− | |||
# Go to <code>{{p|game}}\Video</code> | # Go to <code>{{p|game}}\Video</code> | ||
# Delete or rename <code>intro1.wmv</code>, <code>intro1.ogg</code>, <code>intro3.wmv</code>, <code>intro3.ogg</code>, <code>intro5.wmv</code>, and <code>intro5.ogg</code>. | # Delete or rename <code>intro1.wmv</code>, <code>intro1.ogg</code>, <code>intro3.wmv</code>, <code>intro3.ogg</code>, <code>intro5.wmv</code>, and <code>intro5.ogg</code>. | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Set FOV value|ref=<ref name="FOV">[http://www.wsgf.org/dr/two-worlds-ii/en Two Worlds II | WSGF]</ref>|fix= |
− | |||
# In the installation folder make a folder called <code>parameters</code>. | # In the installation folder make a folder called <code>parameters</code>. | ||
# In that new folder make a file called <code>autoexecGame2.con</code>. | # In that new folder make a file called <code>autoexecGame2.con</code>. | ||
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==Issues fixed== | ==Issues fixed== | ||
==="Two Worlds II has stopped working" crash at launch=== | ==="Two Worlds II has stopped working" crash at launch=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Install the [http://www.nvidia.com/object/physx_system_software.html NVIDIA PhysX System Software]|ref={{cn|date=November 2016}}}} |
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− | }} | ||
===Interface elements go beyond the screen edges=== | ===Interface elements go beyond the screen edges=== | ||
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{{ii}} If possible disable the cropping behaviour in the display's own settings first (see [[Glossary:Graphics card#Overscan|Overscan]] for details). | {{ii}} If possible disable the cropping behaviour in the display's own settings first (see [[Glossary:Graphics card#Overscan|Overscan]] for details). | ||
− | {{Fixbox| | + | {{Fixbox|description=Use safe area in interface|ref={{cn|date=July 2016}}|fix= |
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# Go to Settings, Graphics. | # Go to Settings, Graphics. | ||
# Choose Use safe area in interface. | # Choose Use safe area in interface. |
Revision as of 22:39, 19 November 2017
Developers | |
---|---|
Reality Pump Studios | |
Publishers | |
TopWare Interactive | |
Engines | |
GRACE Engine | |
Release dates | |
Windows | November 9, 2010 |
macOS (OS X) | November 9, 2010 |
Linux | June 15, 2017[1] |
Two Worlds | |
---|---|
Two Worlds | 2007 |
Two Worlds II | 2010 |
Two Worlds II Castle Defense | 2011 |
Two Worlds II HD: Call of the Tenebrae | 2017 |
Two Worlds III | TBA |
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Official forums
- Official site
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: Reality Pump. For Royal and Premium on OS X use the OS X Installer. | |||
GOG.com | Epic Edition. Includes the Pirates of the Flying Fortress DLC and Two Worlds II Castle Defense. | |||
Steam |
Version differences
- Two Worlds II: Velvet Edition includes the Pirates of the Flying Fortress DLC.
- The GOG.com version is the only DRM-free version and includes Two Worlds II Castle Defense in addition to the Velvet Edition content but does not include OS X support.
DLC and expansion packs
Name | Notes | |
---|---|---|
Pirates of the Flying Fortress | ||
Call of the Tenebrae | Also available as a standalone game. | |
Shattered Embrace |
Essential improvements
Patches
The latest retail patch is v1.3 for both Windows and OS X. Digital distribution versions are already fully patched.
OS X version download (Royal and Premium retail versions)
Owners of Windows-only retail special editions can download the OS X Installer. The Windows install DVD is required.
Worldmerge mod
Worldmerge combines the originally separate world areas of the main campaign, multiplayer maps and Pirates of the Flying Fortress DLC into a unified world with many additions and balance changes. This mod requires the Pirates of the Flying Fortress DLC.
Skip intro videos
Skip intro videos[citation needed] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7520/pfx/[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7520/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Set FOV value[2] |
---|
|
Input settings
- Mouse is unusable if controller is present.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
- Online features require registering an account in-game with the product key.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 8 | Co-op, Versus |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
"Two Worlds II has stopped working" crash at launch
Install the NVIDIA PhysX System Software[citation needed] |
---|
Interface elements go beyond the screen edges
- Some TVs and other non-standard displays will not show the entire image so UI elements may get cut off. Two Worlds II has a built-in feature to counter this.
- If possible disable the cropping behaviour in the display's own settings first (see Overscan for details).
Use safe area in interface[citation needed] |
---|
|
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | AMD HD3D or frame packed stereoscopic. Launch with supplied shortcut or use -adapter parameter. |
||
Nvidia 3D Vision | Launch with supplied shortcut or use -adapter parameter. |
||
TriDef 3D | [3] |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 10 | |
Shader Model support | 3, 4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | Multicore 2.4 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | 512 MB of VRAM Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.3 | |
Processor (CPU) | 2.0 GHz Intel | Multi-Core CPU |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | 512 MB of VRAM Shader model 4.0 support |
AMD Radeon HD 2900 Nvidia GeForce 8800 GTX |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/7520/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (7520) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Windows
- OS X
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Pages needing references
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)