Topic on User talk:Descartas
- (cur prev topic) 11:23, 27 December 2023 . . Descartas (talk | contribs) commented on "Star Wars Jedi: Fallen Order DXVK workaround" (Ah, yes. I understand now. Exactly, DXVK converts into Vulkan. Ok, thank you for the explanation.) . . +97
- (cur prev topic) 06:47, 27 December 2023 . . Jams3223 (talk | contribs) edited a post on "Star Wars Jedi: Fallen Order DXVK workaround" . . -11
- (cur prev topic) 06:46, 27 December 2023 . . Jams3223 (talk | contribs) commented on "Star Wars Jedi: Fallen Order DXVK workaround" (No there's no wrapper for that, the DXVK converts DX11 API calls into Vulkan ones by using an interpreter to map those API calls to Vulka...) . . +548
- (cur prev topic) 18:38, 26 December 2023 . . Descartas (talk | contribs) edited a post on "Star Wars Jedi: Fallen Order DXVK workaround" . . +26
- (cur prev topic) 18:36, 26 December 2023 . . Descartas (talk | contribs) commented on "Star Wars Jedi: Fallen Order DXVK workaround" (Hello. Sorry for the late reply. Yes, good suggestion. I will move it to that section then, ok? I didn't understand the DX12 part, though...) . . +393
- (cur prev topic) 18:22, 19 December 2023 . . Jams3223 (talk | contribs) commented on "Star Wars Jedi: Fallen Order DXVK workaround" (What about putting the DXVK workaround in the Shader compilation stutter section, which is related to the stutter issues with the game? I...) . . +302