Topic on Talk:Intel Arc Control
This page shows the changes between two versions of a post by Mirh in the topic "Integrated memory woes" on Talk:Intel Arc Control.
You can see other versions of this post at its history page.
Line 1: | Line 1: | ||
− | Admittedly this [https://community.intel.com/t5/Graphics/DedicatedSegmentSize-value-in-registry-doesn-t-do-anything/ | + | Admittedly this [https://community.intel.com/t5/Graphics/DedicatedSegmentSize-value-in-registry-doesn-t-do-anything/td-p/654660#M107177 should] only apply to the classic non-DCH driver (so not only it doesn't involve IAC, but there's [https://www.intel.com/content/www/us/en/support/articles/000088086/graphics/intel-arc-dedicated-graphics-family.html not even] the slightest overlap in hardware that could even support both).. still there ain't a page for that so I'll just dump it here. |
Some more or less old games can be particularly adamant/quirky with their [https://learn.microsoft.com/en-us/windows/win32/api/dxgi/ns-dxgi-dxgi_adapter_desc#members VRAM] checks, so in order to work these around [https://web.archive.org/web/20151009094036/https://communities.intel.com/thread/75690 since 2015] the drivers have a <code>DedicatedSegmentSize</code> setting in <code>{{p|hklm}}\Software\Intel\GMM</code> (of note that too big values can [https://old.reddit.com/r/Returnal/comments/114z3m3/intel_integrated_gpu_vram_dedicatedsegmentsize/ also] cause problems) | Some more or less old games can be particularly adamant/quirky with their [https://learn.microsoft.com/en-us/windows/win32/api/dxgi/ns-dxgi-dxgi_adapter_desc#members VRAM] checks, so in order to work these around [https://web.archive.org/web/20151009094036/https://communities.intel.com/thread/75690 since 2015] the drivers have a <code>DedicatedSegmentSize</code> setting in <code>{{p|hklm}}\Software\Intel\GMM</code> (of note that too big values can [https://old.reddit.com/r/Returnal/comments/114z3m3/intel_integrated_gpu_vram_dedicatedsegmentsize/ also] cause problems) |