Topic on User talk:Plok
- (cur prev topic) 20:10, 15 June 2023 . . Plok (talk | contribs) commented on "KOTOR API?" (Then say so instead of being quite vague :P Just checked with CFF Explorer, it does indeed call OpenGL, and the only DX component it need...) . . +186
- (cur prev topic) 18:17, 15 June 2023 . . Kim2091 (talk | contribs) commented on "KOTOR API?" (I wanted to know how to force it to run in DirectX mode, as I couldn't get it to run in DX mode at all. It always runs in OpenGL, and I c...) . . +190
- (cur prev topic) 15:31, 14 June 2023 . . Plok (talk | contribs) commented on "KOTOR API?" (A response about what? It's DirectX, what do you even want to do with it?) . . +73
- (cur prev topic) 05:26, 14 June 2023 . . Kim2091 (talk | contribs) commented on "KOTOR API?" (Guess we won't get a response) . . +29
- (cur prev topic) 11:38, 18 December 2022 . . Theclaw135 (talk | contribs) commented on "KOTOR API?" (If I may chime in, the release date confirms it's not 9.0c. KOTOR was a 2003 game.) . . +82
- (cur prev topic) 11:25, 18 December 2022 . . Kim2091 (talk | contribs) commented on "KOTOR API?" (Hi! I saw your edit on the KOTOR page adding the 9.0b specification. Is there a way to utilize this API? I can't find any information reg...) . . +157